Interesting, looks like it's very confused about what material or light it's using. There was a bug in Wine causing the material not to be updated (but in that case it turned everything red). I updated the patch with a workaround, perhaps it will help? https://codeberg.org/abrasive/IveGotSomeBalls-patch/raw/branch/main/I%27ve%20Got%20Some%20Balls/balls_patched.exe The game also doesn't initialise the fallof, theta and phi members of the D3DLIGHT structure, but they are explicitly not required for...
It's very strange. It seems that when scaled the game has two windows, one scaled that is used for the display and another unscaled that receives the mouse inputs. The result is that when you enlarge the window the mouse sends commands only when positioned inside the smaller window! For instance, in this enlarged setting 1200x900 the game can tell the creeper, but it doesn't recognize any other object in the right or lower part of the screen like the rock or the gecko. I have to understand why the...
You will start seeing the difference when you will add some program in the DxWnd list. From what I see it seems that you have not configured any program yet.
I can't replicate the problems. The main menu is not melting (what do you mean?) and CDA music now doesn't start at all! The CDA problem is strange because I remember it was working ...
Also I'm on Windows 11 if that helps
Whenever I click on options expert mode won't show up. I've searched on google everywhere and found nothing please help!
The game looks like this, even right when you run the .exe, and select "start game" in the menu: And when you go back to menu it's green. Sometimes the game works though, at least with 1080p resolution. Also sometimes after running the .exe, I get "No Direct3D, switching to software renderer", and the game runs but it's still black like with Direct3D.
The game looks like this, even right when you run the .exe, and select "start game" in the menu: And when you go back to menu it's green. Sometimes the game works though, at least with 1080p resolution.
The game looks like this, even right when you run the .exe, and select "start game" in the menu: [img]https://i.imgur.com/IykdKOQ.jpeg[/img] And when you go back to menu it's green. Sometimes the game works though, at least with 1080p resolution.
Probably the first time I am necroposting. The profile posted here works fine apart from two things: The in-game videos flash. The videos have wrong colors. Disabling Hook Smacker and Fix Bink/Smackw loop fixes it, but then the main menu is black.
I don't think it's worthwhile for this specific game but if there are similar codec issues elsewhere, it might be.
The log shows that the game is not using DirectShow to render the movies and uses AMMediaStream instead. \in DxWnd I tried to hook and wrap part of the methods, but currently there is no hook for IAMMediaStream. Maybe setting some hooks may give the possibility to replace some audio / video codec. It will take some work to make it, do you thing it could be worth doing?
What is the bug? I can't reproduce it both by restart or passing to level 2
The patched .exe doesn't work for me. In level 2, or also in level 1 after "restart level" I get the black textures bug both in Windows 11 and when using dxwnd.
Turns out WMP uses a different layer 2 decoder, https://learn.microsoft.com/en-us/windows/win32/medfound/mpeg-audio-decoder-mft , which is part of Media Foundation and is why it works. The Directshow one is built into quartz.dll and there don't appear to tweaks that can fix it.
Okay this looks to be another game hoping for Exclusive DirectDraw to hide the window bars. Assuming that there is nothing else to be fixed (or a fixable quartz.dll) can we move to this issue for once? For now, the first step would be to correctly identify when to hide the window and the menu bar? The menu bar example is in I have got some balls. Also from here: https://sourceforge.net/p/dxwnd/discussion/general/thread/3849c91411/?page=2&limit=25#d449 I advised that Default should also hide the window/menu...
Okay this looks to be another game hoping for Exclusive DirectDraw to hide the window bars. Assuming that there is nothing else to be fixed (or a fixable quartz.dll) can we move to this issue for once? For now, the first step would be to correctly identify when to hide the window and the menu bar? The menu bar example is in I have got some balls. Also from here: https://sourceforge.net/p/dxwnd/discussion/general/thread/3849c91411/?page=2&limit=25#d449 I advised that Default should also hide the window/menu...
Okay this looks to be another game hoping for Exclusive DirectDraw to hide the window bars. Assuming that there is nothing else to be fixed (or a fixable quartz.dll) can we move to this issue for once? For now, the first step would be to correctly identify when to hide the window and the menu bar? The menu bar example is in I have got some balls. Also from here: https://sourceforge.net/p/dxwnd/discussion/general/thread/3849c91411/?page=2&limit=25#d449 I advised that Default should also hide the window/menu...
