A fun realistic multiplayer free-and-open-source first-person-shooter!
A mirror of releases is here.
Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
CrabEmu is a video game console emulator for Mac OS X, Sega Dreamcast, and various other *nix-like targets. Currently, development is focused upon the 8-bit consoles built by Sega, with support for the Sega Master System, Game Gear, SG-1000 and ColecoVision. Initial support for the NES is also available.
Catakig: an emulator of the venerable Apple II personal computer.
MediaPipe is a flexible framework to manipulate medias. It allows building customized decoding/filtering/encoding pipelines. This project contains the MediaPipe SDK along with some sample pipes.
Wiinstrument is a multiplatform MIDI instrument controlled by a Wii remote and nunchuk controller.
A fast, unobtrusive and modern cross-platform GUI toolkit. Agar fully exploits hardware acceleration where available, but also supports simple frame-buffer interfaces. Agar is stand-alone and easily portable to new platforms and graphics systems.
PNNL Waterfall Visualization Tool
CView is a data visualization tool which can be used to display 3D graphics for any. Specific users include the developers at the supercomputer facility in the Department of Energy's national laboratory: Pacific Northwest National Laboratory. This is the binary package repository for many distributions including RedHat, Debian, MacOSX, and Windows. CView is an open source software project hosted at: https://github.com/EMSL-MSC/cview
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
E-me is a MMORPG programmed in java (client and server). Thus enabling a wider variety of platforms to take part in the game
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
A Open Source Social Network
A realistic fork of Red Eclipse!
Real Eclipse is a fork of Red Eclipse to make it modern, whereas Red Eclipse is futuristic.
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
ggelite aims to be a clone/improvement of the old eighty's game called "elite"
The openDarwin is an open implementation of the Quartz graphical windowing engine mainly used in the MacOS X. It's main objective is to be source level compatible with it.
breve is a free, open-source 3D multi-agent simulation package designed for simulating decentralized systems and artificial life.
Multiuser bell ringing simulator server and clients.