Alternatives to Direct3D

Compare Direct3D alternatives for your business or organization using the curated list below. SourceForge ranks the best alternatives to Direct3D in 2024. Compare features, ratings, user reviews, pricing, and more from Direct3D competitors and alternatives in order to make an informed decision for your business.

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    Fujiyama

    Fujiyama

    Fujiyama

    Fujiyama is free and open source, distribution oriented ray-tracing renderer designed to handle production image rendering. Multi-threaded rendering - dynamic assignement of tile rendering per theread. Rendering preview - fbview shows rendering progress. Region rendering - accelerates distribution rendering pipeline. Tile based rendering. Volume Filling Procedure - Pyroclastic clouds procedure provided. Volume Filling Procedure - Spline wisps procedure provided. Volume Filling Procedure - Surface wisps procedure provided. On demand reading of mipmap - unlimited number of texture images. Pluggable shader DSO - shaders can be written in C/C++. Subsurface scattering - implemented in shader. Bump mapping - perturb normals based on mipmap images. Primitive groups - multiple shader assignment on triangle mesh. Gaussian and Box pixel filters - supports filter width bigger than 1 pixel. Adaptive grid pixel sampling - subdivides pixels based on color threshold.
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    Radiance

    Radiance

    Radiance

    Radiance is intended to aid lighting designers and architects by predicting the light levels and appearance of a space prior to construction. The package includes programs for modeling and translating scene geometry, luminaire data and material properties, all of which are needed as input to the simulation. The lighting simulation itself uses ray tracing techniques to compute radiance values (ie. the quantity of light passing through a specific point in a specific direction), which are typically arranged to form a photographic quality image. The resulting image may be analyzed, displayed and manipulated within the package, and converted to other popular image file formats for export to other packages, facilitating the production of hard copy output. The major portion of the Radiance package, and the part that is of chief interest to users, is the lighting simulation engine that calculates light levels and renders images.
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    Bforartists

    Bforartists

    Bforartists

    Bforartists is a complete, free and open source 3D suite to create 3D content. It offers you the full 3D art pipeline to create game graphics, prerendered movies and stills. From modeling, sculpting, texturing, rigging, animation, rendering, up to post processing. Bforartists stands for Be For Artists. A reminder to develop for the user, not the programmer. Bforartists is a fork of the popluar open source 3D software Blender. Developed by some 3D enthusiasts to make Blender even better. The primary goal of the Bforartists fork is to deliver a better graphical UI and a better usability. This means a complete switch in the usage philosophy. Away from the hotkey and speed centered usage. Towards a user friendly and intuitive graphical UI. Bforartists is fully compatible with the Blender files and addons. Every feature that works in Blender should also work in Bforartists. And we are always up to date with the newest Blender version. The toolset is the same.
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    KeyShot

    KeyShot

    KeyShot

    KeyShot brings you real-time 3D rendering that displays results instantly and reduces the time to create realistic product visuals. KeyShot is trusted by brands around the world for its speed, ease of use, scientifically accurate materials, and advanced material editing capabilities. Communicate your ideas easier, explore concepts sooner, and deliver jaw-dropping visuals faster – Try KeyShot today. KeyShot includes native support for over 30 leading 3D file formats. Free plugins offer one-click loading, while LiveLinking keeps your design in sync across applications. Whether it’s a small gadget or a massive assembly, using KeyShot means less time loading and more time creating. KeyShot includes over 750 preset materials, with thousands more on the KeyShot Cloud, and advanced capabilities to create your own. Apply textures, labels, and variations with ease. KeyShot’s powerful lighting, studio, and image tools allow you to capture and style the perfect shot, every time.
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    WebGL

    WebGL

    KHRONOS

    OpenGL ES for the Web. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API. WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Microsoft (Edge), and Mozilla (Firefox) are members of the WebGL Working Group. Google Groups and StackOverflow discussions on developing with WebGL.
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    AIR

    AIR

    SiTex Graphics

    AIR is an advanced 3D graphics renderer with a unique architecture and extensive features designed for the rapid production of high-quality images. AIR is a hybrid renderer, combining the advantages of scanline rendering - fast rendering of complex scenes, motion blur, and depth of field - with the flexibility of on-demand ray tracing for accurate reflections, soft shadows, global illumination, and caustics. AIR supports a broad range of geometric primitives, including polygon meshes, trimmed NURBs, subdivision meshes, curves, particles, and implicit surfaces. All primitives are supported in their natural form; no pre-meshing is required. AIR also provides true (sub-pixel) displacement and high-dynamic range (HDR) input and output. AIR offers the flexibility of fully programmable shading and procedural modeling. Users can extend the shading language by writing new functions in any programming language.
    Starting Price: $375 per license
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    Modo

