Direct3DMicrosoft
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RedshiftMaxon
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Related Products
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About
Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.
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About
Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications. Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. Redshift supports complex, advanced shading networks and texturing capabilities as required for production-quality rendering. Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine. Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
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Platforms Supported
Windows
Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU
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Audience
Artists, designers, developers and production professionals in need of a GPU accelerated, biased renderer engine solution for rendering and 3D production projects
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Supported
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API
Offers API
Not Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
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Pricing
$500
Free Version
Not Supported
Free Trial
Not Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Supported
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Company InformationMicrosoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d
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Company InformationMaxon
Founded: 2013
United States
www.redshift3d.com/product
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
3S Cloud Render Farm
Not Supported
Abacum
Not Supported
Alpine IQ
Not Supported
Blender
Not Supported
Cinema 4D
Not Supported
CloudBolt
Not Supported
Copernicus Computing
Not Supported
Data Sentinel
Not Supported
Deepnote
Not Supported
DronaHQ
Not Supported
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Integrations
3S Cloud Render Farm
Supported
Abacum
Supported
Alpine IQ
Supported
Blender
Supported
Cinema 4D
Supported
CloudBolt
Supported
Copernicus Computing
Supported
Data Sentinel
Supported
Deepnote
Supported
DronaHQ
Supported
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