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From: Thomas L. <tl...@en...> - 2000-10-04 21:23:04
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Forgot to attach it (as usual) |
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From: Thomas L. <tl...@en...> - 2000-10-04 21:21:58
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Here is an updated version of the design doc. A lot has changed, and a lot of new ideas have popped up in my mind while writing this (and playing diablo :-) I have taken parts of SamBC's original war-rules document and put it in. I have added my own comments also. New additions are things like * Skill trees much like diablo 2 - modifies the entire army (more aggressive as an example = better CAF, but lower armor) * Items * Unit pods (available maybe only to unit designers and not "in game") Another coder is currently considering joining us. He works at the same company as I do (like Søren). His name is Lars and is a (shudder) Windows/C++ man ;-) Best regards Thomas |
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From: Thomas L. <tl...@en...> - 2000-10-04 12:40:13
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Hey ho No traffic - silence - no replies Sorry for that Stuff has died down a lot for me since I got twins. Havent had time to do anything else, and the little spare time I had went into Diablo 2 :-) The initial panic is now down to more reasonable levels, and I'll start coding again for real very soon. I have spent considerable time looking at Crystal Space and its terrain engine. After reading lots of docs and writing test codes I'm not sure that the CS way is the best. On the other hand SDL is very low level and a lot of the coding has to be done by ourselves, while CS has a very active delopment community. This weekend I'll dedicate a day to decide if we should go for SDL or CS as the underlying engine/lib. I'll release some new code soon after that that reflects that choice (totally rewrite to use CS if that is the choice) Sam: some feedback The music is awsome. Not the best quality and still needs some polish, but definately what I like. The only negative thing is that it is not very well suited for looping as it is. But maybe by cutting the beginnning and end a little it is possible to make a infinite loop of the music. I'll include the music right away in the next release. Then we can make it better later. Regarding the design docs - I'll send you a copy when I'm at home later today. After that you/we should start coding the battle engine as it is independant of the GUI side. Maybe starting by defining some API to it?!?! currentUnit->bombard(listOfDefenderUnitObjects) currentUnit->melee(listOfDefenderUnitObjects) or whatever I talked to Søren (our 3d studio guy), and we agreed upon having a little kickoff meeting again where we can get some units designed. We'll have that within a couple of weeks. /Thomas SamBC wrote: > > <rant type="fevered"> > > Okay, anyone got that music I posted yet? Feedback svp... > > Can you resend the Design Doc Thomas, my PC died and I lost it along with > all my email archives... > > I am working on 'final' drafting of the rules (with numeric values and > tables etc), and how would you like this? I can do any major wp format, or > HTML... or of course plaintext.... > > And why is there no traffic at all!!! Am I still subscribed? > > </rant> > > SamBC > > -- > I hate windows even more these days after it crashed half-way through > installing a winsock update and I had to reinstall Windows to get the net to > work. > > I will cry with joy when I am able to use Linux for the net (don't ask why I > can't it's too long a story) > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel |
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From: SamBC <sa...@ni...> - 2000-09-28 21:27:47
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I will be away and unavailable from about 11PM BST on Friday 29 Sept 200, for a minimum of five days, and a maximum of two weeks. Ho-hum. Carry on discussing anything, even to do with me, in my absence. I will try to get back to everything when I get access back. Thanks all. |
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From: SamBC <sa...@ni...> - 2000-09-12 16:44:07
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<rant type="fevered"> Okay, anyone got that music I posted yet? Feedback svp... Can you resend the Design Doc Thomas, my PC died and I lost it along with all my email archives... I am working on 'final' drafting of the rules (with numeric values and tables etc), and how would you like this? I can do any major wp format, or HTML... or of course plaintext.... And why is there no traffic at all!!! Am I still subscribed? </rant> SamBC -- I hate windows even more these days after it crashed half-way through installing a winsock update and I had to reinstall Windows to get the net to work. I will cry with joy when I am able to use Linux for the net (don't ask why I can't it's too long a story) |
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From: SamBC <sa...@ni...> - 2000-08-19 13:15:46