    Modo

    Foundry

    3D modeling and rendering platform designed to help businesses create 3D drawings and configure UV mapping and texturing workflows. Modo’s powerful and flexible 3D modeling, animation, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo® is your starting point for creative exploration. With fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched. Free yourself from creativity-killing constraints, with Modo’s intuitive, artist-friendly toolset. From roughing out volumes to creating highly detailed forms, Modo lets you focus on creation, not construction. Build your own kit of specialized tools by combining different operations, with Modo’s flexible tool assembly system. With Modo, every job you do becomes easier, as you continually develop new efficiencies.
    Starting Price: $65 per month
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    Horde3D

    Horde3D

    The Horde3D Team

    Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality. The complete scene graph and animation systems are designed with this requirement in mind. For example, Horde3D tries to keep node hierarchies small to reduce call overhead and to use cached data for faster animations. The geometry is optimized for efficient cache usage and you can use several levels of detail for a model. Furthermore, it is possible to use vertex skinning and apply deferred shading to reduce the number of draw calls for scenes with many lights.
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    Redshift

    Redshift

    Maxon

    Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine. Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
    Starting Price: $500
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    MeshLab

    MeshLab

    MeshLab

    The open source system for processing and editing 3D triangular meshes. It provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes. It offers features for processing raw data produced by 3D digitization tools/devices and for preparing models for 3D printing. In this version we introduce support to several file formats (.gltf, .glb, .nxs, .nxz, .e57) and a brand new plugin for exact mesh booleans. The 3D data alignment phase (also known as registration) is a fundamental step in the pipeline for processing 3D scanned data. MeshLab provides a powerful tool for moving the different meshes into a common reference system, able to manage large set of range-maps. MeshLab implements a fine tuned ICP one-to-one alignment step, followed by a global bundle adjustment error-distribution step. The alignment can be performed on meshes and point clouds coming from several sources, including active (both short- and long-range) scanners.
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    3DBrowser

    3DBrowser

    Mootools

    3DBrowser is an application dedicated to the management and optimization for your 3D content. It includes a 3D viewer, an image viewer linked to a powerful file explorer. Thanks to its agility and efficiency, 3DBrowser can be integrated into very different production pipelines: architecture, video games, scientific data, 3D printing, etc. Fast and efficient, it allows you to organize your 3D model libraries with the help of large customizable preview thumbnails. You can display, filter, sort, organize, search among your 3D scenes and images in order to find the exact model you need in few seconds. To make it easier to organize large 3D collections, you can document, annotate, categorize all your content to find them on your computer or local network. 3DBrowser facilitates interoperability between different 3D software. It will perfectly fit into a production pipeline including, for example, 3ds Max, Maya or Sketchup in conjunction with Unreal Engine or Unity.
    Starting Price: €89 per license
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    CentiLeo

    CentiLeo

    CentiLeo

    Fast and easy to use GPU path tracer. CentiLeo is a fast GPU renderer integrated with 3ds Max and Cinema 4D supporting GPU VRAM software extension and with high efficiency for scenes with complex lighting. For 3ds Max and Cinema 4DCentiLeo is an offline GPU renderer with very fast unbiased path tracing for complex lighting. It supports huge scene assets with GPU-accelerated out-of-core technology that effectively renders the polygon counts, particles and textures that may not fit entirely to GPU memory. This feature extends GPU memory limits for geometry/particles by 4x and for texture memory limits by 100x. CentiLeo supports Interactive Preview Render, node-based material & shader editing, displacement mapping, motion blur, subsurface scattering, fast noise reduction for multi-materials, glass objects and mesh lights. CentiLeo is supported by Skolkovo Foundation, some of software R&D results were supported by Skolkovo grants.
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    Poliigon

    Poliigon

    Poliigon

    Ready to use with all maps included. Quality tested for sharpness, tileability, and accurate PBR maps. Quality tested models, ready to use in 15 native formats. Find a new style for your next project with a range of 360 sky captures and studio lighting setups. Get up-close realism with imperfection maps that mimic microscopic detail. No more tedious nodes set up. Provided plugins convert the maps into a shader with the right settings for your software.Some materials in our Poliigon library are tagged with the "Game Ready" attribute, but what does this mean? It simply means that the resolution sizes of these materials are set to powers of two, such as 1024, 2048, 4096 etc. They are not necessarily square though, as some may be 2048x1024 for example. Occasionally, you may find a "Game Ready" texture that has a resolution size that is not exactly set to a power of two size though these textures can still be used for game engines when you resize them to a power of two resolution size.
    Starting Price: $12 per month
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    NVIDIA Iray

