Showing 69 open source projects for "kinect"

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  • 1
    rtabmap

    rtabmap

    RTAB-Map library and standalone application

    ... the number of locations used for loop closure detection and graph optimization so that real-time constraints on large-scale environments are always respected. RTAB-Map can be used alone with a handheld Kinect, a stereo camera or a 3D lidar for 6DoF mapping, or on a robot equipped with a laser rangefinder for 3DoF mapping.
    Downloads: 1 This Week
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  • 2
    Dynamic Robot Localization

    Dynamic Robot Localization

    Point cloud registration pipeline for robot localization and 3D

    The dynamic_robot_localization is a ROS package that offers 3 DoF and 6 DoF localization using PCL and allows dynamic map update using OctoMap. It's a modular localization pipeline, that can be configured using yaml files (detailed configuration layout available in drl_configs.yaml and examples of configurations available in guardian_config and dynamic_robot_localization_tests). Even though this package was developed for robot self-localization and mapping, it was implemented as a generic,...
    Downloads: 0 This Week
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  • 3
    UniRx

    UniRx

    Reactive extensions for Unity

    ... is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
    Downloads: 0 This Week
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  • 4
    Sol-R

    Sol-R

    Open-source CUDA/OpenCL speed of light ray-tracer

    Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive...
    Downloads: 0 This Week
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  • 5
    mid-air gesture framework

    mid-air gesture framework

    user-centered and extensible framework

    Mid air gestures are generally considered the interface of the future in a wide number of application fields and for virtual and augmented reality applications. However, designing effective interfaces with mid-air gestures, is not an easy task because it is application dependent and must fulfill many requirements at the same time. Despite the availability of general design guidelines in the literature, clear and well-established procedures for the optimal design of mid-air gesture-based...
    Downloads: 0 This Week
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  • 6

    Kinect MultiTouch

    Lets you interact with your PC without actually touching anything

    Interprets the motion data from a Microsoft Kinect sensor and converts it into multi touch input. (currently up to 2 touch points are supported). The relative positions of your hands will appear on the screen as hand pointers and you can "grab" the screen to scroll, pan (1 hand) and zoom (2 hands), or click (quickly grab and release with 1 hand), just like you would interact with a touchscreen.
    Downloads: 0 This Week
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  • 7
    Pure Data patches and externals related to interfacing and computervision. Includes : - FID_ABS : framework of pure-data abstractions for multitouch /tangible interface development - CVLIB : opencv (computervision) externals for pure data KINECT related compiled stuff for pure data or standalone apps (win32)
    Downloads: 2 This Week
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  • 8

    MFNode

    Media Foundation : Audio/Video Source, Transform and Sink.

    The aim of this project is to explore MediaFoundation API. It provides some ways on how to use it. This project is just experimental, and you can see it as an extension to the MediaFoundation samples. You will find : - audio/video player (win32) - custom media session - sequencer source - audio/video capture - screen capture - kinect V1 capture - wave audio mixer - http streaming (winsock) - jpeg encoding (Gdiplus) - dxva2 technologie - cuda decoding - directX9 renderer and shader - COM...
    Downloads: 0 This Week
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  • 9
    Moths

    Moths

    Interactive video installation

    This installation uses depth camera (Microsoft Kinect / Asus Xtion) to fill human's silluette with flying moths.
    Downloads: 0 This Week
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  • 10

    Disertatie

    3D Object Recognition using Kinect

    Downloads: 0 This Week
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  • 11
    Open Cezeri Library

    Open Cezeri Library

    Effective Linear Algebra and Computer Vision Library with JAVA

    ...- Vision: It can access web cams, imaging source industrial cameras for manuel settings and advanced issues. Studies on accesing Leapmotion and Kinect is still under-development. 2- Machine learning: It uses Weka Software tool and some personel coded ML algorithms 3- CMatrix: Special matrix library called as CMatrix meaning Cezeri Maztrix Class. Actually it is regarded as the core of the OCL. CMatrix supports fluent interface and method chaining.
    Downloads: 0 This Week
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  • 12
    Lnect

    Lnect

    Kinect viewer

    With Lnect you will be able to view both RGB and depth cameras as well as change tilt of Microsoft Kinect for Xbox 360 devices. The application by default is set to connect up to 4 Kinect devices present on the host computer. However, you can alter the maximum Kinect devices support in the source file.
    Downloads: 0 This Week
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  • 13
    FUBI