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ooops - .htm not .html!!! So that is http://www.nights.force9.co.uk/wartheme.htm Congratulations on the twins!!! SamBC > -----Original Message----- > From: tld [mailto:tld]On Behalf Of Thomas Lund > Sent: 17 August 2000 08:25 > To: sa...@ni... > Subject: Re: [War-devel] Music > > > > Hi Sam > > No go - no page. > > Say when ;-) > > BTW: just got twins - one of each > > /Thomas > > SamBC wrote: > > > > Shortly after you get this, there should be a webpage at > > http://www.nights.force9.co.uk/wartheme.html which will allow you to > > download a prototype/early version of an idea me and my friend > threw around > > as a theme tune to War. We cobbled it together on the spot, > using Octamed > > and a couple of hours. > > > > Given that this is what we came up with in a couple of hours, > if we spent a > > couple of days on something (if and when we had time) then you > can imagine > > what it would be like... > > > > Hope you like it... > > > > SamBC > > The Movement for simpleLinux > http://sourceforge.net/projects/simpleLinux/ > > site soon to be at http://simplelinux.sourceforge.net > > > > _______________________________________________ > > War-devel mailing list > > War...@li... > > http://lists.sourceforge.net/mailman/listinfo/war-devel > |
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From: SamBC <sa...@ni...> - 2000-08-13 22:13:33
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Shortly after you get this, there should be a webpage at http://www.nights.force9.co.uk/wartheme.html which will allow you to download a prototype/early version of an idea me and my friend threw around as a theme tune to War. We cobbled it together on the spot, using Octamed and a couple of hours. Given that this is what we came up with in a couple of hours, if we spent a couple of days on something (if and when we had time) then you can imagine what it would be like... Hope you like it... SamBC The Movement for simpleLinux http://sourceforge.net/projects/simpleLinux/ site soon to be at http://simplelinux.sourceforge.net |
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From: <tl...@en...> - 2000-07-18 21:15:11
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Hi Here is the first very early draft. Look at it and tell me if the structure (and maybe also the content so far) is good or bad. Sam - you and me need to coordinate the rules. They should be inserted somewhere in the document. Søren and Jan - when we have the units ready in descriptions, we then need to start having rendered screenshots of the units. After that we should have some design of the user interface. I'll try to make dummy screens showing functionality that I will include in the design document. Then we can design the real UI one by one and replacing them in the document. We should all start talking about races and differences in them (design wise and stat wise) /Thomas |
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From: SamBC <sa...@ni...> - 2000-07-17 19:25:00
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No prob, as long as a transparent version is maintained! SamBC > -----Original Message----- > From: war...@li... > [mailto:war...@li...]On Behalf Of Thomas Lund > Sent: 17 July 2000 22:12 > To: sa...@ni... > Cc: War! Development Mailing List > Subject: Re: [War-devel] Design doc > > > > How about setting up the first version in Word97, and generating a HTML > version and dump the word stuff? > > That way it is easier to get started, and we will be fully open after > that point. > > I haven't checked out the new document handler function on sourceforge. > Will take a look. > > Weather is good right now, so I have been outside most of the time > (still got 1 week holiday). But I'll get it done by the end of the week! > > /Thomas > > SamBC wrote: > > > > I have no pragmatic objection to the use of Word format (provided it is > > Word97 or earlier) but I would philosophically prefer a > transparent format > > (HTML/SGML/plain text - although I would have to learn the 2nd > one - or some > > suchlike). We are opensource people! Let us be fully open! > > > > SamBC > > > > > -----Original Message----- > > > From: war...@li... > > > [mailto:war...@li...]On Behalf Of Thomas Lund > > > Sent: 13 July 2000 22:42 > > > To: war...@li... > > > Subject: [War-devel] Design doc > > > > > > > > > > > > Hi > > > > > > I'm working on a "formal" design document right now. > > > > > > I found a site with a nice template, and I'm putting stuff > into it right > > > now. We should integrate all ideas and rules and stuff into > this, so we > > > have a central place to look if in doubt. > > > > > > I am writing it in Word right now. Any problem with that > choice anyone? > > > > > > As soon as I have written the stuff I have in my head down, > I'll post it > > > here for your comments and also for you to put more text in it > > > (especially SamBC with game rules and unit descriptions) > > > > > > Best regards > > > Thomas > > > > > > _______________________________________________ > > > War-devel mailing list > > > War...@li... > > > http://lists.sourceforge.net/mailman/listinfo/war-devel > > > > > > > _______________________________________________ > > War-devel mailing list > > War...@li... > > http://lists.sourceforge.net/mailman/listinfo/war-devel > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel > |
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From: Thomas L. <tl...@en...> - 2000-07-17 12:08:05