    NVIDIA Iray

    NVIDIA

    NVIDIA® Iray® is an intuitive physically based rendering technology that generates photorealistic imagery for interactive and batch rendering workflows. Leveraging AI denoising, CUDA®, NVIDIA OptiX™, and Material Definition Language (MDL), Iray delivers world-class performance and impeccable visuals—in record time—when paired with the newest NVIDIA RTX™-based hardware. The latest version of Iray adds support for RTX, which includes dedicated ray-tracing-acceleration hardware support (RT Cores) and an advanced acceleration structure to enable real-time ray tracing in your graphics applications. In the 2019 release of the Iray SDK, all render modes utilize NVIDIA RTX technology. In combination with AI denoising, this enables you to create photorealistic rendering in seconds instead of minutes. Using Tensor Cores on the newest NVIDIA hardware brings the power of deep learning to both final-frame and interactive photorealistic renderings.
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    Maxwell Render

    Maxwell Render

    Maxwell Render

    Reality means predictable, reliable first-time results. Maxwell Render™ unleashes your creativity without having to struggle with complex computer graphics terminology and countless parameter tweaks. Maxwell Render is specifically made to help architects, designers, and artists to visualize their projects efficiently and accurately with minimum set-up time. Maxwell 5 is the best rendering software for light simulation. The rendering engine combines physically correct lighting with thousands of Maxwell materials to create accurate and extremely realistic images. It is compatible with most 3D or CAD applications. Best lighting engine for designers, architects, and artists from any industry. We constantly strive to improve the realism quality of the render and make the engine faster and easier to use. Maxwell remains unbiased with an easy transition from GPU to CPU, as well as the best cloud rendering service.
    Starting Price: $60
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    3Delight

    3Delight

    Illumination Research

    Introducing 3Delight refreshingly simple and fast. High performance production rendering software & tools with unmatched support services. Illumination Research, headquartered in Singapore, specialises in rendering solutions for the demanding environment of the VFX and animation production pipeline. 3Delight was first introduced in 2002 and has since been used in countless feature films and commercials. Our product line include 3DelightNSI, 3Delight for Maya and 3Delight for Katana. We are also in the testing phase for a rendering service through 3Delight Cloud. 3Delight for Maya is our proprietary rendering plug-in for Autodesk® Maya®. It is easy to use by the artists, while providing all the flexibility to support the most demanding rendering pipelines. The free 3Delight comes with one full license with all the features but with a restriction to use a maximum of 12 cores for rendering on your computer.
    Starting Price: $30 per week
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    Kray

    Kray

    Kray

    Kray is a state of the art global illumination renderer that allows very fast and accurate rendering of scenes where indirect light plays important role. It includes the most advanced modern algorithms and optimizations to allow it to render full global illumination, reflections, refractions and caustics quickly on standard computers. Fast global illumination: light/photon mapping – biased, but very fast and not much dependent on number of ray recursions, path tracing – unbiased with serval sampling optimizations, irradiance caching – for fast, view independent, reusable GI solution storage, caustics. Light models: point/directional, line lights, area lights, background light, HDR image based lighting, lights pre sampling. Instancing: allows repeated re-use of the same geometry in multiply locations in the rendered scene with very low memory consumption, instanced geometry can be also instances, even self cloning is possible with user defined number of recursions.
    Starting Price: €70 per unit
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    3DCoat

    3DCoat

    3DCoat

    3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model. Today 3DCoat is available to learn at 300+ Universities, colleges and schools worldwide. 3DCoat is one of the most advanced software applications for creating detailed 3D models. Where other applications in this market segment tend to specialize in one specific task, such as Digital Sculpting or Texture Painting, 3DCoat provides High-End capability across multiple tasks in an asset creation pipeline. These include Sculpting, Retopology, UV Editing , PBR Texture Painting and Rendering. So it can be called a 3D texturing software and 3D texture painting software and 3D sculpting program and Retopology software and UV mapping software and 3D rendering software all combined. In short, 3DCoat removes the need to purchase (and learn) multiple specialty software titles.
    Starting Price: $49 one-time payment
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    Art of Illusion

    Art of Illusion

    Art of Illusion

    Art of Illusion is a free, open source 3D modelling and rendering studio. Many of its capabilities rival those found in commercial programs. Highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials. The current version is 3.2.0, released January 13, 2021. This version is both stable and powerful enough to be used for serious, high end animation work. We now have an extensive documentation section. This includes the user manual, as well as a number of tutorials covering different aspects of the program. The interface is designed to be clean, easy to learn, and simple to use. Art of Illusion provides subdivision surface based modelling tools for creating smooth surfaces from control meshes of arbitrary shape and structure. A powerful set of deformation tools allow you to "sculpt" objects in a natural, intuitive way.
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    Poser

