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From: Gabriel <gga...@in...> - 2006-01-03 02:42:24
|
After I installed 0.9.15-2 I've had a hard time finding the saved images.
Only now that I went to the web page I've learned that they are in a new
location now (I know, my fault for not reading the documentation) :)
But, what motivates this message is that I find the new location not suitable
for user created documents.
"C:\Documents and Settings\(user name)\Application Data\TuxPaint\whatever"
could be used for saving configuration data, but it's not a place intended for
direct user access and so it's a strange place for TuxPaint user images to be
saved.
I think the best place for saving user images would be:
C:\Documents and Settings\(user name)\My Documents\TuxPaint\
or something like that, since it's easily accessible for users to backup the
images, do mainteinance, etc.
Well, just my opinion...
Thanks for listening. :)
Gabriel
Conectese mas rapido y ahorre hasta un 50%
Tel. 0909.2030 => $0,15 el minuto IVA incluido
______________________________________________________
http://www.internet.com.uy - En Uruguay somos internet
Conectese mas rapido y ahorre hasta un 50%
Tel. 0909.2030 => $0,15 el minuto IVA incluido
______________________________________________________
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|
|
From: Gabriel <gga...@in...> - 2006-01-03 02:10:14
|
I'm having problems with spanish accented characters in Tux Paint Text tool in
0.9.15-2 under Windows.
Accenter characters simply don't appear.
Gabriel
Conectese mas rapido y ahorre hasta un 50%
Tel. 0909.2030 => $0,15 el minuto IVA incluido
______________________________________________________
http://www.internet.com.uy - En Uruguay somos internet
Conectese mas rapido y ahorre hasta un 50%
Tel. 0909.2030 => $0,15 el minuto IVA incluido
______________________________________________________
http://www.internet.com.uy - En Uruguay somos internet
|
|
From: Bill K. <nb...@so...> - 2006-01-03 01:44:34
|
On Sun, Jan 01, 2006 at 07:14:22PM -0500, Ryan C. Gordon wrote:
>
> > I have a tablet PC running windows XP tablet edition
> > and everything works fine in windowed model. In
> > fullscreen mode I can use the mouse pad to draw, but
> > when I touch the screen with the stylus the cursor
> > moves around erraticly, going from one side of the
> > screen to the other very quickly.
> >
> >Any ideas?
>
> Did this build use DirectX or WinDib? If it was DirectX, it's probably
> worth seeing if Windib fixes it (and we'll add it to the list of
> interesting things that are now broken in our directinput code...).
DirectX. Having people switch to WinDib[*] seems to be fixing it.
[*] As per these instructions:
http://www.newbreedsoftware.com/tuxpaint/docs/windib/
Thx!
-bill!
|
|
From: Ryan C. G. <ic...@ic...> - 2006-01-02 00:14:33
|
> I have a tablet PC running windows XP tablet edition > and everything works fine in windowed model. In > fullscreen mode I can use the mouse pad to draw, but > when I touch the screen with the stylus the cursor > moves around erraticly, going from one side of the > screen to the other very quickly. > > Any ideas? Did this build use DirectX or WinDib? If it was DirectX, it's probably worth seeing if Windib fixes it (and we'll add it to the list of interesting things that are now broken in our directinput code...). --ryan. |
|
From: Luis M. <mon...@co...> - 2005-12-28 14:17:39
|
Interesting quote from Boys & Girls Club Director - http://www.awe-libraries.com/images/quote_law.gif If he's willing to pay 3 thousand bucks per windows PC, imagine the size of k12ltsp lab he could build. Spend some money on an ISP instead and give kids filtered internet access. Another one of the 21 pre-installed apps is wordpad. I think abiword or openoffice2 could replace that one. The software list does give a bunch of ideas if someone wanted to start another educational SDL project :) Luis Bill Kendrick wrote: >FYI, I saw the following product reviewed in the latest double-issue of >the recently-re-launched "Children's Technology Review" magazine: > > Early Literacy Station (ELS) > http://www.awe-libraries.com/els.asp > >The review mentioned it includes Kidspiration, Krazy Artroom and >Microsoft Paint as its 'creativity packages.' I've heard about Kidspiration >elsewhere, and believe it's not too similar to Tux Paint. I've never heard >of Krazy Artroom. It's the Microsoft Paint that jumped out to me. :^) > >So, I've emailed them to let them know about Tux Paint, and encouraged them >to include it in their product. :^) > >PS - Happy New Year! > > > |