    FUBI

    Full Body Interaction Framework

    FUBI is a framework for full body interaction using a depth sensor such as the Microsoft Kinect with OpenNI/NiTE or the Kinect SDK. It further supports the Leap Motion Controller. FUBI is written in C++ and includes a C#-Wrapper. Releases are tested on Windows 8.1, but there also exist Linux Code::Blocks project files. Fubi's main functionality is gesture and posture recognition according to four gesture categories: 1. Static postures: Configuration of several joints (positions or orientations...
    Downloads: 1 This Week
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  • 14

    Jinect

    Sceleton tracking and gesture recognition

    Downloads: 0 This Week
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  • 15

    WorldPredictor

    Situation prediction using Kinect (PCL) and NVIDIA PhysX

    Project from my last semester of M.Sc. Computer Science: A depth sensor (XBOX 360 Kinect) is used read using the Point Cloud Library to extract primitives like spheres, boxes and plains. This information is passed to NVIDIA PhysX to predict a situation, e.g. a rolling ball, and act depending on the simulated outcome, e.g. avoid a collision by braking or accelerating.
    Downloads: 0 This Week
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  • 16

    Meet EDSAC

    An educational tool, built for Kinect and large, high-res displays.

    ... of the machine. The simulation was designed for a display device over 4m wide and at a resolution of 5700 x 2070, with a Microsoft Kinect v2 sensor situated at the top of the screen. It will run on a standard keyboard, mouse and monitor setup, though with an envelope view. An WebGL version of the software (minus Kinect and widescreen) was also created. This was built using Unity 3D.
    Downloads: 0 This Week
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  • 17
    DRS - JSnake

    DRS - JSnake

    The Snake Game written in JavaScript and CSS3!

    This is the Snake game, re-written in JavaScript and themed using CSS3. Easy to personalize, theme design, internal code, and easy to play! Any features can be added just by some few lines! Any skins could be used with this powerful CSS3! Any how can be played, either in a touch device, keyboard, joy stick, kinect, whatever. (need external software) Tested and works in almost any browser. The CSSes are written for webkit browsers (Chrome and Safari) at the moment. More features will be add...
    Downloads: 0 This Week
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  • 18
    Melon

    Melon

    Kinect based controller.

    Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] > requires...
    Downloads: 0 This Week
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  • 19
    skillful robot

    skillful robot

    Adaptive mobile robot controlled by hand movement and sound commands

    Control system for skillful robot : Windows / language C# / libraries used in the project (Emgu CV, System.Speech, System.Threading, System.IO) Adaptive intelligent mobile robot and is controlled by the movement of the hand (via the camera) and by voice commands the control program use new technologies and offer new and cheap way to control remote without extra devices like 'kinect' In hardware part I have adopted simplicity on the idea and the goal was access to a flexible structure easily...
    Downloads: 0 This Week
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  • 20
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    TOYVision is a software toolkit for the easy prototyping of Hybrid Videogames, mixing physical and virtual elements. Designers and developers of videogames, can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to comunicate with visual based Tabletop devices /http://nuigroup.com/go/lite), and Kinect sensor to track players movements ToyVision enables passive (carried out...
    Downloads: 0 This Week
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  • 21

    kisrecord

    A capturing tool for speech data as input for SRS acoustic models

    This project follows the target for capturing recordings in combination with the written representation. For the recordings microphones of the kinect are used. The audio files and connected spoken text enable the training of acoustic models for speech recognition. The background is to realize crowd guided open source acoustic models for speech recognition projects like sphinx.
    Downloads: 0 This Week
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  • 22

    dxkintest

    directx11 and kinect tests

    Downloads: 0 This Week
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  • 23
    KOR

    KOR

    multi-kinect system

    Bundle of 2 softwares (extractor and merger). Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network. The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view. The merged skeletons are broadcasted in OSC. This project is based on Melon: https://sourceforge.net/projects/kinect-melon/ [!] > requires OpenNI & NITE 1.5
    Downloads: 0 This Week
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  • 24
    A Matlab toolbox for calibrating the Kinect Sensor. It provides functions to jointly calibrate the depth sensor with a color camera as well as to generate a depth map for the color image and reproject the points in metric coordinates.
    Downloads: 6 This Week
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  • 25

    Balance Training Computer Game

    Serious computer game for physical balance training.

    Serious computer game for physical balance training with Microsoft Kinect input. Requires a Windows 7 operating system with a Kinect. Built with Unity3D and Zigfu ZDK.
    Downloads: 0 This Week
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