    Poser

    Poser

    Poser is a 3D computer graphics program optimized for 3D modeling of human figures. It is known for enabling digital artists to easily produce 3D animations and digital images, as well as the extensive availability of third-party digital content. Since 1995, Poser has been the go-to software tool for 3D characters in illustration and animation for over 500,000 digital artists. Poser is a digital stage that gives you full creative control. Work with 3D figures for any project requiring rendered images or animated video. Drag 3D content right from Poser’s own library of over 5 GB of content onto the stage and into your scene. Upgrade to Poser 12 from any Poser 11 license. Enjoy GPU rendering and import/export support for major 3D software packages. Poser 12 is a 3D universe that allows users to easily illustrate and animate using its new features including a new SuperFly render engine, expanded graphic card support, a new post effects palette, Python 3 support, and more.
    Starting Price: $249.95 one-time payment
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    Zync Render

    Zync Render

    Google

    Zync Render gives studios the computational power and global reach of Google’s infrastructure, directly from the 3D modeling tools artists already use. Unlock unprecedented scale and cost savings when your project needs it most. Two things continue to be true in visual effects and rendering projects: schedules fluctuate, and the effort to get to final remains impossible to predict. This is where Zync was born: from the rendering pipelines of real studios, enabling small creative teams to focus on creativity rather than infrastructure. Using native plugins to animation tools artists are already familiar with like Maya, Houdini FX, Cinema 4D, 3ds Max and Nuke, to built-in licensing for today's most powerful rendering software, Zync lets studios burst their rendering to the cloud when they need it most. Zync has been the go-to rendering solutions for over a dozen feature films and hundreds of commercials, totaling over 50 million core rendering hours.
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    FurryBall

    FurryBall

    Art And Animation studio

    FurryBall combines speed of GPU rendering with QUALITY and features of CPU rendering. FurryBall is an extremely fast rendering system using the processing power of GPU instead of CPU. FurryBall was discontinued in 2018 - sorry, but we do not provide any support or maintenance. Standalone version and plugins are available for Autodesk Maya, 3DS Max and Cinema 4D. FurryBall is an extremely fast rendering system using the processing power of your GPU instead of your CPU. FurryBall offers UNBIASED Monte Carlo raytracing (path trace - similar like CPU Arnold renderer), with real-time progressive preview in the viewport. Final frame rendering to multiple file format, layers and passes are obvious. FurryBall was developed for purposes of CGI animated movies, VFX and feature movie rendering. FurryBall RT is extra simple and easy to use for an artist - you can tune whole image quality with only a single parameter if you want.
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    OGRE

    OGRE

    OGRE

    Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. OGRE supports Windows (all major versions), Linux, OSX, Android, iOS, Javascript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT. Also, OGRE was ported to PS3 and Xbox360 for several titles. Ogre is released under the MIT License, which is a permissive open source license. The only condition is that you distribute the license text included in our distribution with any software that uses OGRE. Learn OGRE using our series of introducatary Tutorials. Of course the OGRE team provides official documentation in form of the OGRE Manual and API documentation.
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    DGArt

    DGArt

    nitrio

    DGArt is a 3D modeling and rendering tool designed for artists and game designers, and developers to create 3D assets and content from start to finish. It is affordable, complete, and easy to learn. With DGArt on your iPad, you can effortlessly construct 3D models/digital art. DGArt supports a variety of geometric primitives, including built-in geometry types such as spheres, boxes, planes, and text. It also features editable polygons that can be accessed through an edit mode, supporting extrusion, inset, loop cuts, and more. DGArt creates a .scn file. This is the data format used to store the geometry, nodes, lights, and camera. This format can be used in the Playgrounds App for your apps or games. Please refer to SceneKit for more details. For artists, game designers, and developers who frequently travel, work as freelancers, or prefer to work on a tablet rather than a desktop, this mobile 3D app is a wonderful alternative.
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    LumenRT

