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ShowEQ or SEQ for short is a program designed to decode the EverQuest data stream and display that information on another computer running the Linux OS in real time. Our Forums are located at https://seq.sourceforge.net/forums/
Patch to keep track of levels gained/lost by players while they play Crossfire RPG Game.
Ideally, this data can then be used to glean useful info about the pacing of the game.
This patch tracks both skill levels and player levels.
The generated file is a colon-separated file in the local dir (default /usr/games/crossfire/var/crossfire) named speedrunfile.
Minimud is a small MUD codebase designed to be a foundation for more elaborate MUD designs. It is written in C with the maintainability, readability and efficiency being top priority. It uses a journalized database to preserve data coherency.
A launcher for World of Warcraft. It can automaticly install and update the set of Addons selected by the webmaster of the guild.
It can sends data collected by addons to the guild web site.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Dark Beginnings is a MUD server made in C++ using Qt4.3 and MySQL, it is aiming at having a higher number of stock deployment options by use of scripted modules. Anyone is free to join and help out.
A 2D multiplayer strategy game where two teams of light-based lifeforms fight for the dominance of a cell-system. By harvesting resources, building structures and unlocking technologies, they unleash devastating viruses which will destroy the enemy base.
Provides status of the Shadowbane (http://chronicle.ubi.com) servers graphically via a Windows tray icon. Also supports Email notification and logging of status data to a file.
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A zonewriting tool primarily designed for the Phoenix Abermud. Written in Visual C++, it provides an easy method for writing zone files, to include data validation, simulated rooms and objects, and other features helpful to zonewriters.
MUD system for the Microsoft Windows OS utilizing the Microsoft .NET Framework in C#. Goals are flexibility (everything can be scripted), data storage in a relational database and a smart scriptable client.
Used to be Battle for Destiny. All rooms/objs/mobs/areas are one data structure. Players are within a world where wars happen and players can shape the direction of the world. The world can be automatically generated.
myMUD is a Multi User Dungeon server that uses mySQL to store game data. The server can be connected to via a telnet client, web interface or a special instant messanger style client.
A generic MUD Engine in language C (Universe and rules independent), role-play oriented, which uses XML for data.
Some creation tools (for map, character, item) are provided for this MUD, but can be used with other one.
Muq is a network server that goes several design generations beyond MOO or Java in providing support for applications characterized by these five requirements: Multi-user, Persistent state, Complex data, Complex code, and Distributed networking.