3D-Game with large geodic Maps (Globes) - include multiple Game-Genres
Adamant Space (AS) utilizes many new Technologies to realize high GameSpeed (3D-Graphic, InterActions) with highly resoluted Space/Time in a huge geodic World (Globe) and GamePlay comprises complex Interactions between GameObjects and real Players. Many GameGenres are intended to cover resp covered Aspects inside GameWorld allow to cover a Lot of different known Game-Genres like RPG RolePlayGame, RTS RealTimeStrategy, MUD MultiUserDungeon, ESG EconomySimulationGame etc. It's not about Covering GameGenres but about Covering (most basic) Features of Reality like Needs/Consume/Production/Trade as Base for Economy. Defined MileStones on RoadMap are: GEO: physical Model of Enviroment, BIO: Flora&Fauna with LifeCycle (wo Darwin), PSY: Life do AI to get their Food&Water&etc., ARCH for Constructions and Building. If that MileStone got archieved adding Features means adding GameFun and next Add is: ECO -- a real Economy of real economizing Individuals which represent real Markets.
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