|
From: Bill K. <nb...@so...> - 2005-12-28 04:52:02
|
FYI, I saw the following product reviewed in the latest double-issue of the recently-re-launched "Children's Technology Review" magazine: Early Literacy Station (ELS) http://www.awe-libraries.com/els.asp The review mentioned it includes Kidspiration, Krazy Artroom and Microsoft Paint as its 'creativity packages.' I've heard about Kidspiration elsewhere, and believe it's not too similar to Tux Paint. I've never heard of Krazy Artroom. It's the Microsoft Paint that jumped out to me. :^) So, I've emailed them to let them know about Tux Paint, and encouraged them to include it in their product. :^) PS - Happy New Year! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Mark K. K. <tux...@cb...> - 2005-12-27 22:24:26
|
How disturbing that Korean comes up blank... =P -Mark On Tue, 27 Dec 2005, Bill Kendrick wrote: > > FYI, thanks to someone's note in one of the bugs at SourceForge, > I've discovered "SDL_Pango," an SDL front-end to GNOME 2.x's Pango text > rendering engine: > > http://sdlpango.sourceforge.net/ > > > It is NOT currently packaged for Debian Unstable ('sid'), and seems to > be a relatively unknown project, based on how few SF.net file > downloads there have been. So, I've compiled it from source and installed > it on my system at home. Here's a screenshot of the test app that's > included: > > http://www.sonic.net/~nbs/sdl_pango.png > > Eventually we'll need to use this to handle some more complicated > scripts, such as Arabic, I think. > > I don't think this helps the problem we have with non-ASCII entry into the > "Text" tool in Tux Paint, though. Any ideas for that? > > -- > -bill! > bi...@ne... > http://www.newbreedsoftware.com/ > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Tuxpaint-i18n mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-i18n > -- Mark K. Kim AIM: markus kimius Homepage: http://www.cbreak.org/ Xanga: http://www.xanga.com/vindaci Cyworld: http://www.cyworld.com/markuskimius <-- NEW! Friendster: http://www.friendster.com/user.php?uid=13046 PGP key fingerprint: 7324 BACA 53AD E504 A76E 5167 6822 94F0 F298 5DCE PGP key available on the homepage |
|
From: Bill K. <nb...@so...> - 2005-12-27 21:37:56
|
FYI, thanks to someone's note in one of the bugs at SourceForge, I've discovered "SDL_Pango," an SDL front-end to GNOME 2.x's Pango text rendering engine: http://sdlpango.sourceforge.net/ It is NOT currently packaged for Debian Unstable ('sid'), and seems to be a relatively unknown project, based on how few SF.net file downloads there have been. So, I've compiled it from source and installed it on my system at home. Here's a screenshot of the test app that's included: http://www.sonic.net/~nbs/sdl_pango.png Eventually we'll need to use this to handle some more complicated scripts, such as Arabic, I think. I don't think this helps the problem we have with non-ASCII entry into the "Text" tool in Tux Paint, though. Any ideas for that? -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Bill K. <nb...@so...> - 2005-12-18 17:39:08
|
I've seen numerous people mention that they heard about Tux Paint in "Micro Hebdo" magazine [*] in France. Anyone got a copy? :^) -bill! [*] http://www.01net.com/microhebdo/ (I think!) |
|
From: Bill K. <nb...@so...> - 2005-12-15 21:36:47
|
I've listed the known issues (and any solutions) for Tux Paint 0.9.15 on the website: http://www.newbreedsoftware.com/tuxpaint/docs/known_issues/ Thanks for everyone's help finding these and figuring out the solutions we have so far, and thanks in advance to those of you working to fix the remaining ones. :^) (*cough* 10.2.8 support ;^) *cough*) -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Bill K. <nb...@so...> - 2005-12-15 18:44:35
|
On Thu, Dec 15, 2005 at 09:16:19AM -0400, Ben Armstrong wrote: > This one is beyond me. I took a quick look at ldd & a backtrace and > couldn't find anything amiss. Ideas? Is he running with default options? :^/ -bill! |
|
From: Ben A. <sy...@sa...> - 2005-12-15 13:17:25
|
