Showing 13 open source projects for "data structures c"

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    Monty Mole PC remake

    Monty Mole PC remake

    2D Platform remake based on the game from the 1980s

    Monty Mole This is a 2D platform arcade game, based on the original game written on the ZX Spectrum. The miners are on strike and you need heat. Your aim is to help Monty collect all the coal by navigating through the mine shafts avoiding all the nasty creatures that live within.
    Downloads: 1 This Week
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  • 2
    Scrolling Game Development Kit 2
    All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
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    Downloads: 0 This Week
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  • 3
    OpenTitus is a rewrite of the game engine used in the old DOS-based games Titus the Fox and Moktar (the French version). This project parses the data directly from the original game data files. The project is based on SDL and programmed in C. A wiki is available at http://opentitus.wikia.com/wiki/OpenTitus_Wiki If you do not own the original game already, you can purchase it at https://www.gog.com/game/titus_the_fox_to_marrakech_and_back
    Downloads: 1 This Week
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  • 4
    JVGS is an open source platform game that is not like the others. It is build on simple line structures loaded from svg files, giving the whole game a "sketched" and minimalistic look. Levels can be made with simple xml and lua files.
    Downloads: 1 This Week
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  • 5
    CloneKeen is an open-source clone of ID's classic DOS game Commander Keen. CloneKeen runs under many platforms including Linux & win32. There are some improvements over the original such as 2-player support. Original game data files are required.
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    Downloads: 7 This Week
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  • 6
    FreeNukum is an approach to rewrite the engine of the Duke Nukem 1 (2D, EGA graphics) game. It will be possible to play the game using the original graphics and level data, as well as you can play using your own graphics an level data.
    Downloads: 0 This Week
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  • 7
    This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
    Downloads: 0 This Week
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  • 8
    A rewrite of the game engine for Doukoutsu Monogatari (Cave Story) using SDL. The original data files are required to play.
    Downloads: 0 This Week
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  • 9
    The development of an open source Prince Of Persia Level editor for PC, a new game engine and complementary tools.
    Downloads: 3 This Week
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  • 10
    Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
    Downloads: 0 This Week
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  • 11
    A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
    Downloads: 0 This Week
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  • 12
    A program which will allow you to edit the maps and other data for the NES game Blaster Master, so long as you provide it with a ROM.
    Downloads: 0 This Week
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  • 13
    forty-two is a clone of the 1943 game written in C++. It is intended to provide a clean codebase for simple 2D shoot-em-up games using the SDL. Customization can be done by plugging in custom graphics, data files and scheme (guile) AI scripts.
    Downloads: 0 This Week
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