Direct3DMicrosoft
|
Indigo Renderer Indigo Renderer
|
|||||
Related Products
|
||||||
About
Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.
|
About
Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light. State-of-the-art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach. Indigo's OpenCL-based GPU engine provides industry-leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. A dark UI mode. Interactive material previews and light-layer thumbnails. RGB colour curves and snappy trackball navigation. These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. A dark UI mode. Interactive material previews and light-layer thumbnails. RGB colour curves and snappy trackball navigation.
|
|||||
Platforms Supported
Windows
Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
|||||
Audience
People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU
|
Audience
Photorealistic GPU and CPU renderer software for studios
|
|||||
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
|
|||||
API
Offers API
Supported
|
API
Offers API
Not Supported
|
|||||
Screenshots and Videos |
Screenshots and Videos |
|||||
Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
|
Pricing
$835 per license
Free Version
Not Supported
Free Trial
Not Supported
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
|||||
Company InformationMicrosoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d
|
Company Information Indigo Renderer
Germany
www.indigorenderer.com
|
|||||
Alternatives |
Alternatives |
|||||
|
|
||||||
|
|
||||||
|
|
||||||
Categories |
Categories |
|||||
Integrations
ForRender
Not Supported
Ranch Computing
Not Supported
Sante DICOM Viewer
Supported
iRender
Not Supported
|
Integrations
ForRender
Supported
Ranch Computing
Supported
Sante DICOM Viewer
Not Supported
iRender
Supported
|
|||||
|
|
|