MMO-RPG-type game server system.

Romance 1.1 provides functional server, client communications system, and beginnings of relevant client libraries for Java, JavaScript, and Android devices.

Romance 2 (a very early draft at present) provides a non-functional (yet) effort to produce a server, HTML5-based client, and support and infrastructural tools for MMO development.

The new server is designed for greater scalability, and integrates real 3D support (not 2D + some depth, as in Romance 1.1) and server-side Bullet physics, as well as extremely powerful AI development utilities for logical agent characters.

The server is mostly in Common Lisp, the client in Parenscript/JavaScript, and some tools are in Perl and Emacs Lisp.


  • Massively Multiplayer Online (MMO) game server
  • Role-playing game features
  • Inventory, equipment slots, costume support
  • Currently in production 24×7 use
  • Mature codebase
  • Decent documentation (always could be improved!)
  • Dedicated community of developers for support

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Additional Project Details



Intended Audience


User Interface

Web-based, Non-interactive (Daemon), Console/Terminal

Programming Language

JavaScript, Common Lisp, Java

Database Environment

JDBC, PostgreSQL (pgsql)