Showing 17 open source projects for "kinect"

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  • 1
    rtabmap

    rtabmap

    RTAB-Map library and standalone application

    ...A memory management approach is used to limit the number of locations used for loop closure detection and graph optimization so that real-time constraints on large-scale environments are always respected. RTAB-Map can be used alone with a handheld Kinect, a stereo camera or a 3D lidar for 6DoF mapping, or on a robot equipped with a laser rangefinder for 3DoF mapping.
    Downloads: 43 This Week
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  • 2
    Dynamic Robot Localization

    Dynamic Robot Localization

    Point cloud registration pipeline for robot localization and 3D

    The dynamic_robot_localization is a ROS package that offers 3 DoF and 6 DoF localization using PCL and allows dynamic map update using OctoMap. It's a modular localization pipeline, that can be configured using yaml files (detailed configuration layout available in drl_configs.yaml and examples of configurations available in guardian_config and dynamic_robot_localization_tests). Even though this package was developed for robot self-localization and mapping, it was implemented as a generic,...
    Downloads: 0 This Week
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  • 3
    Sol-R

    Sol-R

    Open-source CUDA/OpenCL speed of light ray-tracer

    Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive approach of what rays could be used for. ...
    Downloads: 0 This Week
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  • 4

    MFNode

    Media Foundation : Audio/Video Source, Transform and Sink.

    ...This project is just experimental, and you can see it as an extension to the MediaFoundation samples. You will find : - audio/video player (win32) - custom media session - sequencer source - audio/video capture - screen capture - kinect V1 capture - wave audio mixer - http streaming (winsock) - jpeg encoding (Gdiplus) - dxva2 technologie - cuda decoding - directX9 renderer and shader - COM technologie - different kind of mediafoundation Source, Sink and Transform (mpeg2, flv, a52, vp6...) - mp3 to wave transcoder See readme in files section for more.
    Downloads: 0 This Week
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  • 5
    Lnect

    Lnect

    Kinect viewer

    With Lnect you will be able to view both RGB and depth cameras as well as change tilt of Microsoft Kinect for Xbox 360 devices. The application by default is set to connect up to 4 Kinect devices present on the host computer. However, you can alter the maximum Kinect devices support in the source file.
    Downloads: 0 This Week
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  • 6
    FUBI

    FUBI

    Full Body Interaction Framework

    FUBI is a framework for full body interaction using a depth sensor such as the Microsoft Kinect with OpenNI/NiTE or the Kinect SDK. It further supports the Leap Motion Controller. FUBI is written in C++ and includes a C#-Wrapper. Releases are tested on Windows 8.1, but there also exist Linux Code::Blocks project files. Fubi's main functionality is gesture and posture recognition according to four gesture categories: 1.
    Downloads: 0 This Week
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  • 7
    skillful robot

    skillful robot

    Adaptive mobile robot controlled by hand movement and sound commands

    Control system for skillful robot : Windows / language C# / libraries used in the project (Emgu CV, System.Speech, System.Threading, System.IO) Adaptive intelligent mobile robot and is controlled by the movement of the hand (via the camera) and by voice commands the control program use new technologies and offer new and cheap way to control remote without extra devices like 'kinect' In hardware part I have adopted simplicity on the idea and the goal was access to a flexible structure easily adjustable so I used meccano pieces.
    Downloads: 0 This Week
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  • 8
    TOYVision

    TOYVision

    Toolkit for the easy prototyping of hybrid games for Tabletop Devices

    ...Designers and developers of videogames, can use ToyVision to develop computer augmented hybrid games, based on manipulation of physical playing pieces and body gestures. ToyVision, supports Reactivision to comunicate with visual based Tabletop devices /http://nuigroup.com/go/lite), and Kinect sensor to track players movements ToyVision enables passive (carried out by the player) and active (carried out by the computer through the Arduino microcontroller) Any programming language can be used to develop games with toyvision, provided by implementing a TCP-IP socket. Moreover, Proccesing API and finished samples are already provided in this project. ...
    Downloads: 0 This Week
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  • 9
    KOR

    KOR

    multi-kinect system

    ...The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view. The merged skeletons are broadcasted in OSC. This project is based on Melon: https://sourceforge.net/projects/kinect-melon/ [!] > requires OpenNI & NITE 1.5
    Downloads: 0 This Week
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  • 10
    Melon

    Melon

    Kinect based controller.

    Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] >...
    Downloads: 0 This Week
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  • 11

    Pivaus

    Pivaus

    PIVAUS (Projection Interactive de Virtualité Augmenté de l'université de Sherbrooke) Responsable : Marie-Flavie Auclair-Fortier Description : Notre projet consiste à détecter une personne (à l'aide d'une caméra infrarouge, style Kinect), pour ensuite le séparer de son environnement. Cela nous permet ainsi d'intégrer la personne à diverses scènes virtuelles dans lesquelles la personne peut intéragir de plusieurs façons. Le tout est projeé à l'aide d'un projecteur "short-throw", et l'on peut corriger d'énormes déformations de projection afin de rendre le tout "normal". ...
    Downloads: 0 This Week
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  • 12
    KinectA

    KinectA

    Software for motion tracking (skeletons, objects, hands) via Kinect!

    KinectA is an application for motion tracking via Kinect Sensor – including hand, skeleton and object tracking. This software has been developed for the needs of media artists and designers. It provides a clearly arranged interface with multiple functionalities. The tracked information can be send via OSC to other hard- and software. KinectA is available for Mac and Windows.
    Downloads: 0 This Week
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  • 13
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 14
    kinect_lisa_unb

    kinect_lisa_unb

    Grupo para quem esta no pibic

    Grupo para quem esta no pibic
    Downloads: 0 This Week
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  • 15

    3DScanner

    Real-life objects to 3D models with a simple kinect

    This is a 3d scanner that uses the kinect as hardware scanner. A single perspective mesh can be generated currently. Written in C#, WPF, openTK en openni. We wish to merge meshes, perspectives and live video stream of multiple kinects. Join us now!!! Secondly a framework to do this kind of conversions
    Downloads: 0 This Week
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  • 16
    Antiphobia is a project that takes advantage of artificial intelligence, Microsoft Kinect and other techniques to create a robot.
    Downloads: 0 This Week
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  • 17

    KinectStreamer

    Streams data from 3D cameras over a network.

    This is an application that streams data from the Microsoft Kinect or cameras like it over a network. The program is Intended to be used in robotics applications where the controller cannot use such cameras directly due to hardware/software limitations--such as lacking usb ports or appropriate drivers--or in situations where the camera is not in close proximity to the device that needs to access it.
    Downloads: 0 This Week
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