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How about setting up the first version in Word97, and generating a HTML version and dump the word stuff? That way it is easier to get started, and we will be fully open after that point. I haven't checked out the new document handler function on sourceforge. Will take a look. Weather is good right now, so I have been outside most of the time (still got 1 week holiday). But I'll get it done by the end of the week! /Thomas SamBC wrote: > > I have no pragmatic objection to the use of Word format (provided it is > Word97 or earlier) but I would philosophically prefer a transparent format > (HTML/SGML/plain text - although I would have to learn the 2nd one - or some > suchlike). We are opensource people! Let us be fully open! > > SamBC > > > -----Original Message----- > > From: war...@li... > > [mailto:war...@li...]On Behalf Of Thomas Lund > > Sent: 13 July 2000 22:42 > > To: war...@li... > > Subject: [War-devel] Design doc > > > > > > > > Hi > > > > I'm working on a "formal" design document right now. > > > > I found a site with a nice template, and I'm putting stuff into it right > > now. We should integrate all ideas and rules and stuff into this, so we > > have a central place to look if in doubt. > > > > I am writing it in Word right now. Any problem with that choice anyone? > > > > As soon as I have written the stuff I have in my head down, I'll post it > > here for your comments and also for you to put more text in it > > (especially SamBC with game rules and unit descriptions) > > > > Best regards > > Thomas > > > > _______________________________________________ > > War-devel mailing list > > War...@li... > > http://lists.sourceforge.net/mailman/listinfo/war-devel > > > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel |
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From: SamBC <sa...@ni...> - 2000-07-15 23:08:36
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I have no pragmatic objection to the use of Word format (provided it is Word97 or earlier) but I would philosophically prefer a transparent format (HTML/SGML/plain text - although I would have to learn the 2nd one - or some suchlike). We are opensource people! Let us be fully open! SamBC > -----Original Message----- > From: war...@li... > [mailto:war...@li...]On Behalf Of Thomas Lund > Sent: 13 July 2000 22:42 > To: war...@li... > Subject: [War-devel] Design doc > > > > Hi > > I'm working on a "formal" design document right now. > > I found a site with a nice template, and I'm putting stuff into it right > now. We should integrate all ideas and rules and stuff into this, so we > have a central place to look if in doubt. > > I am writing it in Word right now. Any problem with that choice anyone? > > As soon as I have written the stuff I have in my head down, I'll post it > here for your comments and also for you to put more text in it > (especially SamBC with game rules and unit descriptions) > > Best regards > Thomas > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel > |
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From: SamBC <sa...@ni...> - 2000-07-15 22:57:30
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I've been off on holiday, but I am now back - I intend to have some rules ready by next weekend (22 July), and I will do a little OO analysis and try and make an abstract from them. I tried to talk about units before, I believe. Also, I hope to get some music done, especially if Octamed (anyone remember the old Amiga tracking program, now on Win32?) exports to a standard module format. That depends on my guitarist friend, as I am a synth man myself... SamBC The Movement for simpleLinux http://sourceforge.net/projects/simpleLinux/ site soon to be at http://simplelinux.sourceforge.net |
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From: Thomas L. <tl...@en...> - 2000-07-13 14:22:18
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Hi I'm working on a "formal" design document right now. I found a site with a nice template, and I'm putting stuff into it right now. We should integrate all ideas and rules and stuff into this, so we have a central place to look if in doubt. I am writing it in Word right now. Any problem with that choice anyone? As soon as I have written the stuff I have in my head down, I'll post it here for your comments and also for you to put more text in it (especially SamBC with game rules and unit descriptions) Best regards Thomas |
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From: Thomas L. <tl...@en...> - 2000-07-10 19:59:28
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Hi I've looked at Crystal Space and have some minor demos running. There is a lot of stuff that is excellent in CS - stuff that we ourselves cannot write. So I am going to use some days to rewrite WAR to use it. This is major rewrite of the excisting code, and I am maybe just goin to start from scratch. Expect 0.0.2 of War by the weekend or so. Of things that already are included in CS: - easy networking - import of 3D Studio files INCLUDING keyframe animations - terrain engine - particle engine - Windows, DOS, Linux (and others) support - backend support of OpenGL, DirectX, SVGAlib and others and lots of related 3D stuff (cameras, lights, collision detection..........) The one big hurdle by using CS is lack of documentation. Only the API is documented, and 10-15 demo apps. So lots of reading and understanding new code. /Thomas |
