Showing 43 open source projects for "kinect"

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  • 1
    Dynamic Robot Localization

    Dynamic Robot Localization

    Point cloud registration pipeline for robot localization and 3D

    The dynamic_robot_localization is a ROS package that offers 3 DoF and 6 DoF localization using PCL and allows dynamic map update using OctoMap. It's a modular localization pipeline, that can be configured using yaml files (detailed configuration layout available in drl_configs.yaml and examples of configurations available in guardian_config and dynamic_robot_localization_tests). Even though this package was developed for robot self-localization and mapping, it was implemented as a generic,...
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  • 2
    UniRx

    UniRx

    Reactive extensions for Unity

    ... is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
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  • 3
    Sol-R

    Sol-R

    Open-source CUDA/OpenCL speed of light ray-tracer

    Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive...
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  • 4
    mid-air gesture framework

    mid-air gesture framework

    user-centered and extensible framework

    Mid air gestures are generally considered the interface of the future in a wide number of application fields and for virtual and augmented reality applications. However, designing effective interfaces with mid-air gestures, is not an easy task because it is application dependent and must fulfill many requirements at the same time. Despite the availability of general design guidelines in the literature, clear and well-established procedures for the optimal design of mid-air gesture-based...
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  • 5
    Pure Data patches and externals related to interfacing and computervision. Includes : - FID_ABS : framework of pure-data abstractions for multitouch /tangible interface development - CVLIB : opencv (computervision) externals for pure data KINECT related compiled stuff for pure data or standalone apps (win32)
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  • 6

    MFNode

    Media Foundation : Audio/Video Source, Transform and Sink.

    The aim of this project is to explore MediaFoundation API. It provides some ways on how to use it. This project is just experimental, and you can see it as an extension to the MediaFoundation samples. You will find : - audio/video player (win32) - custom media session - sequencer source - audio/video capture - screen capture - kinect V1 capture - wave audio mixer - http streaming (winsock) - jpeg encoding (Gdiplus) - dxva2 technologie - cuda decoding - directX9 renderer...
    Downloads: 1 This Week
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  • 7
    Moths

    Moths

    Interactive video installation

    This installation uses depth camera (Microsoft Kinect / Asus Xtion) to fill human's silluette with flying moths.
    Downloads: 0 This Week
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  • 8
    Open Cezeri Library

    Open Cezeri Library

    Effective Linear Algebra and Computer Vision Library with JAVA

    ...- Vision: It can access web cams, imaging source industrial cameras for manuel settings and advanced issues. Studies on accesing Leapmotion and Kinect is still under-development. 2- Machine learning: It uses Weka Software tool and some personel coded ML algorithms 3- CMatrix: Special matrix library called as CMatrix meaning Cezeri Maztrix Class. Actually it is regarded as the core of the OCL. CMatrix supports fluent interface and method chaining.
    Downloads: 0 This Week
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  • 9
    FUBI

    FUBI

    Full Body Interaction Framework

    FUBI is a framework for full body interaction using a depth sensor such as the Microsoft Kinect with OpenNI/NiTE or the Kinect SDK. It further supports the Leap Motion Controller. FUBI is written in C++ and includes a C#-Wrapper. Releases are tested on Windows 8.1, but there also exist Linux Code::Blocks project files. Fubi's main functionality is gesture and posture recognition according to four gesture categories: 1. Static postures: Configuration of several joints (positions...
    Downloads: 0 This Week
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  • 10

    Meet EDSAC

    An educational tool, built for Kinect and large, high-res displays.

    ... tour of the machine. The simulation was designed for a display device over 4m wide and at a resolution of 5700 x 2070, with a Microsoft Kinect v2 sensor situated at the top of the screen. It will run on a standard keyboard, mouse and monitor setup, though with an envelope view. An WebGL version of the software (minus Kinect and widescreen) was also created. This was built using Unity 3D.
    Downloads: 0 This Week
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  • 11
    DRS - JSnake

    DRS - JSnake

    The Snake Game written in JavaScript and CSS3!

    This is the Snake game, re-written in JavaScript and themed using CSS3. Easy to personalize, theme design, internal code, and easy to play! Any features can be added just by some few lines! Any skins could be used with this powerful CSS3! Any how can be played, either in a touch device, keyboard, joy stick, kinect, whatever. (need external software) Tested and works in almost any browser. The CSSes are written for webkit browsers (Chrome and Safari) at the moment. More features...
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  • 12
    skillful robot

    skillful robot

    Adaptive mobile robot controlled by hand movement and sound commands

    Control system for skillful robot : Windows / language C# / libraries used in the project (Emgu CV, System.Speech, System.Threading, System.IO) Adaptive intelligent mobile robot and is controlled by the movement of the hand (via the camera) and by voice commands the control program use new technologies and offer new and cheap way to control remote without extra devices like 'kinect' In hardware part I have adopted simplicity on the idea and the goal was access to a flexible structure easily...
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  • 13
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    TOYVision is a software toolkit for the easy prototyping of Hybrid Videogames, mixing physical and virtual elements. Designers and developers of videogames, can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to comunicate with visual based Tabletop devices /http://nuigroup.com/go/lite), and Kinect sensor to track players movements ToyVision enables passive (carried out...
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  • 14
    A Matlab toolbox for calibrating the Kinect Sensor. It provides functions to jointly calibrate the depth sensor with a color camera as well as to generate a depth map for the color image and reproject the points in metric coordinates.
    Downloads: 2 This Week
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  • 15

    Balance Training Computer Game

    Serious computer game for physical balance training.

