Activity for DxWnd

  • huh huh modified a comment on discussion General Discussion

    @BEEN_Nath_58 dispdib.dll. It says unsupported 16-bit application. I tested the iso, "CD-ROM Version". The key is to set "Mode - High Detail". Here are my files.

  • huh huh modified a comment on discussion General Discussion

    @BEEN_Nath_58 dispdib.dll. It says unsupported 16-bit application. I tested the iso, "CD-ROM Version". The key is to set "Mode - High Detail".

  • huh huh posted a comment on discussion General Discussion

    @crazyc Well I believe I installed a 32bit application in my VirtualXP. Then I ported the game to Win7. Actually it works even without DxWnd if I turn on Mode - High Detail. No need for otvdm, I just found out now. But the palette is wrong.

  • huh huh posted a comment on discussion General Discussion

    @BEEN_Nath_58 dispdib.dll. It says unsupported 16-bit application.

  • crazyc crazyc modified a comment on discussion General Discussion

    As i said above it's waiting for vblank not setting the palette. Dxwnd does support this but it's checking for the wrong instruction sequence: // this pattern: // start: IN AL,DX ; I/O command // TEST AL,08 // JNZ SHORT start or JZ SHORT start // is often used to sample the video card status and wait for a vSync status. // since the JNZ block is followed by a JZ block removing the IN instruction is not // enough to avoid an endless loop. You have to clear all 3 instructions. but this uses AND AL,8...

  • crazyc crazyc modified a comment on discussion General Discussion

    As i said above it's waiting for vblank not setting the palette. Dxwnd does support this but it's checking for the wrong instruction sequence: // this pattern: // start: IN AL,DX ; I/O command // TEST AL,08 // JNZ SHORT start or JZ SHORT start // is often used to sample the video card status and wait for a vSync status. // since the JNZ block is followed by a JZ block removing the IN instruction is not // enough to avoid an endless loop. You have to clear all 3 instructions. but this uses AND AL,8...

  • crazyc crazyc posted a comment on discussion General Discussion

    As i said above it's waiting for vblank not setting the palette. Dxwnd does support this but it's checking for the wrong instruction sequence: // this pattern: // start: IN AL,DX ; I/O command // TEST AL,08 // JNZ SHORT start or JZ SHORT start // is often used to sample the video card status and wait for a vSync status. // since the JNZ block is followed by a JZ block removing the IN instruction is not // enough to avoid an endless loop. You have to clear all 3 instructions. but this uses AND AL,8...

  • BEEN_Nath_58 BEEN_Nath_58 posted a comment on discussion General Discussion

    There is "Original game under emulator', CD ROM and "Fixed and enhanced version". What version did you test?

  • BEEN_Nath_58 BEEN_Nath_58 posted a comment on discussion General Discussion

    I saw the 0xc0000096 that should come from the vga port tries. So is it trying to fill the framebuffer directly through dispdib or the more common, palette handling that DxWnd handles (till now).

  • crazyc crazyc modified a comment on discussion General Discussion

    There is a win16 and win32 version on the cdrom. The win16 version tries to start but has issues with window focus. The win32 one directly accesses vga ports. If run (on my computer) without dxwnd it dies with a directdraw error.

  • crazyc crazyc posted a comment on discussion General Discussion

    There is a win16 and win32 version on the cdrom. The win16 version tries to start but has issues with window focus. The win32 one directly accesses vga ports.

  • BEEN_Nath_58 BEEN_Nath_58 posted a comment on discussion General Discussion

    disbdib or dispdib? It is not really 16-bit, but something that lets direct VGA access, so it shouldn't work on 32bit Win7 either

  • huh huh modified a comment on discussion General Discussion

    I tried running the game here on Windows 7, but it uses the 16-bit disbdib.dll library, so it won't start. I tried running it through otvdm + DxWnd, but when I press GO F2, the game crashes. When I select Mode - High Detail and then press GO F2, the game starts, but the color palette is completely off and the window blinking.

  • huh huh modified a comment on discussion General Discussion

    I tried running the game here on Windows 7, but it uses the 16-bit disbdib.dll library, so it won't start. I tried running it through otvnd + DxWnd, but when I press GO F2, the game crashes. When I select Mode - High Detail and then press GO F2, the game starts, but the color palette is completely off and the window blinking.