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From: SamBC <sa...@ni...> - 2000-07-07 22:07:40
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I am writing to notify that I will be away for 1 week 8-15 July, as I am on holiday. So don't expect any responses any time soon! SamBC The Movement for simpleLinux https://sourceforge.net/projects/simpleLinux/ site soon to be at http://simplelinux.sourceforge.net |
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From: Thomas L. <tl...@id...> - 2000-07-05 13:42:48
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Hi I have just had a great ICQ session with a guy from Sweden, who would like to join. He is a 3D modeller, and looks forward to be working with Søren on 3D models. In that conversation we talked about model loaders, and since I havent found any loader that can take models and use it in GL we then talked about 3D engines. Crystal Space has a 3DS loader, and this would enable us to spend more time on the game and looks than the engine itself. Does any of you have experience or comments on switching to use e.g. Crystal Space? And the using SDL for the menu stuff before and after the game? I have never used a 3D engine, but it looks very powerful. And the screenshots are nice ;-) /Thomas |
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From: Thomas L. <tl...@id...> - 2000-07-04 08:57:23
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Hi I will start documenting code pretty soon. I'll start with the camera, and do the GUI and map generation also. I'll post them here for comments later. Camera is going to be recoded. It is sit right now, and I'll do it like Ground Control. Cool game, cool interface. BTW, am I the only one who thinks the GUI is slow to respond? SHould we use a lib instead of coding our own? /Thomas |
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From: SamBC <sa...@ni...> - 2000-07-03 21:32:26
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I will contact the list when I have anything more than bits and bobs of MIDI and ideas flying around... SamBC > -----Original Message----- > From: war...@li... > [mailto:war...@li...]On Behalf Of Thomas Lund > Sent: 03 July 2000 13:59 > To: sa...@ni... > Cc: War! Development Mailing List > Subject: Re: [War-devel] Music > > > > Tracker files are OK also! There surely exists a mod player lib > somewhere, if not sdl_mixer can play them. Played with them in the old > Amiga days :-) > > I really look forward to listening to the music :-) > > /Thomas > > > SamBC wrote: > > > > The only problem I saw with MP3 would be file size, but so be > it. I can keep > > it down fairly well if we use some cunning looping (in the > player software) > > and I aim at MPEG 2 Layer 3 with 56kbit/s-22050Hz-16bit-Stereo? > Or use mono > > and not have any cool pans but it will be half size... > > > > Another possibility I considered was tracker modules, if we can > use one with > > opensource tools. The advantages are loops, trackswitching, et al, while > > possibly maintaining portions of the music - perfect for > ambient/reactive > > music. However, that would be a lot more bother. Me & my friend > can easily > > come up with a few pieces we will be happy to release copyright > of (copyleft > > music anyone?) and MP3 up. I will see him and record in a > couple of weeks, > > until then we are both getting ideas together. > > > > SamBC > > > > > -----Original Message----- > > > From: war...@li... > > > [mailto:war...@li...]On Behalf Of Thomas Lund > > > Sent: 03 July 2000 09:51 > > > To: sa...@ni... > > > Cc: War! Development Mailing List > > > Subject: Re: [War-devel] Music > > > > > > > > > > > > Any format supported by the sdl_mixer lib! mp3 would be nice - > > > compressed and still great sound. > > > > > > /Thomas > > > > > > Sam BC wrote: > > > > > > > > What format would we be looking to run music in? I can do some > > > good stuff > > > > with real guitars if we are using a wave format > (au,wav,mp3) for music & > > > > possibly sounds, as a guitarist friend has offered to help... > > > heavy thrashy > > > > stuff for when battle is joined, slow, calm stuff for menus > and early > > > > manoeuvres? > > > > > > > > Opinions pls > > > > > > > > SamBC > > > > The Movement for simpleLinux > > https://sourceforge.net/projects/simpleLinux/ > > > site soon to be at http://simplelinux.sourceforge.net > > > > > > _______________________________________________ > > > War-devel mailing list > > > War...@li... > > > http://lists.sourceforge.net/mailman/listinfo/war-devel > > > > _______________________________________________ > > War-devel mailing list > > War...@li... > > http://lists.sourceforge.net/mailman/listinfo/war-devel > > > > _______________________________________________ > > War-devel mailing list > > War...@li... > > http://lists.sourceforge.net/mailman/listinfo/war-devel > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel > |
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From: Thomas L. <tl...@id...> - 2000-07-03 13:03:22