    LumenRT

    Bentley Systems

    Use LumenRT to enliven models with life and nature, and produce attention-grabbing real-time visualizations. No matter your technical experience, you can easily use LumenRT to render cinematic quality in real time, animate models, incorporate digital nature, integrate seamlessly within CAD and GIS workflows, and share your creations with other stakeholders and clients. With Bentley LumenRT you no longer have to be a computer graphics expert in order to integrate life-like digital nature into your simulated infrastructure designs, and create high-impact visuals for stakeholders. This revolutionary real-time visualization medium is both easy for any professional in the AECO industry to use and able to produce stunningly beautiful and easily understandable visualizations. Bentley users engaged in the capture of existing conditions to provide context for their designs can further benefit from reality modeling “enlivened’ with digital nature.
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    NVIDIA EGX Platform
    From rendering and virtualization to engineering analysis and data science, accelerate multiple workloads on any device with the NVIDIA® EGX™ Platform for professional visualization. A highly flexible reference design that combines high-end NVIDIA GPUs with NVIDIA virtual GPU (vGPU) software and high-performance networking, these systems deliver exceptional graphics and compute power, enabling artists and engineers to do their best work—from anywhere—at a fraction of the cost, space, and power of CPU-based solutions. The EGX Platform combined with NVIDIA RTX Virtual Workstation (vWS) software can simplify deployment of a high-performance, cost-effective infrastructure, providing a solution that is tested and certified with industry-leading partners and ISV applications on trusted OEM servers. It enables professionals to do their work from anywhere, while increasing productivity, improving data center utilization, and reducing IT and maintenance costs.
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    Penguin

    Penguin

    Penguin

    Penguin brings freehand sketching, watercolor painting, cartoon-like rendering and technical illustration to Rhino and AutoCAD. Penguin is a conceptual, sketch and cartoon, non-photometric scan line renderer. With Penguin you can create stylized images of your models with an artistic look for enhanced graphic and visual appeal. Penguin 2.0 runs inside Rhino and has the same hardware requirements. Rhino with Penguin runs on ordinary Windows desktop and laptop computers. No special hardware is needed beyond what is required for AutoCAD. Penguin 2.0 is completely integrated with Rhino. All of its configuration dialogs can be accessed as any other Rhino dialog would be, inside Rhino properties or object properties. The dockable object properties panel updates while other commands run or while changing the selection. Penguin 2.0 supports any Rhino native object, including 2D objects like dimensions or curves. You can define specific settings for those objects like any other object.
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    Cinema 4D

    Cinema 4D

    Maxon

    3D computer animation, modeling, simulation, and rendering software. Cinema 4D Subscription Release 24 (S24) includes functionality to easily browse and obtain models, materials and other assets, and to intuitively place them within the scene. The release also includes key workflow enhancements and a sneak peek at the continued progress on the Scene Nodes and Scene Manager interfaces to the new core. Cinema 4D is a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals. Cinema 4D produces stunning results, whether working on your own or in a team. Cinema 4D is widely recognized as one of the easiest and most accessible 3D packages to learn and use. To soften that learning curve Maxon offers thousands of tutorials on Cineversity and hundreds of Quick Tips.
    Starting Price: $16.58 per month
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    Guerilla Render

    Guerilla Render

    Guerilla Render

    Composed of Guerilla Station and Guerilla Render, Guerilla is a Production-Proven Look Development, Assembly, Lighting and Rendering Solution designed for the Animation and VFX industries. Used on a wide range of Productions, from Full CG to Hybrid and VFX, from Feature Films to TV Series, from low budget to medium and high budget, Guerilla is the State of the Art Software, easy to use and to deploy in your pipeline and will give you all the flexibility you need for your productions with no compromise on performances. Give more power to creativity with the new procedural system which now counts 4 depth levels of instantiation. OCIO management is fully supported with looks and input LUTs, color picker and color boxes. Reduce the memory footprint of your instances composed of several objects with the Group Instance Prims options of the instances procedural. New Asynchronous OpenGL View to prevent UI freezes and to load geometries as you work.
    Starting Price: €280
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    Intergraph Smart Interop Publisher
    Intergraph Smart® Interop Publisher (INTP) provides a solution to handle various 3D model and data formats (graphics and object properties) for display and use in Intergraph Smart Review, Intergraph Smart 3D, SmartPlant® Foundation, and Intergraph Smart Construction. INTP will simplify your project configuration by offering quick integration of multiple 3D models from sources like PDS®, PDMS, MicroStation, AutoCAD, CADWorx®, CAESAR II®,XMpLant, i-model or Smart 3D sources. Improved integration with Hexagon solutions to optimize interoperability with Smart 3D, Smart Construction and Smart Review on complex joint ventures, slower networks and firewalls. Provides the ability to work with a wide range of datasets from Hexagon and non-Hexagon formats, such as PDMS and XMpLant. Choose which database files are distributed. This helps save system resources by eliminating the distribution of unnecessary files.
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    ArionFX

