[War-devel] Plans for multiserver "backbone" structure
Status: Pre-Alpha
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From: Thomas L. <tl...@id...> - 2000-07-03 09:04:41
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Hi Nice subj :-) I have 2 weeks holiday from friday, and then I have (finally) time to code again. Plans for the holiday are: * basic mainserver + gameserver structure * basic chatroom All in all: networking I have been thinking about implememnting a server structure ala: main <----> main / | \ | gs gs gs gs | | | \ / |\ c c c c c c c main = mainserver holding login info, game stats, experience point for squads, chat relay, list of gameservers connected, etc gs = gameservers. These run the games, and are the servers that clients (c) connect to. The gameservers validate the user/passwd with the main servers, and get lists of other users connectd to the "war network". A ggameserver could be one of the clients actually. Communication between mainservers and gs<->main are encryptd somehow. When reporting stats back to main servers from games, we should implemnent some validation thing with keys so nobody can cheat. I have absolutely no clue how to do this, but thats the fun of programming - learning :-) In the beginning there will only be 1 mainserver. Comments? /Thomas |