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...We, Tom BERNARD and Ugo PICHE, were asked to do this project as part of our electronic & computer science in the Polytech'Paris-UPMC engineer school, in France.
We wanted to thank Mario Zechner and all contributors behind the fabulous libGDX project (https://code.google.com/p/libgdx/) which allowed us to use Box2D and OpenGL ES more, more easily than without this API.
Ligthweight Toolkit is a framework which uses LWJGL.
It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
Visualise Coordinate geometry using easy and powerful commands
Pace up your procedural graphics, using command based way to draw all sorts of primitives. This is easy and powerful at the same time. And then export this pseudo code, to Language/Platform of your choice. We aim to support as many, but Qt, wxWidgets, OpenGl, Allegro etc. will be supported
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WideStudio is an Integrated Development Environment (IDE) for building window applications in C++, Ruby, Python an Perl for Windows, MacOSX, Linux, FreeBSD, SOLARIS and other unix and BTRON and T-Engine. This is open and free (under MIT/X Consortiun Lice
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
This is a fork of the FengGUI project which can be found here https://sourceforge.net/projects/fenggui/. Why a fork? Because we're in a rush of getting FengGUI to work for betaville http://betaville.net.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
The Virtual Commons (http://commons.asu.edu) is an open software initiative devoted to computational experiments on collective action and resource governance and funded by Arizona State University's Center for Behavior, Institutions, and the Environment (http://cbie.asu.edu).
NOTE: we've moved our development to GitHub at https://github.com/virtualcommons - please look for the latest versions there.
The Eclipse OpenGL Pack is an Eclipse PlugIn, which provides an easy-to-use way to develop and deploy OpenGL-enhanced Java applications within the Eclipse IDE. It includes all external libraries that are required to get an OpenGL application started.
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
UGL is Java to OpenGL adapter library: designed to be used in scientific applications; works on wide range of host systems: Windows, Linux, Solaris, AIX, IRIX, HP-UX and Mac OS X; supports Java from 1.1.8 to 1.6
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
A compact (23 classes) yet powerful Java 2D graph visualization library for realtime data. Features: Efficient updates, zooming, scrolling, graph overlay/stack/distro, line, point & bar customization, labels, linear & logarithmic scaling, and more.
Escher is a collection of libraries for X Window System written purely
in Java. It consists of an X11 protocol implementation (similar to
xlib for C/C++), and its extensions such as GLX, the OpenGL rendering
protocol.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.