    ArionFX

    RandomControl

    ArionFX is a versatile tool that offers a variety of key HDR image processing algorithms designed to function in floating-point 32-bit HDR data. Remarkably, ArionFX operates in Linear Workflow, not washing out your image, and respecting its full dynamic range at all times. ArionFX is a unique and unmatched set of tool for all your HDR photo, CGI and video needs. Although crafted with CGI post-processing in mind, it is also a great tone-mapper for photographers. High dyanmic range modulation. Easy hotpixels removal. Vignetting, fringe, bloom & glare. HDR sharpening. Vibrant color correction. RandomControl is a team of people who share a passion for computer graphics, 3D technology, and real-time applications. In fact, the core of the R&D team is made of engineers with a life-long relationship with the world of coding and visualization. As a result of this passion and experience, we are the creators of Maverick, our flagship rendering technology and ArionFX, a post-processing tool.
    Starting Price: €95
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    Renderpeople

    Renderpeople

    Renderpeople

    Posed People are static scanned 3D People. Each of them portrays a specific natural pose that has been scanned in our state-of-the-art 3D scanner. The geometry and high-resolution textures of all Posed 3D People have been manually refined to match the vividness and authenticity of real humans. Posed People include pre-built materials and are ready to render. The free models match the same level of quality and functionality as the 3D Posed People in our online shop. Rigged People are movable and posable scanned 3D People. Each of them includes a skeleton that has already been bound to the geometry (also known as skinning). Our 3D Rigged People can be easily posed or animated in any way you like, making them versatile for use in many fields of application. Motion capturing data can also be applied to quickly create realistic movement. The free models match the same level of quality and functionality as the 3D Rigged People in our online shop.
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    SimLab Composer

    SimLab Composer

    SimLab Soft

    A revolutionary visualization and VR creation software. Since its foundation Simlab Soft mission has been clearly defined as developing state of the art 3D software that is affordable, fun and easy to use. This led to the development of SimLab Composer (SLC) with the vision of enabling Interactive VR! SimLab Composer is not a design application, it is a 3D scene composition application, which allows the user to import 3D files in difference formats, to arrange them, adjust their materials, and add options, animations, simulation and interactivity behaviors. After that the user can use composed scene in many different ways, it can used to create photo realistic rendered images, or shared as a 3D PDF, WebGL, or a VR experience. SimLab Composer interface is organized into workbenches. Upon selecting a workbench the allocated tools in that workbench will appear, and the interface will be changed to display the defaults of that selected workbench.
    Starting Price: $79 per year
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    Render[in]

    Render[in]

    Render[in]

    Render[in] is a fully integrated, real-time radiosity engine developed for SketchUp (Free and Pro) users. Powered by Artlantis 6.5’s rendering engine, Render[in] 3 gives SketchUp users the high-definition, photorealistic renderings they’ve been looking for, in a robust, easy-to-use application. Just as in photography, the respect of color is essential in rendering. Render[in]’s new global illumination engine improves images for a better perception of colors, textures, and materials. Thanks to both the ISO and Shutter parameters, it is easier than ever to fine-tune a scene’s lighting.
    Starting Price: €190 per license
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    finalRender

    finalRender

    cebas Visual Technology

    Subscription Drop 5 stays true to its trueHybrid™ promise, even when massive volumetric datasets are used. finaRender is your next generation Visual FX powerhouse! In addition to the standalone rendering plugin for 3ds max, finalRender became a core part of every new single release of thinkingParticles. You can work with massive OpenVDB operations in 3ds Max - and thanks to thinkingParticles Subscription Drop 10 - those massive data sets can easily be handled and visualized with finalRender. If You are an architect, a general 3D vizualization artist or a visual effects pro, finalRender covers it all. Just pick the one rendering solution that does it all. finalRender Subscription Drop 5 is not only about direct rendering industry standard OpenVDB volumes. It is so much more! With its full OptiX™ RTX framework support, specifically optimized for Ray Tracing performances on the GPU, architects and general 3D vizualization artists benefit from an ever increasing power to visualize.
    Starting Price: $24.5 per month
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    FPrime

    FPrime

    Worley Labs

    FPrime is a rendering engine with a unique design focus. Unlike traditional renderers, FPrime is not just a final output step. Instead it is your companion during the entire process of creation from initial setup, through texturing and lighting, keyframing, and of course final rendering. It revolutionizes workflow by giving you constant feedback about your current scene and the effect of changes. You can always just see your render. Speed is the key feature that makes FPrime's feedback possible. That speed means you don't wait for LightWave. FPrime instead is using every moment to help you and prevent you wasting your time. FPrime's views are flexible. Multiple simultaneous renders are still fast and give you more feedback. With LightWave alone, radiosity effects are hard to anticipate during setup and take a long time to render. With FPrime, you have instant feedback.
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    Vizcom

