Search Results for "bullet physics engine" - Page 3

Showing 386 open source projects for "bullet physics engine"

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  • 1
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start instructions...
    Downloads: 0 This Week
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  • 2

    AC Engine Calculator

    Calculate some attributes of an AC engine

    Engine Calculator is intended to solve 3 simple calculations: detect the frequency (Hertz), rotations per minute (RPM) and the number of poles of an alternated current motor. One of those may be found with the two others. I actually didn't found any bugs in this version (i.e typing the wrong value of a variable). This is my first app made completely by my own. <pt-br> Engine Calculator destina-se a resolver 3 cálculos simples: detectar a frequência (Hertz), rotações por...
    Downloads: 0 This Week
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  • 3

    jscf

    Javascript Canvas Framework

    A free, open source, native javascript canvas game library. DOCS: https://github.com/g--o/JSCF/wiki SRC + DEMOS: https://github.com/g--o/JSCF
    Downloads: 0 This Week
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  • 4
    An extremely scriptable high-performance game engine suitable for building large streaming games with realistic graphics/physics in a seamless mixture of environments with broad gameplay opportunities.
    Downloads: 0 This Week
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  • 5
    OpenTomb

    OpenTomb

    Game engine for playing tomb raider 1 - 5 levels.

    ... with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
    Downloads: 2 This Week
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  • 6
    Machine is the core engine of neo-dev GmbH products. Features are: Qt 5.2 function libraries and classes c++ OpenGL layer used for fixed function pipeline and shaders c++ OpenAL layer generic data class client/server layer math and physics layer matrix class mesh loader (obj-wavefront)
    Downloads: 0 This Week
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  • 7
    whs.js

    whs.js

    Super-fast 3D framework for Web Applications

    whs is currently at v2 major version. We had plans for v3 yet but development isn't active. So v2 will probably remain the main stable version until further notice. We try to publish minor update releases for bug fixes, we will review PRs. Download the minified library or link the one from CDN. Simple integration of any high-performance physics even with Worker (Multithreading). Integrated Three.js rendering engine. Work with whs.js and Three.js at the same time.
    Downloads: 0 This Week
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  • 8

    Pakoon 1

    A 3D vehicle physics programming project created by Mikko Oksalahti.

    Creator Mikko Oksalahti brings the second entry in the PAKOON! trilogy of games with a custom built physics engine, easy to use SDK, and a little humor tossed in to make this the "ultimate desert pizza delivery game". The player chooses a location and a vehicle, then they're tossed into the world with one objective: deliver pizzas. Drive (or fly) to your home base, pickup a hot 'zazz, then deliver it to your customer before it gets too cold. Don't forget to fuel up on petrol and kerosene...
    Downloads: 0 This Week
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  • 9

    dyn4fx

    A 2d physics game engine for JavaFX

    Dyn4FX is a 2d physics game engine for JavaFX. This project extends the Dyn4j physics engine and makes it into a full fledged 2d game engine. It has support for input , application states , audio , animations and other common game features. If you want to learn more about the underlying physics engine please visit. http://www.dyn4j.org/
    Downloads: 0 This Week
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  • 10

    Romance MMO Game Development Framework

    Massively multiplayer online game server and client framework

    ... 1.1) and server-side Bullet physics, as well as extremely powerful AI development utilities for logical agent characters. The server is mostly in Common Lisp, the client in Parenscript/JavaScript, and some tools are in Perl and Emacs Lisp.
    Downloads: 0 This Week
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  • 11
    Rigs of Rods

    Rigs of Rods

    A 3D simulator game where you can drive, fly, and sail

    Rigs of Rods is a 3D simulator game where you can drive, fly and sail various vehicles using an accurate and unique soft-body physics engine. Since 2014, the development continued at https://github.com/RigsOfRods/rigs-of-rods UPDATE: 10/30/2016: removed opencandy installers, replaced with zip files.
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    Downloads: 145 This Week
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  • 12

