Direct3D

Direct3D

Microsoft
+
+

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About

Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.

About

Mitsuba 2 is a research-oriented retargetable rendering system, written in portable C++17 on top of the Enoki library. It is developed by the Realistic Graphics Lab at EPFL. It can be compiled into many variants which include color handling (RGB, spectral, monochrome), vectorization (scalar, SIMD, CUDA) and differentiable rendering. Mitsuba 2 consists of a small set of core libraries and a wide variety of plugins that implement functionality ranging from materials and light sources to complete rendering algorithms. It strives to retain scene compatibility with its predecessor Mitsuba 0.6. The renderer includes a large automated test suite written in Python, and its development relies on several continuous integration servers that compile and test new commits on different operating systems using various compilation settings (e.g. debug/release builds, single/double precision, etc).

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU

Audience

Anyone seeking for a research-oriented retargetable rendering system

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Microsoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d

Company Information

Mitsuba
www.mitsuba-renderer.org

Alternatives

Alternatives

Redshift

Redshift

Maxon
WebGL

WebGL

KHRONOS

Categories

Categories

Integrations

Sante DICOM Viewer

Integrations

Sante DICOM Viewer
Claim Direct3D and update features and information
Claim Direct3D and update features and information
Claim Mitsuba and update features and information
Claim Mitsuba and update features and information