This one is beyond me. I took a quick look at ldd & a backtrace and couldn't find anything amiss. Ideas? The backtrace provided by Boris (he forgot to CC the bug report): (gdb) bt #0 0xb7f50bc6 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0 #1 0x0805eb17 in ?? () #2 0x00000000 in ?? () http://bugs.debian.org/343231 Ben |
|
From: Bill K. <nb...@so...> - 2005-12-13 23:47:41
|
On Tue, Dec 13, 2005 at 06:33:08AM -0700, Calvin Arndt wrote: [Martin wrote] > > I did try to support OS X 10.2.x, but encountered odd compile > > errors with the OS X 10.2.8 SDK - perhaps someone else might want > > to give this a try? (The latest XCode project files are in CVS). > > I get a build together bill.... Won't be today tho... Awesome, thanks! -bill! |
|
From: Calvin A. <ca...@ma...> - 2005-12-13 13:33:22
|
> The Mac build of Tux Paint is compiled against the OS X 10.3.9 SDK, > meaning that OS X versions prior to 10.3.x are not supported. I did > try to support OS X 10.2.x, but encountered odd compile errors with > the OS X 10.2.8 SDK - perhaps someone else might want to give this a > try? (The latest XCode project files are in CVS). > > Martin > I get a build together bill.... Won't be today tho... Cal... |
|
From: Martin F. <mf...@gm...> - 2005-12-13 04:01:05
|
On 12-Dec-05, at 6:13 PM, Bill Kendrick wrote: > Well, I wouldn't call one school a "huge demand", but I think it's > worth the trouble. (Esp. for the karma points we'd get for fixing the > problem relatively quickly ;^) ) I'll see what I can do, karma or no karma :-) > Would it be unreasonable for us (you, me, whoever) to create two > versions? > One for OS X 10.2.8 thru 10.4.? for older Macs, and one for 10.4.? > and up, > supporting universal? For sure, sounds reasonable. > Honestly, I'm also still interested in an OS 9 version of Tux Paint > (should be possible! SDL works there! we might need to disable some > features, though). Again, since there are still schools (and no > doubt homes) > out there using the thing. Admittedly, it would be cool to make a Tux Paint for OS 9 announcement! If I'm feeling really bored one evening I might just reinstall OS 9 and the MPW compiler tools on my old G3 Mac - but currently, job hunting is taking priority. :-) Martin |
|
From: Bill K. <nb...@so...> - 2005-12-13 01:13:22
|
On Mon, Dec 12, 2005 at 05:13:22PM -0700, Martin Fuhrer wrote: > Tux Paint might still compile with the OS X 10.2.8 SDK with gcc 3.1 > (that's the combo I used with Tux Paint 0.9.14). Currently I don't > have gcc 3.1 on my system, but I can reinstall it and try another > compile if there is still demand for Tux Paint on OS X 10.2.8. Well, I wouldn't call one school a "huge demand", but I think it's worth the trouble. (Esp. for the karma points we'd get for fixing the problem relatively quickly ;^) ) > On a related note, with Intel Macs coming out soon, I'll eventually > have to look at preparing a universal binary (runs natively on both > PPC and Intel Macs). Of course, this will have to wait till the SDL > libraries are released with universal binary support. At that point, > Tux Paint support will definitely have to move to OS X 10.3.9 and > later, as universal binaries won't run on any earlier system (they > need to be compiled with gcc 4). Would it be unreasonable for us (you, me, whoever) to create two versions? One for OS X 10.2.8 thru 10.4.? for older Macs, and one for 10.4.? and up, supporting universal? Honestly, I'm also still interested in an OS 9 version of Tux Paint (should be possible! SDL works there! we might need to disable some features, though). Again, since there are still schools (and no doubt homes) out there using the thing. Under Windows, we seem to support Win98 (if not Win95) and up. (Just no Win3.1 or MSDOS, that I know of... :^) ) For Linux, we support RPMs as far back as Red Hat 6.2, and previously we backported to Debian Stable. The more users we can support, the merrier they'll be! ;) -bill! |
|
From: Martin F. <mf...@gm...> - 2005-12-13 00:13:32
|
