Showing 453 open source projects for "data structures c"

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  • 1
    It goal is to connect the smart main engine (R3D) with any other specific engines (ogre3d, ode, scripting..) and world/rules/game/lang data (files, db..) and graphic/text interface. It is like a multiplatform (linux, win, macos ...) game container.
    Downloads: 0 This Week
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  • 2
    Used to be Battle for Destiny. All rooms/objs/mobs/areas are one data structure. Players are within a world where wars happen and players can shape the direction of the world. The world can be automatically generated.
    Downloads: 0 This Week
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  • 3
    DataLoggin provides the raw data Database for the Dawn of Light Server Emulation Project. (www.dolserver.com)
    Downloads: 0 This Week
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  • 4
    A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
    Downloads: 0 This Week
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  • 5
    A program which will allow you to edit the maps and other data for the NES game Blaster Master, so long as you provide it with a ROM.
    Downloads: 0 This Week
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  • 6
    The easiest way to seamlessly integrate the Lua scripting language into any C/C++ project. CaLua allows you to expose C structures and functions to Lua scripts, and expose Lua functions to C programs, with the use of a few simple C functions.
    Downloads: 0 This Week
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  • 7
    myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
    Downloads: 0 This Week
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  • 8
    A collection of C++ include files useful in cross-platform development, focusing on OpenGL and file formats from Total Annihilation, with demontration binaries.
    Downloads: 0 This Week
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  • 9
    A 3D RPG game engine written in C# using Managed DirectX 9. Will incorporate a ruby/java scripting engine, game development tools, and compressed game-data format.
    Downloads: 0 This Week
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  • 10
    VisSim is a visual simulator for semi-stationary objects written in C++. The viewer can move around in three dimensional space to view the object from different directions and distances. VisSim uses OpenGL/GLUT and it runs in client-server mode.
    Downloads: 0 This Week
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  • 11
    AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
    Downloads: 0 This Week
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  • 12
    Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
    Downloads: 0 This Week
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  • 13
    Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).
    Downloads: 0 This Week
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  • 14
    This project contains the software used by the University of Toronto RoboCup team for controlling a team of robots to compete, against another such team, in a real time soccer environment.
    Downloads: 0 This Week
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  • 15
    Tools for managing, parsing and indexing 'plain text' data files from imdb.com. (see http://www.imdb.com/interfaces)
    Downloads: 0 This Week
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  • 16
    forty-two is a clone of the 1943 game written in C++. It is intended to provide a clean codebase for simple 2D shoot-em-up games using the SDL. Customization can be done by plugging in custom graphics, data files and scheme (guile) AI scripts.
    Downloads: 0 This Week
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  • 17
    Personal toy project to create an interactive image of a meadow. I don\'t know if this will turn out to be ultra-realistic, impressionistic or even alter-reality. I see this as a cross between digital gardening, sculpture, and just plain art.
    Downloads: 0 This Week
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  • 18
    Software for the 3D modelling of environments at relativistic limits (OpenGL based).
    Downloads: 0 This Week
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  • 19
    SimData-CSP is a C++ library for data management in simulations that provides dynamic object creation, automatic binding to external static data at runtime (using precompiled XML), and many data classes useful in simulations (with full Python bindings).
    Downloads: 0 This Week
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  • 20
    Z-Duke will be a crossplatform engine recode of the popular duke nukem 3d - you will need the original game data (duke3d.grp) - maybe even finish it before dn4ever =)
    Downloads: 0 This Week
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  • 21
    NESRomTool is a command-line based utility for extraction and injection of Nintendo ROM data from .nes files. It currently works with program and sprite data and can preview individual sprites in the terminal window.
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    Downloads: 5 This Week
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  • 22
    OpenRaider is an open source Tomb Raider clone for linux. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design.
    Downloads: 2 This Week
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  • 23
    FantasyBowl is a desktop game based on the famous war game BloodBowl from GamesWorkshop. It includes a complete team editor, allows games by Internet (planned) or versus IA (planned) and has full XML based data system.
    Downloads: 0 This Week
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  • 24
    SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
    Downloads: 0 This Week
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  • 25
    A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.
    Downloads: 1 This Week
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