Direct3D

Direct3D

Microsoft
Horde3D

Horde3D

The Horde3D Team
+
+

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About

Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.

About

Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality. The complete scene graph and animation systems are designed with this requirement in mind. For example, Horde3D tries to keep node hierarchies small to reduce call overhead and to use cached data for faster animations. The geometry is optimized for efficient cache usage and you can use several levels of detail for a model. Furthermore, it is possible to use vertex skinning and apply deferred shading to reduce the number of draw calls for scenes with many lights.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU

Audience

Anyone interested in a small open source 3D rendering engine to create a graphics engine that offers the stunning visual effects

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Microsoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d

Company Information

The Horde3D Team
Germany
www.horde3d.org

Alternatives

Alternatives

Redshift

Redshift

Maxon
WebGL

WebGL

KHRONOS
Massive Prime

Massive Prime

Massive Software

Categories

Categories

Integrations

Sante DICOM Viewer

Integrations

Sante DICOM Viewer
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