You're right, it was my slip. I was hoping Tux Paint would run on OS X 10.2.8, because I used gcc 3.3 (as opposed to gcc 4, which only works on OS X 10.3.9 or later) and compiled/linked against the OS X 10.3.9 SDK - but because I wasn't using any Panther (10.3.x) specific features, I was still pretty sure that it would still work on OS X 10.2.8. Perhaps too optimistic a guess. :-) Tux Paint might still compile with the OS X 10.2.8 SDK with gcc 3.1 (that's the combo I used with Tux Paint 0.9.14). Currently I don't have gcc 3.1 on my system, but I can reinstall it and try another compile if there is still demand for Tux Paint on OS X 10.2.8. On a related note, with Intel Macs coming out soon, I'll eventually have to look at preparing a universal binary (runs natively on both PPC and Intel Macs). Of course, this will have to wait till the SDL libraries are released with universal binary support. At that point, Tux Paint support will definitely have to move to OS X 10.3.9 and later, as universal binaries won't run on any earlier system (they need to be compiled with gcc 4). Martin On 12-Dec-05, at 3:51 PM, Bill Kendrick wrote: > On Mon, Dec 12, 2005 at 03:05:53PM -0700, Martin Fuhrer wrote: >> The Mac build of Tux Paint is compiled against the OS X 10.3.9 SDK, >> meaning that OS X versions prior to 10.3.x are not supported. I did >> try to support OS X 10.2.x, but encountered odd compile errors with >> the OS X 10.2.8 SDK - perhaps someone else might want to give this a >> try? (The latest XCode project files are in CVS). > > Oh! I coulda sworn someone (you?) said 0.9.15 would work on 10.2.8. > I must've imagined it, sorry! > > I'll let them know the bad (for the moment) news. > > -bill! > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through > log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD > SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
|
From: Bill K. <nb...@so...> - 2005-12-12 22:51:50
|
On Mon, Dec 12, 2005 at 03:05:53PM -0700, Martin Fuhrer wrote: > The Mac build of Tux Paint is compiled against the OS X 10.3.9 SDK, > meaning that OS X versions prior to 10.3.x are not supported. I did > try to support OS X 10.2.x, but encountered odd compile errors with > the OS X 10.2.8 SDK - perhaps someone else might want to give this a > try? (The latest XCode project files are in CVS). Oh! I coulda sworn someone (you?) said 0.9.15 would work on 10.2.8. I must've imagined it, sorry! I'll let them know the bad (for the moment) news. -bill! |
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From: Martin F. <mf...@gm...> - 2005-12-12 22:06:06
|
The Mac build of Tux Paint is compiled against the OS X 10.3.9 SDK, meaning that OS X versions prior to 10.3.x are not supported. I did try to support OS X 10.2.x, but encountered odd compile errors with the OS X 10.2.8 SDK - perhaps someone else might want to give this a try? (The latest XCode project files are in CVS). Martin On 12-Dec-05, at 2:16 PM, Bill Kendrick wrote: > > I just received this report: > > "Hi - I am trying to install Tux Paint on e and iMacs running > 10.2.8. It seems to install but when I click the startup icon (Tux) > it places a small icon in the dock and then it shrinks and > disappears > from the tray. Seems to work just fine on OX 10.3. Any help? > Thanks" > > Any ideas? > Thanks! > > > -- > -bill! > bi...@ne... > http://www.newbreedsoftware.com/ > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through > log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD > SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel |
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From: Bill K. <nb...@so...> - 2005-12-12 21:16:54
|
I just received this report: "Hi - I am trying to install Tux Paint on e and iMacs running 10.2.8. It seems to install but when I click the startup icon (Tux) it places a small icon in the dock and then it shrinks and disappears from the tray. Seems to work just fine on OX 10.3. Any help? Thanks" Any ideas? Thanks! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Bill K. <nb...@so...> - 2005-12-06 20:38:45
|
Got a report, regarding Tux Paint going 'haywire' at 800x600 mode fullscreen: "I installed DirectX 9.0c in case that helped, but it didn't. So I followed the Windib instructions and it now works perfectly." -bill! |
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From: Bill K. <nb...@so...> - 2005-12-05 22:45:09
|
On Mon, Dec 05, 2005 at 02:14:29PM -0800, Mark K. Kim wrote: > Oh cool. That makes things simpler. Why not just turn on Windib by > default, then? It's not like Tuxpaint requires DirectX features, and it > sounds like Windib is more stable, right? Sounds like! :) > Or is there a drawback to using Windib all the time? No idea! -bill! |
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From: Mark K. K. <tux...@cb...> - 2005-12-05 22:14:31
