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Commander Stalin Commander Stalin is a Soviet real time strategy game (RTS) based on Boswars.
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CommanderTux CommanderTux is a jump and run game highly inspired by Commander Keen.
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Compyrinth A quick-and-dirty maze game written in pure text-mode C with an available SDL frontend. Find the goal and make it to the exit.
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Concentration Match a picture with its name in the alloted time to win. This game is played like the game known as Concentration, Memory or Match. There are multiple levels, a highscore, and soundtrack. This game might be helpful to someone learning Python and pyGame
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Conkest the world This project is a implementation of the boardgame Risk with some especial cards, and some special events that makes the game more interesting. The map of the game can be made with a simple XML file. You can design your own map and play with it.
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Connect4 This is a simple two-player Connect4 game, developed in c with the SDL library.
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Connected 4, p4net, Puissance 4 p4net Is a Connected 4 game under GPL who will can be play on the network.
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Conquest Conquest is a Unix/C port of a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres. It supports both curses and OpenGL interfaces. Sound is supported as well.
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Cooperor The strategy game. You are one of many historical hero, but you are Elf or UFO, too. The game is for Linux.
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Core Noobico's finest work yet - Core 3D Game Engine. Features an extremely powerful console ...
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Core Game Engine Core is a general purpose game engine, that runs games written in the Lua scripting language.
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Coriander Control and capture GUI for IIDC compliant cameras
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Corridor Corridor is an SDL implantation of the well known board game Quoridor. It's written in C++ using SDL, SDL_ttf and SDL_image libraries distributed under the terms of GNU GPL.
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Cosmic Drift A 2D shoot them up game respecting space physics. Alpha.
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Counter Splat This game will be using the spineless python OpenGL Games Engine. We are currently helping with developing the engine.
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CpCave CpCave is a 1'st person cave flying game with randomly generated worlds to fly in. The objective is to survive long enough with an ever accelerating speed to achieve a highscore and maybe to grab a few bonuses along the way.
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CrashingBall Jeu ou t' est une boule et tu doit tirer sur d' autre boule
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Crate Game Engine Crate Game Engine: A game engine designed to make creating games trivial.
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CritterGod Artificial-life and robotics development environment and simulator involving neural networks, 3D physics, vision, and evolutionary programming.
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CrossMagi: Animated Graphics Source A joint effort between multiple isometric projects to create free animated 2d graphics rotated in 8 directions for isometric RPG Games including tools to help in their creation.
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Crossfire++ A rebuild and update of the Crossfire RPG of the ageing code C to a modular C++ design with the intention of being dropped in replacement the existing Crossfire code base on completion.
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Cruel Hessian [NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS] Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
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Cube 2: Sauerbraten (game engine & FPS) 3D game engine (more powerful redesign of the Cube engine) and FPS game
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CubeShooter In CubeShooter you have to shoot randomly moving cubes on the screen. The reticle scrolls in different velocities in dependency to the count of shot cubes making it more difficult.
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Cubosphere Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
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