Thanks gho, I wouldn't have guessed this setting in a million years. Regarding the audio, @crazyc I see the audio is MPEG-1/2 Audio Layer II. What codec should I use here? Update: Just used LAV Audio and it works fine. Let me know if there's something better or the Windows decoder can be tweaked
Thanks gho, I wouldn't have guessed this setting in a million years. Regarding the audio, @crazyc I see the audio is MPEG-1/2 Audio Layer II. What codec should I use here?
Testing shows that the directshow layer 2 decoder fails on joint-stereo files at less than 160kbps and the movie audio is joint-stereo with 112kbps. No idea how to fix this except the install a different layer 2 decoder.
Testing show that the directshow layer 2 decoder fails on joint-stereo files at less than 160kbps and the movie audio is joint-stereo with 112kbps. No idea how to fix this except the install a different layer 2 decoder.
The video is 192 pixels wide so that makes sense. I figured the distorted audio was due to playback speed being too slow but it looks correct so clearly that's wrong. Edit: The video plays correctly with WMP which means it can play it but if I load it into graphedt then the audio is corrupt so the problem in in directshow.
A very peculiar behavior indeed. I'm downloading ....
The video is 192 pixels wide so that makes sense. I figured the distorted audio was due to playback speed being too slow but it looks correct so clearly that's wrong.
The video is 192 pixel wide so that makes sense. I figured the distorted audio was due to playback speed being too slow but it looks correct so clearly that's wrong.
Good guess, the movie is rendered as a texture and the "Direct3D > textures not power of 2 fix" flag fixes the video images, but unfortunately the sound remains alien-like.
Good guess, the movie is rendered as a texture and the "Direct3D > textures not power of 2 fix" flag fixes the video images, but unfortunately the sound remains alien-like.
@crazyc : Is this in attach the sequence of frames that you saw and it doesn't appear on the video? The sequence seems to suggest that the movie should be rendered inside the screen of the curious handheld device that appear every 4 screenshots. I was wondering if the missing video frames were supposed to be synchronized by vsync and the failure of the rendering could be the cause of the alien sound.
Update: I don't like this line in the log, but maybe it's just a red herring dxwnd.HookInit: UnhookWindowsHookEx WH_GETMESSAGE failed: hhook=0x340c87 error=1404
You can find this game on Myabandonware. I tried the Czech version (Ztracený ostrov), but I believe it's the same. The game runs in fullscreen in 640x480 16bit and I would really like to get the game in a window, at least 800x600. However, scaling is not working. The intro is not scaled, but it is still at least in 640x480 resolution, however the menu is in some even smaller resolution and the game itself too. I tried different settings, but the game area is smaller even in a 640x480 window. The...
You can find this game on Myabandonware. I tried the Czech version (Ztracený ostrov), but I believe it's the same. The game runs in fullscreen in 640x480 16bit and I would really like to get the game in a window, at least 800x600. However, scaling is not working. The intro is not scaled, but it is still at least in 640x480 resolution, however the menu is in some even smaller resolution and the game itself too. I tried different settings, but the game area is smaller even in a 640x480 window. The...
You can find this game on Myabandonware. I tried the Czech version (Ztracený ostrov), but I believe it's the same. The game runs in fullscreen in 640x480 16bit and I would really like to get the game in a window, at least 800x600. However, scaling is not working. The intro is not scaled, but it is still at least in 640x480 resolution, however the menu is in some even smaller resolution and the game itself too. I tried different settings, but the game area is smaller even in a 640x480 window. The...
I used dgVoodoo2 and DSOAL in hopes that they will fix some thing but no...
with primary buffer it works, first positive result here. I don't think primary buffer is supposed to modify behaviour of colorkeys. Regardless you get sometimes use with primary buffer, I never got it running
I tried forcing the color key via ddraw:FilterColorKey, but it had no effect. Also, I don't know what the values should be here.
One thing I’ve noticed while exploring different gaming platforms is how important design and speed are. I recently found https://glorion-ca.com/ and was pleasantly surprised by how easy it is to navigate. Everything feels responsive and well-organized. From my experience, platforms that combine performance with a good game selection tend to stand out from the rest.
good!
