Direct3DMicrosoft
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About
Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.
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About
Fujiyama is free and open source, distribution oriented ray-tracing renderer designed to handle production image rendering. Multi-threaded rendering - dynamic assignement of tile rendering per theread. Rendering preview - fbview shows rendering progress. Region rendering - accelerates distribution rendering pipeline. Tile based rendering. Volume Filling Procedure - Pyroclastic clouds procedure provided. Volume Filling Procedure - Spline wisps procedure provided. Volume Filling Procedure - Surface wisps procedure provided. On demand reading of mipmap - unlimited number of texture images. Pluggable shader DSO - shaders can be written in C/C++. Subsurface scattering - implemented in shader. Bump mapping - perturb normals based on mipmap images. Primitive groups - multiple shader assignment on triangle mesh. Gaussian and Box pixel filters - supports filter width bigger than 1 pixel. Adaptive grid pixel sampling - subdivides pixels based on color threshold.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU
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Audience
Designers, visual artists, engineers and anyone searching for a rendering software solution designed to handle production image rendering
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
No information available.
Free Version
Free Trial
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Pricing
No information available.
Free Version
Free Trial
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationMicrosoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d
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Company InformationFujiyama
Founded: 2011
Japan
tsubo164.github.io/Fujiyama-Docs/
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Categories |
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Integrations
Sante DICOM Viewer
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