This project is a prototype of evolutionary computation algorithms implementations for Android.
We, Tom BERNARD and Ugo PICHE, were asked to do this project as part of our electronic & computer science in the Polytech'Paris-UPMC engineer school, in France.
We wanted to thank Mario Zechner and all contributors behind the fabulous libGDX project (https://code.google.com/p/libgdx/) which allowed us to use Box2D and OpenGL ES more, more easily than without this API.
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