I usually compare a few platforms before sticking with one, especially when it comes to slots and other games. Recently, I checked out https://casoola-casino.ca/ and liked how well everything is organized. The games are easy to access, and the interface feels modern. From my experience, when a platform offers both variety and a smooth user experience, it’s much more enjoyable to use regularly.
nice!
Dumping surface updates show the movie frames so it's putting the movie onto a ddraw surface so it is playing then the log shows d3d drawprimitive calls around the directshow video playback. It's probably drawing the video as a d3d texture. Edit: It copies the video frame from a normal surface that IStreamSample::Update fills to a texture surface. Then it draws a d3d scene. I don't know why the movie is blank though, the texture surface does contain the video frame. IDirectDrawSurface::Lock: lpdds=0x108d9868...
Dumping surface updates show the movie frames so it's putting the movie onto a ddraw surface so it is playing then the log shows d3d drawprimitive calls around the directshow video playback. It's probably drawing the video as a d3d texture. Edit: It copies the video frame from a normal surface that IStreamSample::Update fills and manually copies to a texture surface. Then it draws a d3d scene. I don't know why the movie is blank though, the texture surface does contain the video frame. IDirectDrawSurface::Lock:...
Dumping surface updates show the movie frames so it's putting the movie onto a ddraw surface so it is playing then the log shows d3d drawprimitive calls around the directshow video playback. It's probably drawing the video as a d3d texture.
Dumping surface updates show the movie frames so it's putting the movie onto a ddraw surface then the log shows d3d drawprimitive calls around the directshow video playback. It's probably drawing the video as a d3d texture.
The game is playable (hem ..) also in native mode on Win11, but its behavior is identical to the windowized behavior with DxWnd. In particular: "quick start" shows no video the audio is distorted Did you get something better than this? In the affirmative case, how?
The General setting changes the CDaudio volume, but it also changes all other volume. Same thing in NASCAR Revolution. It is supposed to decrease all sounds, which is correct but gets shown up as CDaudio volume in CD monitor
Quite some time passed that I started a thread, and this is probably one you have tested earlier. The game has 3 EXEs: start.exe, st 3dfx.exe and st dx3d.exe, all for Soft Rendering, Glide, and D3D. To prevent complexities, I am going to start with start.exe and st dx3d.exe The CDaudio controller inside the game does nothing. Even if you turn off the music through the volume, it doesn't turn off. The behaviour is consistent with Emulate CD mixer ON and OFF. The General setting changes the CDaudio...
Regression: NASCAR Revolution on latest release has a melting main menu. rc8 didn't have it! Another, not a regression but volume level is off by 1%
Regression: NASCAR Revolution on latest release has a melting main menu. rc8 didn't have it!
I thought it was automatic, at the very bottom of the .dxw file? I didn't notice it, thanks!
@gho I confirm that Comix Zone works amazingly, the sound is a little delayed, but not too much, it's a miracle that it finally works after all these years. It happened to me that after losing a battle, the opening video didn't start and the same image remained, finally after Esc it was restored, but that could be some bug in my profile. I can also confirm that sound:AsyncWaveOutClose does not work here, only sound:AsyncWaveOutOpen.
@gho I confirm that Comix Zone works amazingly, the sound is a little delayed, but not too much, it's a miracle that it finally works after all these years. It happened to me that after losing a battle, the opening video didn't start and the same image remained, finally after Esc it was restored, but that could be some bug in my profile.
The planets and stars are there which means the background is drawn but it looks like the black is used a transparent color key.
I thought it was automatic, at the very bottom of the .dxw file? [stamp] version=v2.05.06 time=Tue Apr 28 07:00:21 2026
Bug: using Set DPI Awareness causes the NASCAR Heat.exe frontend to scale the graphics to top left. Also can you make Set DPI Awareness as default ON
Feature request, when you export a profile, would you be able to add the version number on which it was tested and exported. Will help to test regressions. For instance, Condition Zero doesn't work at all now! Forget the fullscreen issues, it launches and crashes after a while
1) All 3 flip emulation options give the same result 2) All 4 Clipper options give the same result 3) With locked surface I just get a gray screen 4) with primary buffer it works, first positive result here.
1) All 3 flip emulation options give the same result 2) All 4 Clipper options give the same result 3) With locked surface I just get a gray screen 4) with primary buffer it works, first positive result here.
