Direct3DMicrosoft
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OctaneRenderotoy
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Related Products
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About
Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.
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About
OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration. Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA raytracing GPUs with multi-GPU support. RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench®. The new layered material system allows you to construct a complex material that consists of a base layer, with a maximum of 8 layers which can be inserted on top of the base layer. New nodes include: layered material, diffuse layer, specular layer, sheen layer, metallic layer, and layer group nodes.
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Platforms Supported
Windows
Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU
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Audience
Visual artists, designers and professionals interested in a spectrally correct GPU render engine for quality rendering
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Supported
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API
Offers API
Not Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
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Pricing
€699 per month
Free Version
Not Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Supported
In Person
Not Supported
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Company InformationMicrosoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d
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Company Informationotoy
Founded: 2008
United States
home.otoy.com/render/octane-render/
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
Adobe After Effects
Not Supported
AutoCAD
Not Supported
Blender
Not Supported
Cinema 4D
Not Supported
Drop & Render
Not Supported
ForRender
Not Supported
Inventor
Not Supported
Magic Bullet
Not Supported
Maya
Not Supported
OTOY Studio
Not Supported
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Integrations
Adobe After Effects
Supported
AutoCAD
Supported
Blender
Supported
Cinema 4D
Supported
Drop & Render
Supported
ForRender
Supported
Inventor
Supported
Magic Bullet
Supported
Maya
Supported
OTOY Studio
Supported
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