A generic 2D engine for any kind of game
This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
A basic 3D environment with a first-person POV
Despite being more graphically advanced than my 2D game engine, it isn't as well developed. Its original name was "3DWorld" because it simulated a 3-dimensional environment -and that's pretty much all it does. You can move around, pick up a cube, and jump using typical FPS controls. I started to implement the ability to shoot but it's still incomplete. This project has been put on hold in order to focus on my 2D game engine.
T^3 ("T-cubed") is a 3D Tetris game.
ZTK C Object-Oriented user interface library (GLUT-based)
is a interactive molecular visualisation program designed especially designed for coarse-grained simulation of non-spherical particles. Ellipsoids (Gay-Berne), disks, and custom shaped uniaxial particle (e.g. pear-shaped particles) can be represented.