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Tracker files are OK also! There surely exists a mod player lib somewhere, if not sdl_mixer can play them. Played with them in the old Amiga days :-) I really look forward to listening to the music :-) /Thomas SamBC wrote: > > The only problem I saw with MP3 would be file size, but so be it. I can keep > it down fairly well if we use some cunning looping (in the player software) > and I aim at MPEG 2 Layer 3 with 56kbit/s-22050Hz-16bit-Stereo? Or use mono > and not have any cool pans but it will be half size... > > Another possibility I considered was tracker modules, if we can use one with > opensource tools. The advantages are loops, trackswitching, et al, while > possibly maintaining portions of the music - perfect for ambient/reactive > music. However, that would be a lot more bother. Me & my friend can easily > come up with a few pieces we will be happy to release copyright of (copyleft > music anyone?) and MP3 up. I will see him and record in a couple of weeks, > until then we are both getting ideas together. > > SamBC > > > -----Original Message----- > > From: war...@li... > > [mailto:war...@li...]On Behalf Of Thomas Lund > > Sent: 03 July 2000 09:51 > > To: sa...@ni... > > Cc: War! Development Mailing List > > Subject: Re: [War-devel] Music > > > > > > > > Any format supported by the sdl_mixer lib! mp3 would be nice - > > compressed and still great sound. > > > > /Thomas > > > > Sam BC wrote: > > > > > > What format would we be looking to run music in? I can do some > > good stuff > > > with real guitars if we are using a wave format (au,wav,mp3) for music & > > > possibly sounds, as a guitarist friend has offered to help... > > heavy thrashy > > > stuff for when battle is joined, slow, calm stuff for menus and early > > > manoeuvres? > > > > > > Opinions pls > > > > > > SamBC > > > The Movement for simpleLinux > https://sourceforge.net/projects/simpleLinux/ > > site soon to be at http://simplelinux.sourceforge.net > > > > _______________________________________________ > > War-devel mailing list > > War...@li... > > http://lists.sourceforge.net/mailman/listinfo/war-devel > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel |
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From: SamBC <sa...@ni...> - 2000-07-03 10:37:41
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Comments below: > -----Original Message----- > From: Thomas Lund > > > Hi > > Nice subj :-) > > I have 2 weeks holiday from friday, and then I have (finally) time to > code again. > > Plans for the holiday are: > > * basic mainserver + gameserver structure > * basic chatroom > I will get some more definite rules drafted, with some basic units - see forthcoming email! > All in all: networking > > I have been thinking about implememnting a server structure ala: > > main <----> main > / | \ | > gs gs gs gs > | | | \ / |\ > c c c c c c c > gameserver <-> client relationship is one to many, yes - each client has one gameserver at any one time, gameservers are mutually isolated & have many clients, correct? If so, good. > main = mainserver holding login info, game stats, experience point for > squads, chat relay, list of gameservers connected, etc > gs = gameservers. These run the games, and are the servers that clients > (c) connect to. The gameservers validate the user/passwd with the main > servers, and get lists of other users connectd to the "war network". A > ggameserver could be one of the clients actually. > I would suggest that gameserver and client may possibly be the same machine, but separate programs. Look at the Freeciv project (www.freeciv.org) for an idea how this is done. > Communication between mainservers and gs<->main are encryptd somehow. > When reporting stats back to main servers from games, we should > implemnent some validation thing with keys so nobody can cheat. I have > absolutely no clue how to do this, but thats the fun of programming - > learning :-) > Possible idea - as the game progresses, events are summarised into a sort of hash system that includes a complex 1-way (?) encryption of all of the events that led to experience so it can be used to verify experience ratings for the battle. The algorithm should be semi-random to preclude construction. Furthermore, hash-key verification direct from more than one client should be necessary (ie the two players agree that they had the game & what the outcome was - only the program does the agreeing for them). > In the beginning there will only be 1 mainserver. > Of course, as it is opensource people may start up separate mainservers producing extra "War Networks" which are separate from the project mainserver SamBC |
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From: SamBC <sa...@ni...> - 2000-07-03 10:37:38
