Direct3D

Direct3D

Microsoft
+
+

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About

Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.

About

Fujiyama is free and open source, distribution oriented ray-tracing renderer designed to handle production image rendering. Multi-threaded rendering - dynamic assignement of tile rendering per theread. Rendering preview - fbview shows rendering progress. Region rendering - accelerates distribution rendering pipeline. Tile based rendering. Volume Filling Procedure - Pyroclastic clouds procedure provided. Volume Filling Procedure - Spline wisps procedure provided. Volume Filling Procedure - Surface wisps procedure provided. On demand reading of mipmap - unlimited number of texture images. Pluggable shader DSO - shaders can be written in C/C++. Subsurface scattering - implemented in shader. Bump mapping - perturb normals based on mipmap images. Primitive groups - multiple shader assignment on triangle mesh. Gaussian and Box pixel filters - supports filter width bigger than 1 pixel. Adaptive grid pixel sampling - subdivides pixels based on color threshold.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU

Audience

Designers, visual artists, engineers and anyone searching for a rendering software solution designed to handle production image rendering

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Microsoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d

Company Information

Fujiyama
Founded: 2011
Japan
tsubo164.github.io/Fujiyama-Docs/

Alternatives

Alternatives

Direct3D

Direct3D

Microsoft
Redshift

Redshift

Maxon
AIR

AIR

SiTex Graphics
Redshift

Redshift

Maxon
WebGL

WebGL

KHRONOS
C-Radiant

C-Radiant

Aechelon Technology

Categories

Categories

Integrations

Sante DICOM Viewer

Integrations

Sante DICOM Viewer
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