    Vizcom

    Vizcom

    See your drawings come to life in seconds. Instantly visualize your ideas with AI-powered creative tools. Quick and effortless rendering. Create a high quality render in seconds with a quick sketch, eliminating the need for time-consuming manual rendering. Start a sketch using your favorite drawing tablet or iPad. Ideate quickly and accelerate your rate of innovation and creativity, efficiently. Supercharge your ideation process by creating unique renders without breaking your creative sprint. Never get the same image twice. Share projects and assets with your team. Share your ideas and see what your team can create together. ‍Download the Vizcom desktop client app for Windows or Mac, and get started with your drawing tablet.
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    Mitsuba

    Mitsuba

    Mitsuba

    Mitsuba 2 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Enoki library. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants which include color handling (RGB, spectral, monochrome), vectorization (scalar, SIMD, CUDA) and differentiable rendering. Mitsuba 2 consists of a small set of core libraries and a wide variety of plugins that implement functionality ranging from materials and light sources to complete rendering algorithms. It strives to retain scene compatibility with its predecessor Mitsuba 0.6. The renderer includes a large automated test suite written in Python, and its development relies on several continuous integration servers that compile and test new commits on different operating systems using various compilation settings (e.g. debug/release builds, single/double precision, etc).
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    Indigo Renderer

    Indigo Renderer

    Indigo Renderer

    Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light. State-of-the-art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach. Indigo's OpenCL-based GPU engine provides industry-leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. A dark UI mode. Interactive material previews and light-layer thumbnails. RGB colour curves and snappy trackball navigation. These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. A dark UI mode. Interactive material previews and light-layer thumbnails. RGB colour curves and snappy trackball navigation.
    Starting Price: $835 per license
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    Helio

    Helio

    Helio

    Fastest and most affordable cloud rendering. Render your 3DS Max or Blender project with V-Ray, Corona, or Cycles with a few clicks. Get your results up to 100x faster with access to the nearly infinite capacity of the cloud. No priorities, no more queues, just fast results. Render animations in the time of one frame. Reduce your render spend up to 3x. Thanks to our intelligent workload scheduling and automated access to the excess capacity of cloud providers, we deliver your rendering jobs more efficiently than anyone else. For an architecture project to visualize the final product. Rendered quickly and reliably on Helio's Render Engine. We keep an eye on your rendering and try to resolve issues automatically so that you can focus on your work. We are there for you via chat, email, or calls. Together we lower emissions and electricity consumption to protect our planet by better-utilizing data centers worldwide and even growing tomatoes with rendering.
    Starting Price: $0.10 per render unit
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    Katana

    Katana

    Foundry

    Fast and formidable, Katana is a look development and lighting powerhouse that tackles creative challenges with ferocity and ease. It arms artists with the creative freedom and scalability to exceed the needs of today’s most demanding CG-rendering projects. Light at the speed of thought thanks to cutting-edge Lighting Tools, empowering artists to light whole sequences of shots with Katana’s industry-leading, multi-shot workflows. Katana’s Foresight Rendering workflows, comprised of Multiple Simultaneous Renders and Networked Interactive Rendering, provide artists with scalable feedback for faster iterations. Katana is made to drive look development of hero or high volume assets while seamlessly collaborating with shot production. USD-optimised tech, combined with multiple APIs, five different commercial renderers and an open-sourced Shotgun TK integration, make Katana the Swiss Army knife of your pipeline.
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    EQUINOX-3D

    EQUINOX-3D

    EQUINOX-3D

    The 3D modeler with the fastest, fully integrated ray-tracer. Because "rasterization is so 20th century™" 3D modeling, animation, photorealistic rendering, photorealistic VR content creation, CAD/CAM, 3D printing, laser-cutting and much more! Why is EQUINOX-3D better? As our artist said: "all engineers should be forced to use the software they write". I use EQX many hours a day and there is no need to force me! Super-fast photorealistic renderer, the first fully integrated interactive ray-tracer in a modeler. You can do full editing/modeling on ray-traced windows! Powerful subdivision surface modeling. Powerful CAD/CAM features, 3D printing and laser-cutting support. Universal rendering API that allows full modeling on any renderer and fully integrated Cg renderer with a quality that closely matches the ray-tracer. HDR texture support and HDR rendering output. Super fast importance-sampled HDR environment light support.
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    Patchwork 3D