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The only problem I saw with MP3 would be file size, but so be it. I can keep it down fairly well if we use some cunning looping (in the player software) and I aim at MPEG 2 Layer 3 with 56kbit/s-22050Hz-16bit-Stereo? Or use mono and not have any cool pans but it will be half size... Another possibility I considered was tracker modules, if we can use one with opensource tools. The advantages are loops, trackswitching, et al, while possibly maintaining portions of the music - perfect for ambient/reactive music. However, that would be a lot more bother. Me & my friend can easily come up with a few pieces we will be happy to release copyright of (copyleft music anyone?) and MP3 up. I will see him and record in a couple of weeks, until then we are both getting ideas together. SamBC > -----Original Message----- > From: war...@li... > [mailto:war...@li...]On Behalf Of Thomas Lund > Sent: 03 July 2000 09:51 > To: sa...@ni... > Cc: War! Development Mailing List > Subject: Re: [War-devel] Music > > > > Any format supported by the sdl_mixer lib! mp3 would be nice - > compressed and still great sound. > > /Thomas > > Sam BC wrote: > > > > What format would we be looking to run music in? I can do some > good stuff > > with real guitars if we are using a wave format (au,wav,mp3) for music & > > possibly sounds, as a guitarist friend has offered to help... > heavy thrashy > > stuff for when battle is joined, slow, calm stuff for menus and early > > manoeuvres? > > > > Opinions pls > > > > SamBC > > The Movement for simpleLinux https://sourceforge.net/projects/simpleLinux/ > site soon to be at http://simplelinux.sourceforge.net > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel _______________________________________________ War-devel mailing list War...@li... http://lists.sourceforge.net/mailman/listinfo/war-devel |
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From: SamBC <sa...@ni...> - 2000-07-03 10:37:31
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I will hopefully this week have time to put together a more specific set of rules based on the overall prototype description I mailed some time ago. Together with this I would like to put in some basic units. I envisage these as being: Standard Infantry - Riflemen - low firepower & range, mediocre CAF, get the idea? Heavy Infantry - Support troops - higher firepower & range, -ve CAF Shock Troops - Assault unit - no firepower, high CAF, possible faster move? APC - Personnel carrier - no firepower, zero CAF, carries units fast Battle Tank - Large cannon gives one Armour Piercing shot, plus some other firepower Howitzer - Artillery, gives barrage & artillery special effects Assault tank - Small carrying capacity, no firepower, has a bit of CAF I have intentionally not included any war machines (as they will be harder to code we should leave them for now) or special troops like psyches. If people think any of these are too complex for the first generation, or that I have left out critical units, please say so soon so I can work on them as well. I will try to use my experience to balance the units correctly. SamBC The Movement for simpleLinux https://sourceforge.net/projects/simpleLinux/ site soon to be at http://simplelinux.sourceforge.net |
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From: Thomas L. <tl...@id...> - 2000-07-03 09:04:41
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Hi Nice subj :-) I have 2 weeks holiday from friday, and then I have (finally) time to code again. Plans for the holiday are: * basic mainserver + gameserver structure * basic chatroom All in all: networking I have been thinking about implememnting a server structure ala: main <----> main / | \ | gs gs gs gs | | | \ / |\ c c c c c c c main = mainserver holding login info, game stats, experience point for squads, chat relay, list of gameservers connected, etc gs = gameservers. These run the games, and are the servers that clients (c) connect to. The gameservers validate the user/passwd with the main servers, and get lists of other users connectd to the "war network". A ggameserver could be one of the clients actually. Communication between mainservers and gs<->main are encryptd somehow. When reporting stats back to main servers from games, we should implemnent some validation thing with keys so nobody can cheat. I have absolutely no clue how to do this, but thats the fun of programming - learning :-) In the beginning there will only be 1 mainserver. Comments? /Thomas |
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From: Thomas L. <tl...@id...> - 2000-07-03 08:55:03
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Any format supported by the sdl_mixer lib! mp3 would be nice - compressed and still great sound. /Thomas Sam BC wrote: > > What format would we be looking to run music in? I can do some good stuff > with real guitars if we are using a wave format (au,wav,mp3) for music & > possibly sounds, as a guitarist friend has offered to help... heavy thrashy > stuff for when battle is joined, slow, calm stuff for menus and early > manoeuvres? > > Opinions pls > > SamBC > The Movement for simpleLinux https://sourceforge.net/projects/simpleLinux/ > site soon to be at http://simplelinux.sourceforge.net > > _______________________________________________ > War-devel mailing list > War...@li... > http://lists.sourceforge.net/mailman/listinfo/war-devel |
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From: Sam B. <sa...@ni...> - 2000-07-02 21:19:39
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What format would we be looking to run music in? I can do some good stuff with real guitars if we are using a wave format (au,wav,mp3) for music & possibly sounds, as a guitarist friend has offered to help... heavy thrashy stuff for when battle is joined, slow, calm stuff for menus and early manoeuvres? Opinions pls SamBC The Movement for simpleLinux https://sourceforge.net/projects/simpleLinux/ site soon to be at http://simplelinux.sourceforge.net |