  • huh huh posted a comment on discussion General Discussion

    I tried running the game here on Windows 7, but it uses the 16-bit disbdib.dll library, so it won't start. I tried running it through otvnd + DxWnd, but when I press GO F2, the game crashes. When I select Mode - High Detail and then press GO F2, the game starts, but the color palette is completely off and the window blinking.

  • crazyc crazyc modified a comment on discussion General Discussion

    No, bad program (it's waiting for vblank). Edit: I haven't seen it documented anywhere but if you open about, move it so the edge is off the right-bottom corner of the screen, hold ctrl-shift while pressing ok, then hold ctrl-shift again while right clicking on the main window, a level select menu appears.

  • crazyc crazyc posted a comment on discussion General Discussion

    No, bad program (it's waiting for vblank).

  • huh huh posted a comment on discussion General Discussion

    I can't test it in Win11 right now, but I tried it in Win10 and the game works there without DxWnd. It also works with my profile with DxWnd, but I had slight issues with mouse position. This was resolved by placing the game window at coordinates 0x0.

  • ralonsoj ralonsoj posted a comment on discussion General Discussion

    Yeah, it’ll probably be a while before we can really see Unreal running like it did on PCX2 🙂 Step by step. I definitely share the nostalgia for it, though it’s true it’s also one of those games you can still play today without much trouble.

  • gho gho posted a comment on discussion General Discussion

    Here is a game that despite the apparent simplicity hides very complex problems. There are mainly two game sources: the original Win32 CD version and a fully patched enhanced edition. The original CD doesn't work on recent Windows systems, despite all attempts that I made with DxWnd. The enhanced edition is a collection of many hacks and includes (I believe) a just-in-time patcher that fixes the game engine on the fly when you run the game through its frontend. This edition has one problem: it runs...

  • gho gho posted a comment on discussion General Discussion

    Actually (and strangely) not. On Win11 it doesn't start. Running it with DxWnd in non-windowed mode it shows strange behaviors, like creating a tiny window or in any case replicating the strange effect of the mouse hovering with non-transparent borders. I believe that this game hides much more than it seems, and I'm not sure it's worth opening the pot. But this reminds me a less mysterious game about a small fish that keep growing while eating smaller fishes until it becomes as big as a whale! I...

  • huh huh posted a comment on discussion General Discussion

    Hmm strange, but it works without DxWnd, right?

  • gho gho modified a comment on discussion General Discussion

    Hi so this is my first time using DxWnd. I am trying to using it to change resolution of a game called Total Extreme Wrestling 2020. I got it hooked and everything, but when I right click to run, I get a error telling: Injection thread blocked eip=6e956f7 addr=427bfc What does this mean and what can I do to fix it? It looks like you’re running into a common DxWnd injection issue. The “thread blocked” error usually means the program is preventing DxWnd from hooking into the game properly. This can...

  • gho gho posted a comment on discussion General Discussion

    Curiously, the game here is not playable, there is some problem about the game window. I can't capture screens of what happens, so I'll try to explain: When I start the game a bigger window shows, then immediately it resizes itself to a smaller size with a correct picture (like your screenshots) but when I hover the mouse above the window the cursor fills its borders with a different image (probably the image from the big window) and mouse clicks are not detected in the game. Apart from this problem,...

  • huh huh modified a comment on discussion General Discussion

    You can find this game on Myabandonware, but I attached it for your convenience. You are a small amoeba in a petri dish and you eat other small creatures and grow. The bigger you get, the bigger creatures you can eat, but never try to eat a creature bigger than yourself! It's fun to watch you grow, because then you can afford to eat creatures that could have eaten you before. The game is quite addictive. I wanted to make the non-expandable game window bigger, because the petri dish is small and 800x600...

  • huh huh modified a comment on discussion General Discussion

    You can find this game on Myabandonware, but I attached it for your convenience. You are a small amoeba in a petri dish and you eat other small creatures and grow. The bigger you get, the bigger creatures you can eat, but never try to eat a creature bigger than yourself! It's fun to watch you grow, because then you can afford to eat creatures that could have eaten you before. The game is quite addictive. I wanted to make the non-expandable game window bigger, because the petri dish is small and 800x600...