    Advanced Simulation Library

    Free multiphysics simulation software package

    Advanced Simulation Library (ASL) is a free and open source multiphysics simulation software package. Its computational engine is based, among others, on the Lattice Boltzmann Methods (http://en.wikipedia.org/wiki/Lattice_Boltzmann_methods) and is written in OpenCL (http://en.wikipedia.org/wiki/OpenCL) which enable extraordinarily efficient deployment (http://asl.org.il/benchmarks) on a variety of massively parallel architectures, ranging from inexpensive FPGAs, DSPs and GPUs up...
    Downloads: 0 This Week
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  • 13
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer...
    Downloads: 1 This Week
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  • 14
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly...
    Downloads: 4 This Week
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  • 15
    Pixel Zessna

    Pixel Zessna

    How long can you stay up in the air? Fuel runs low, icing conditions!

    Coffee break fun! If you reach a score of 50, then you are one of the top players. Read the in game instructions. One of my first games written in the Monkey- X programming language. It features a simple physics engine for the planes movement. Enjoy!
    Downloads: 0 This Week
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  • 16
    FalansterCity3D

    FalansterCity3D

    3D urban environment renderer : browser-app ; as well as a GTA clone

    Have You ever wondered what would be like the weirdest Grand Theft Auto clone ever made? Well, we are pretty close with the FalansterCity3D urban environment rendering-engine where You can also drive the cars in the city. And moreover, it's a browser-game, so it runs instantly in any internet-browser. Why not try it directly at the link below? http://nerdofalgorithms.altervista.org/secondary_pages/page_11.php Even on smarthones or whatever, as long as it has a browser and sufficient CPU...
    Downloads: 0 This Week
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  • 17
    Picatsso

    Picatsso

    Picatsso: Run, jump and paint your way to justice!

    Picatsso is a 2D single screen platformer that I made at Gamercamp, Birmingham City University (http://www.bcu.ac.uk/gamer-camp), developed using the Cocos2DX rendering engine and the Box2D physics engine. I was the lead and developed a large part of the gameplay, including the AI, moving platforms, spring platforms, wall climbing, combat, and many of the animations. It was developed in a team of 12: 3 programmers, 6 artists and 3 executives (two designers and a producer).
    Downloads: 0 This Week
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  • 18

    landshade

    realtime 3d surface rendering library

    landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
    Downloads: 0 This Week
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  • 19

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh...
    Downloads: 1 This Week
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  • 20

    Phyco

    A 2.5-D physics engine

    Downloads: 0 This Week
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  • 21
    CENSLIB

    CENSLIB

    3D simulation library

    A 3D simulation library using the bullet physics engine and OpenGL for rendering.
    Downloads: 0 This Week
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  • 22
    Crafter 2D

    Crafter 2D

    2D game engine for traditional platform games

    Crafter 2D is a cross platform 2D game engine, with which you can create your own games! Using this engine, you can focus solely on your games assets and behaviour and don't have to worry about the platform. And it is free!
    Downloads: 0 This Week
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  • 23
    A recreation of the "The Elder Scrolls III: Morrowind" engine with plans to add support for multiplayer along with upgraded graphics, physics, and AI.
    Downloads: 0 This Week
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  • 24

    AnkerWorld

    3D Architecture modelling and physics simulation system

    AnkerWorld is a graphical application. It is used to create and visualize 3d architecture models based on the famous Anker (TM) architecture blocks invented in 1880. The static behaviour of the buildings can be simulated with bullet physics. The animations can be raytraced with povray. See an example: http://www.youtube.com/watch?v=PpXdiH_gvBg
    Downloads: 0 This Week
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  • 25
    Lagrangian Dynamics NF Sims

    Lagrangian Dynamics NF Sims

    Articulated-body simulation engine written in C

    Articulated-body simulation engine written in C: based on the Lagrangian Dynamics, even if on a modified flavour of it, I deviced to make it more friendly in the context of numerical simulations. The overall simulation procedure (de facto a full 3D, an articulated-body simulaiton engine) is called: "Lagrangian Dynamics' New Flavour Simulations". It is delivered through sample-simulators relying on it. The modified falvour of the Lagrangian Dynamics here proposed is also a bit simpler...
    Downloads: 0 This Week
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