Apologies for doing a bit of necromancy on this thread, I'm running into a similar, but more aggressive issue. Whenever one of the blue menus in-game appears, the whole program locks up. I can load in the "classic" version of the game, and start placing ships, but hitting escape to open the menu locks up the game; opening the arcade mode (which is what I intend to play, mainly), starts with one of those menus open and instantly locks up. The audio keeps running, but the game itself is unresponsive,...
Apologies for doing a bit of necromancy on this thread, I'm running into a similar, but more aggressive issue. Whenever one of the blue menus in-game appears, the whole program locks up. I can load in the "classic" version of the game, and start placing ships, but hitting escape to open the menu locks up the game; opening the arcade mode (which is what I intend to play, mainly), starts with one of those menus open and instantly locks up. The audio keeps running, but the game itself is unresponsive,...
It's possible: the new .rc11 includes the crazyc fix that brings all the waveout processing to a separate thread, instead of the old implementation that moved only the open and close operation on a separate thread (by, the way, not even the same one). It wouldn't be strange if this follows the rule "simpler is better". Hopefully, if there will be no negative side effects, from next release the AsyncWaveOutClose will disappear as being harmful. Edit: testes and, OMG, I've never seen this one run so...
It's possible: the new .rc11 includes the crazyc fix that brings all the waveout processing to a separate thread, instead of the old implementation that moved only the open and close operation on a separate thread (by, the way, not even the same one). It wouldn't be strange if this follows the rule "simpler is better". Hopefully, if there will be no negative side effects, from next release the AsyncWaveOutClose will disappear as being harmful.
Yes, second consecutive game. This game has 2 major problems: The video in "quick start" isn't visible in the mobile. There is only the audio playing. The audio is quite distorted, as if it is coming from a different planet. I am using the CD release from old games ru, the key is to have mpg videos in the "Videos" folder of the game.
Intersting, I can't find any instance of a 16 bit version anywhere online. I would like to try it but later. For now lets continue with the 32 bit version
Asghan is a 32bit game. Yes, but only in version higher than 1.0. I have 32bit files, even several versions. It worked for me last time, but it was a long way.
Asghan is a 32bit game. If you want, here are the EXEs for trying
Uhmm ... have you tried to fiddle with the three flip options? Honestly, not being able to replicate the problem I can only throw some guess .... Edit: another possible reason for a failure in replacing the back image (that is what the flip does, I agree with crazyc) could be a clipping problem, you may try the different clipper options in the DirectX(2) tab. Other reasons for failure could be a surface locking error, but this event should leave some traces in the logs, so it doesn't seem it could...
It could be fed to WineVDM. If you have a way to share it, we may try ...
https://we.tl/t-DD7amz7TRr8hyhup available 3 days ...
Well, there were more versions of Asghan, I think my original CD has version 1.0 and the exe's was 16bit.
Well, there were more versions of Asghan, I think my original CD has version 1.0 and the exe was 16bit.
Ironically I didn't need an update or a NO CD. I just copied to C:\ASGHAN and it worked. Also using DAEMON Tools Lite if it matters
This is a nightmare. You need the right update, the right NoCD patch, because the game also has Laser Lock protection and doesn't work with the original CD in Win7.
Quite some time passed that I started a thread, and this is probably one you have tested earlier. The game has 3 EXEs: start.exe, st 3dfx.exe and st dx3d.exe, all for Soft Rendering, Glide, and D3D. To prevent complexities, I am going to start with start.exe and st dx3d.exe The CDaudio controller inside the game does nothing. Even if you turn off the music through the volume, it doesn't turn off. The behaviour is consistent with Emulate CD mixer ON and OFF. The General setting changes the CDaudio...
I don't want to jump to conclusions as I had very little time to test this morning, but it seems that some of the AsyncWave... flags fixed Comix Zone (Music + Sound = Game Freezes). I'll do more testing tonight.
Thanks, these are very helpful tips! When I try with your settings, the smacker videos (the "second" video type I described in my original post) are not displaying. A quick way to test is to click "replay intro" at the main menu. I had to disable "do not notify on task switch" to get this working. With that disabled, playing in a small window was fine, but scaled up to desktop size started to exhibit the bad lag ("bad hotel wifi" from my op, but maybe it's bad Italian internet, LOL) ... I solved...
