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2D Platform remake based on the game from the 1980s
Monty Mole This is a 2D platform arcade game, based on the original game written on the ZX Spectrum. The miners are on strike and you need heat. Your aim is to help Monty collect all the coal by navigating through the mine shafts avoiding all the nasty creatures that live within.
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
JVGS is an open source platform game that is not like the others. It is build on simple line structures loaded from svg files, giving the whole game a "sketched" and minimalistic look. Levels can be made with simple xml and lua files.
CloneKeen is an open-source clone of ID's classic DOS game Commander Keen. CloneKeen runs under many platforms including Linux & win32. There are some improvements over the original such as 2-player support. Original game data files are required.
Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
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forty-two is a clone of the 1943 game written in C++. It is intended to provide a clean codebase for simple 2D shoot-em-up games using the SDL. Customization can be done by plugging in custom graphics, data files and scheme (guile) AI scripts.