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Oh cool. That makes things simpler. Why not just turn on Windib by default, then? It's not like Tuxpaint requires DirectX features, and it sounds like Windib is more stable, right? Or is there a drawback to using Windib all the time? -Mark On Mon, 5 Dec 2005, Bill Kendrick wrote: > On Mon, Dec 05, 2005 at 12:27:55PM -0800, Mark K. Kim wrote: > > Hmm... > > > > Maybe the program can check for Win95/98/ME and enable Windib (using > > setenv) before calling SDL_Init()...? Just an idea. Anyone with a > > DirectX problem wanna give it a shot at this? > > Well, DirectX problems are ALSO occuring on Windows2000 and WindowsXP. > (Or are you saying it's simpler for us to _assume_ windib, than it is for > Win95/98/ME users to change the env. var.?) > > -bill! > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > -- Mark K. Kim AIM: markus kimius Homepage: http://www.cbreak.org/ Xanga: http://www.xanga.com/vindaci Cyworld: http://www.cyworld.com/markuskimius <-- NEW! Friendster: http://www.friendster.com/user.php?uid=13046 PGP key fingerprint: 7324 BACA 53AD E504 A76E 5167 6822 94F0 F298 5DCE PGP key available on the homepage |
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From: John P. <jo...@jo...> - 2005-12-05 21:46:28
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On Mon, Dec 05, 2005 at 12:27:55PM -0800, Mark K. Kim wrote: > Hmm... > > Maybe the program can check for Win95/98/ME and enable Windib (using > setenv) before calling SDL_Init()...? Just an idea. Anyone with a > DirectX problem wanna give it a shot at this? > DirectX problems aren't restricted to Win9x/ME. The recent issue was a bug in the MinGW runtime library that only manifested on some Win98 machines(!). It might be worth disabling the DirectX back-end by default on *all* Windows platforms, it doesn't offer Tux Paint anything it needs. It could even be dropped from the version of SDL that we ship. Perhaps a command-line option to set the driver would make diagnoses easier? I'm considering making a test version of SDL that uses the later DirectX-7 interface which might actually work properly with modern drivers (I've had trouble myself with flaky DirectX-6 backwards compatibility and the latest drivers for 3D). Unfortunately, all the systems I have access to work fine with the SDL DirectX driver :-( cheers, John. > -Mark > > > On Mon, 5 Dec 2005, Bill Kendrick wrote: > > > > > I've created a web page that describes how to change SDL to use the > > "windib" driver, instead of DirectX. > > > > Please lemme know if it looks ok, and if there are different instructions > > for Win95, WinME, etc., send 'em my way! > > > > http://www.newbreedsoftware.com/tuxpaint/docs/windib/ > > > > Thx! > > > > -- > > -bill! > > bi...@ne... > > http://www.newbreedsoftware.com/ > > > > > > ------------------------------------------------------- > > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > > for problems? Stop! Download the new AJAX search engine that makes > > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > > _______________________________________________ > > Tuxpaint-devel mailing list > > Tux...@li... > > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > > > > -- > Mark K. Kim > AIM: markus kimius > Homepage: http://www.cbreak.org/ > Xanga: http://www.xanga.com/vindaci > Cyworld: http://www.cyworld.com/markuskimius <-- NEW! > Friendster: http://www.friendster.com/user.php?uid=13046 > PGP key fingerprint: 7324 BACA 53AD E504 A76E 5167 6822 94F0 F298 5DCE > PGP key available on the homepage > > > ------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. Do you grep through log files > for problems? Stop! Download the new AJAX search engine that makes > searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! > http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > |
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From: Bill K. <nb...@so...> - 2005-12-05 21:40:39
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On Mon, Dec 05, 2005 at 12:27:55PM -0800, Mark K. Kim wrote: > Hmm... > > Maybe the program can check for Win95/98/ME and enable Windib (using > setenv) before calling SDL_Init()...? Just an idea. Anyone with a > DirectX problem wanna give it a shot at this? Well, DirectX problems are ALSO occuring on Windows2000 and WindowsXP. (Or are you saying it's simpler for us to _assume_ windib, than it is for Win95/98/ME users to change the env. var.?) -bill! |