  • huh huh modified a comment on discussion General Discussion

    You can find this game on Myabandonware, but I attached it for your convenience. You are a small amoeba in a petri dish and you eat other small creatures and grow. The bigger you get, the bigger creatures you can eat, but never try to eat a creature bigger than yourself! It's fun to watch you grow, because then you can afford to eat creatures that could have eaten you before. The game is quite addictive. I wanted to make the non-expandable game window bigger, because the petri dish is small and 800x600...

  • huh huh posted a comment on discussion General Discussion

    You can find this game on Myabandonware, but I attached it for your convenience. You are a small amoeba in a petri dish and you eat other small creatures and grow. The bigger you get, the bigger creatures you can eat, but never try to eat a creature bigger than yourself! It's fun to watch you grow, because then you can afford to eat creatures that could have eaten you before. The game is quite addictive. I wanted to make the non-expandable game window bigger, because the petri dish is small and 800x600...

  • huh huh posted a comment on discussion General Discussion

    What about Unreal (1998), where would you rank it? Is it also higher level on your list? I ask for personal reasons, I played it on PowerVR PCX2 and I would like to see it the same as back then :-)

  • ralonsoj ralonsoj posted a comment on discussion General Discussion

    Hey, thanks for testing it! 🙂 Yeah, it’s still very early for that title. Over the past months I’ve been mostly focused on PureVex and PureVexDemo, since they use a slightly different rendering path and were my main motivation (that game was actually the starting point of all this 😄). Now that Moon Racer and Re-Volt (more “simple” titles) are working better, it’s opening up the SGL high-level API quite a bit, and there’s still a lot to implement and tweak there. Right now I’m focusing on that area,...

  • BEEN_Nath_58 BEEN_Nath_58 posted a comment on discussion General Discussion

    Thanks ralonsoj I had checked out your wrapper with Mech2 PowerVR edition. I got it running without the ddraw.dll, but all I got was a pink screen. It is a PCX1 title, to my knowledge, so I think it could be early up in your testing cycle. Let me know if you want to have it running, with DxWnd...

  • ralonsoj ralonsoj posted a comment on discussion General Discussion

    Hi! As I mentioned in my own repo (which I’ve temporarily closed for now 🙂), I’m going to review my current implementation and try to decouple ddraw from sgl as much as possible, to see whether it can work properly with DxWnd. If that turns out to be feasible, it would actually be even better on my side, since I could rely on your excellent work and focus mainly on the SGL wrapper. I’m not sure how long it will take, but I’ll keep you posted as soon as I have any updates.

  • Alex Payne Alex Payne modified a comment on discussion General Discussion

    Hi so this is my first time using DxWnd. I am trying to using it to change resolution of a game called Total Extreme Wrestling 2020. I got it hooked and everything, but when I right الاسطورة click to run, I get a error saided: Injection thread blocked eip=6e956f7 addr=427bfc What does this mean and what can I do to fix it? It looks like you’re running into a common DxWnd injection issue. The “thread blocked” error usually means the program is preventing DxWnd from hooking into the game properly....

  • Alex Payne Alex Payne posted a comment on discussion General Discussion

    Hi so this is my first time using DxWnd. I am trying to using it to change resolution of a game called Total Extreme Wrestling 2020. I got it hooked and everything, but when I right الاسطورة click to run, I get a error saided: Injection thread blocked eip=6e956f7 addr=427bfc What does this mean and what can I do to fix it? It looks like you’re running into a common DxWnd injection issue. The “thread blocked” error usually means the program is preventing DxWnd from hooking into the game properly....

  • gho gho posted a comment on discussion General Discussion

    Oh, yes, so obviously no timestamp will ever be visible as long as I use the virtual-registry with the "Override registry" flag! Well, it's not too bad because the savegame files is created and accessed anyway, you only have to know what slot to select.