    Serious computer game for physical balance training with Microsoft Kinect input. Requires a Windows 7 operating system with a Kinect. Built with Unity3D and Zigfu ZDK.
    Downloads: 0 This Week
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  • 16

    Pivaus

    Pivaus

    PIVAUS (Projection Interactive de Virtualité Augmenté de l'université de Sherbrooke) Responsable : Marie-Flavie Auclair-Fortier Description : Notre projet consiste à détecter une personne (à l'aide d'une caméra infrarouge, style Kinect), pour ensuite le séparer de son environnement. Cela nous permet ainsi d'intégrer la personne à diverses scènes virtuelles dans lesquelles la personne peut intéragir de plusieurs façons. Le tout est projeé à l'aide d'un projecteur "short-throw", et l'on...
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  • 17
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  • 18
    G.A.S.I.

    G.A.S.I.

    Webcam Gesture and Voice Recognition OS proof of concept

    Inspired by interfaces from sci-fi movies like Iron Man, Gesture Analytical Sonic Interface (GASI) is a proof of concept of a Webcam gesture (Kinect like) and Voice recognition based computer interface, constraining itself to only components included in average laptops (A simple webcam and microphone, no Kinect)
    Downloads: 0 This Week
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  • 19

    GestureDetect

    Gesture detection with Kinect+OpenNI+Unity3D

    This project is aiming at detecting gestures(like wave,swipe) and training user-defined gesture templates. Since people do the the same gesture in different ways, before you try a gesture template trained by others, you may need to "play" the skeleton file first to see how the gesture was recorded. Or you may train your own gesture templates directly. See the usage for details. The function is provided in a package for Unity3D. It reads skeleton data from MS Kinect or similar motion capture...
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  • 20
    The Microsoft Kinect is known to be an affordable commercial sensor. As an introduction to computer vision, we developed a small program to show how it can be used in machine learning, more specifically in the field of object recognition using support vector machines (SVM). Demo: http://www.youtube.com/watch?v=DDdShv1pQTg
    Downloads: 0 This Week
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  • 21

    DreamOn - Virtual Reality System

    An Open source library that allows easy development of VR Applications

    VRS integrates Microsoft Kinect, Vuzix Goggles and the OGRE Graphics Engine to create an easy library for virtual reality software creation.
    Downloads: 0 This Week
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  • 22
    KinectTheremin

    KinectTheremin

    Theremin for 2 persons using kinect

    My Theremin for 2 Persons Using Kinect Invented by the Russian professor Leon Theremin, the original theremin was one of the first electronic instruments. I always wanted to have an instrument that you can play with your whole body. The idea was to create a digital apparatus that can be influenced by the movements of 2 or more persons, interacting with each other through musical 'sentences'.The kinect is the ideal system to realize such an idea. It is programmed in C# using the Microsoft...
    Downloads: 0 This Week
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  • 23

    Kinect Flight Sim

    A Kinect-based Flight Simulator

    Stretch your arms out and fly! Kinect Flight Sim is a flight simulator created for a UMass Amherst graphics class. Use your arms like wings, and tilt to control the airplane. Kinect will also respond to your voice, controlling the camera angles and graphical features. This game was designed before the 1.0 release of Kinect for Windows, and therefore it uses the Kinect for Xbox hardware and beta SDK. You will need a Kinect for Xbox and y-cable, along with a full installation of (free...
    Downloads: 0 This Week
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  • 24

    Cities on Map - Kinect

    You can place French cities thanks to gestures and voice recognition

    With different gestures, you can place French cities on the map. Moreover, instead of using gestures, you can use voice recognition to place them. When this operation is over, use your voice to correct or reset the application. Why those cities have been chosen? These cities are a common point, Students in IT, can study in MIAGE section. Source code is available in this project.
    Downloads: 0 This Week
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  • 25

    Frc Robot Simulator

    A library that allows programs for a NI CRIO to be run on a computer.

    A simulator that allows programs written in Java for a National Instruments CRIO to be run on a local computer by overloading the libraries provided by WPI. Some things we've fixed since 0.1a: Kinect no longer throws an exception upon instantiation, the Watchdog is usable, array elements can now be edited in the gui, and lots of under the hood reimplementation to replace native methods. DISCLAIMER: this is not like the diamond bullet studios simulation, this only simulates how the hardware...
    Downloads: 0 This Week
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