Thanks, these are very helpful tips! When I try with your settings, the smacker videos (the "second" video type I described in my original post) are not displaying. A quick way to test is to click "replay intro" at the main menu. I had to disable "Do not notify on task switch" to get this working. With that disabled, playing in a small window was fine, but scaled up to desktop size started to exhibit the bad lag ("bad hotel wifi" from my op, but maybe it's bad Italian internet, LOL) ... I solved...
Hello Gho, Is there any way that I could have another link for that bundle you mentioned in step one? I was going to go through all of the steps again to see if maybe my problem stems from something I did while going through the steps. Unfortunately though I wiped related files in order to start over. That link seems to say the file is expired though when I try to open it. Sorry for the hassle and thank you for the continued communication.
Hello Gho, Is there any way that I could have another link for that bundle you mentioned in step one? I was going to go through all of the steps again to see if maybe my problem stems from something I did while going through the steps. That link seems to say the file is expired though when I try to open it. Sorry for the hassle and thank you for the continued communication.
It looks to me like the back image for that mode is missing so it never erases the background.
Uhmm ... have you tried to fiddle with the three flip options? Honestly, not being able to replicate the problem I can only throw some guess ....
Who cares? Now that I got retired, secrecy is no longer a problem. In the past I may have had some incompatibility with my job and annoyance with my career. But I'm free now!
Damn look at this @ghotik, Gemini must have had access to some TOP secret information :-) Birth: 1958 Engineering Student: 1974 Career: S***x *S / L*****d* (G***a) Identity: Gh****d* ** (Gho)
Damn look at this @ghotik, Gemini must have had access to some TOP secret information :-) Birth: 1958 Engineering Student: 1974 Career: S***x *S / L*****d* (G***a) Identity: Gh****d* O* (Gho)
The first two is definitely from the threads here
Damn look at this @ghotik, Gemini must have had access to some TOP secret information :-) Birth: 1958 Engineering Student: 1974 Career: S***x *S / L*****d* (G***a) Identity: G**n*r* ** (Gho)
Damn look at this @ghotik, Gemini must have had access to some TOP secret information :-) Birth: 1958 Engineering Student: 1974 Career: S***x *S / L****d* (G***a) Identity: G**n*r* ** (Gho)
I don't know if this game in full screen mode would show titlebar and border, but if the "Color emulation" behaves differently, here there could be a bug to fix. Theoretically its supposed to show, so lets's focus here. Practically it shouldn't be visible... so the presence of a window border and titlebar should depend on what you see in the legacy condition. Fullscreen (Win8+) has border and menu bar. Default in DxWnd shows it. I understand that Thin and Thick border is supposed to do nothing in...
The supposed behavior of color emulation is to show a screen identical to the screen that you would see with a computer able to show the requested resolution and color depth (like an old WinXP computer), so the presence of a window border and titlebar should depend on what you see in the legacy condition. I don't know if this game in full screen mode would show titlebar and border, but if the "Color emulation" behaves differently, here there could be a bug to fix.
I tested quickly the game with patch v1.5 and I got some hints. The game seems not developed to take advantage of very high resolutions, for instances the movies have resolution of 640x480 and they are centered on a wider window area. By default, the game seems to use the maximum screen resolution and this may be not so good, specially when running the game in a window. I would suggest to set the initial and maximum screen resolution to some lower value like 640x480 or 800x600, then set the window...
I tested quickly the game with patch v1.5 and I got some hints. The game seems not developed to take advantage of very high resolutions, for instances the movies have resolution of 640x480 and they are centered on a wider window area. By default, the game seems to use the maximum screen resolution and this may be not so good, specially when running the game in a window. I would suggest to set the initial and maximum screen resolution to some lower value like 640x480 or 800x600, then set the window...
Today the Internet on Italy is in a pitful state, I am struggling to try having the necessary data available to make some tests. Anyway, in the meanwhile there are two issues that you could check: 1) the movies could be affected by some trouble in the DirectShow hooking. In the "Libs" tab there are several flags to control the DirectShow, but sometimes disabling them all (Hook DirectShow and Scale DirectShow) is the best choice. 2) I never tried the Project Magma, but if it is based on OpenGL you...
The new dxwnd release with a new flag "GDI > Set nonantialiased font quality" is now available as .rc11 in the release candidates thread.
The new dxwnd release is now available as .rc11 in the release candidates thread
.rc11 revised async winmm audio output. Likely the AsyncWaveOutClose tweak is now obsolete. added "GDI > Set nonantialiased font quality" flag