    Patchwork 3D

    Lumiscaphe

    Lumiscaphe distributes its solutions in direct contact with its customers and through a network of certified partners. Lumiscaphe is the publisher of a software suite that enriches CAD data with a description of the final visual aspect, then allows their use by design, engineering, marketing and sales teams, in particular through innovative and differentiating sales tools (immersive solution, online/offline solution. Lumiscaphe attaches particular importance to research and development work in the field of photorealistic real-time 3D rendering. The R&D and Innovation teams are made up of enthusiasts, coming from IT training specializing in the image, virtual reality, multimedia and software engineering. Lumiscaphe is an editor and integrator of software solutions in the field of Digital Aspect Modeling (DAM) and photorealistic real-time 3D rendering. These solutions save costs and delays and create value for industries.
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    OctaneRender
    OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration. Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA raytracing GPUs with multi-GPU support. RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench®. The new layered material system allows you to construct a complex material that consists of a base layer, with a maximum of 8 layers which can be inserted on top of the base layer. New nodes include: layered material, diffuse layer, specular layer, sheen layer, metallic layer, and layer group nodes.
    Starting Price: €699 per month
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    Marmoset Toolbag
    Toolbag provides everything needed to perfect the look, design, and presentation of your 3D assets. From previewing materials, baking texture sets ready for production, to assembling renders ready for showcasing to the world, Toolbag has a place in your workflow. Real-time physically-based rendering and image-based lighting are the core of Toolbag’s superior image quality. Realistic or stylized, your artwork will shine bright. Create more, click less. The simple things like drag-and-drop functionality and smart-loaders, to name a few, help provide a smooth and familiar 3D rendering experience in Toolbag. Capture stills of your latest character art, environment art, product designs, and more. Make use of Toolbag’s built-in Turntable tool, or set up your very own custom animation and camera sequence to proudly showcase your latest creation in motion.
    Starting Price: $189 per user
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    Adobe Substance 3D Designer
    The industry standard for creating custom materials, Adobe Substance 3D Designer gives you complete authoring control. Design tileable textures and patterns, and edit complete texture sets. Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities. Want to change something or adjust the look of a material after the fact? Make changes at any time; never lose any of your work. Edit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine. Combine a large number of preset filters and tools for procedural and hybrid workflows. Access and modify the sources of any resource or filter: you have absolute editing control. Our team develops and maintains integrations with all the major 3D apps.
    Starting Price: $19.90 per month
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    RenderMan

    RenderMan

    Pixar

    Advanced technology from Pixar Animation Studios for rendering VFX and animation. With a new state-of-the-art framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any production pipeline. Not only is RenderMan used for our own feature films at Pixar, it is also used throughout the industry for rendering Visual Effects and animation, making scalability and versatility one of its core strengths. Now you can get out-of-box production tools straight from Pixar Animation Studios, including materials and light transport, no development required. Physically based shading allows RenderMan to deliver highly realistic lighting with minimal setup, including full support for multi-bounce ray traced global illumination and ray traced subsurface scattering. Much research and development has gone into making these traditionally expensive effects a production reality. Materials come fully loaded with all of the creative options.
    Starting Price: $5 per lincense
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    SOLIDWORKS Visualize Boost
    Increase render speed and content productivity by sending render jobs to a dedicated machine cluster. SOLIDWORKS® Visualize Boost is an add-on product to SOLIDWORKS Visualize Professional that greatly increases render speeds and productivity by allowing it to send jobs to other machine(s), freeing up your computing resources for Visualize, CAD, or other demanding applications. Stack multiple jobs in your Render Queue and offload your local machine. Visualize Boost supports all output from SOLIDWORKS Visualize Professional. Leverage both CPUs and GPUs across your network to render jobs faster than ever before. Install SOLIDWORKS Visualize Boost on the machine(s) you want in your render farm, from the one included node or scale to a larger cluster. Manage your Visualize Boost render farm from an easy-to-use webpage and update settings on the fly. PowerBoost opens up new doors to interactive real-time raytracing for the best visualization experience.
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    Massive Prime

    Massive Prime

    Massive Software

    Academy Award winning Massive Prime™ is the complete solution for authoring, directing and rendering custom autonomous agents for animation and visual effects. Massive is the world’s most sophisticated crowd simulation software for rapidly creating realistic crowd scenes. In many cases, our Ready To Run Agents™ together with Massive for Maya or Massive for Max is the ideal solution for creating crowds. But when a shot calls for agents to perform custom motion or behaviors, then choose Massive Prime. Massive Prime's intuitive node based interface allows artists to interactively create AI enabled agents without any programming. Whether your custom agents number in the few to thousands, professional artists rely on Massive Prime to deliver realistic and natural crowd performances that are without equal. Each agent can have any number of actions. Actions can be motion captured clips or keyframe animations.
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    Blender

    Blender

    Blender Foundation

    Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Cycles is Blender’s built-in powerful unbiased path-tracer engine that offers stunning ultra-realistic rendering. Blender’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. VFX professionals say: “Probably the best tracker in the market”. Blender includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3D scene. Eliminating the need to switch between programs. Thanks to the high quality rigging and animation tools, Blender is being used for numerous short films, advertisements, TV series and feature films now.