  • gho gho posted a comment on discussion General Discussion

    About DxWnd and PowerVR-SGL-Wrapper integration, I fear it won't be possible to consider the possibility to bypass its dedicated ddraw.dll implementation because the author declared that this dll must be in communication with the sgl.dll to synchronize the screen access. Maybe the Purevex game is a lucky case in which the dedicated ddraw.dll is not necessary, but this won't held in general. An alternative approach the I will try to suggest to the @ralonsoj author is to ensure that his ddraw.dll could...

  • gho gho posted a comment on discussion General Discussion

    I created a dedicated thread here: https://sourceforge.net/p/dxwnd/discussion/general/thread/0829c19217/#5bfd Let's continue there ...

  • gho gho posted a comment on discussion General Discussion

    Dedicated thread ...

  • huh huh modified a comment on discussion General Discussion

    When the slot is selected a short description with location and timestamp appears on the slot, but when you load a saved game all slot descriptions are empty..... This is very strange, because here it works, look. Update: The timestamp is in the registry.

  • huh huh modified a comment on discussion General Discussion

    When the slot is selected a short description with location and timestamp appears on the slot, but when you load a saved game all slot descriptions are empty..... This is very strange, because here it works, look.

  • huh huh posted a comment on discussion General Discussion

    This is very strange, because here it works, look.

  • gho gho modified a comment on discussion General Discussion

    El Capitan Trueno still hides some surprise. I got the two game exiting with no hang, but the configuration was not replicate. I saved all the game folder and configuration, deleted everything and restored from the backup and the hang was still there. A way to make the game more responsive is to unhook DirectInput: this way the game reacts well, but the mouse control is lost and you can't play the game, but it is a track for some research maybe. Also, despite not proven yet, I noted that the hang...

  • gho gho posted a comment on discussion General Discussion

    El Capitan Trueno still hides some surprise. I got the two game exiting with no hang, but the configuration was not replicate. I saved all the game folder and configuration, deleted everything and restored from the backup and the hang was still there. A way to make the game more responsive is to unhook DirectInput: this way the game reacts well, but the mouse control is lost and you can't play the game, but it is a track for some research maybe. Apart from this mysterious problem, I noted another...

  • gho gho posted a comment on discussion General Discussion

    I somehow fixed and uploaded my full rips. here: https://we.tl/t-RZPT71gEmgL4K2ht Later I will try to discuss some details and minor flaws ....

  • gho gho posted a comment on discussion General Discussion

    Good news, I found that for some unknown reason the delay on the game termination (Salir) was related to some mess in the DirectInput handling. I cleaned my configuration turning off some unnecessary flags and now the game is very responsive. In attach my last (and definitive?) configuration. Instead, I still have troubles with the second episode, but probably I messed some configuration here again.

  • gho gho modified a comment on discussion General Discussion

    Done. I fixed the RegQueryInfoKeyA wrapper that now no longer crashes the game when using the fake-registry entries. Now "El Capitán Trueno en la Montaña de los Suspiros" works perfectly except for the annoying locked desktop on the "Salir" (exit) command. Instead I messed something with "El Capitán Trueno: La Espada del Toledano", but surely is some mistake I did. The fixed dxwnd.dll is in the .rc thread as .rc7 In attach my relocatable profile with fake-registry and fake-CD H:

  • huh huh modified a comment on discussion General Discussion

    OK, you can try something else. I get this when I rename ddraw.dll and set fullscreen=0 in sgl.ini.

  • huh huh posted a comment on discussion General Discussion

    OK, you can try something else. I get this when I rename ddraw.dll and set fullscreen=0 in sgl.ini.

  • gho gho posted a comment on discussion General Discussion

    Done. I fixed the RegQueryInfoKeyA wrapper that now no longer crashes the game when using the fake-registry entries. Now "El Capitán Trueno en la Montaña de los Suspiros" works perfectly except for the annoying locked desktop on the "Salir" (exit) command. Instead I messed something with "El Capitán Trueno: La Espada del Toledano", but surely is some mistake I did. The fixed dxwnd.dll is in the .rc thread as .rc7

  • gho gho posted a comment on discussion General Discussion

    .rc7 fixed RegQueryKeyInfoA wrapper to return the correct value for lpcbMaxValueLen when using the fake registry. Fixes the fake registry usage for the two "El Capitan Trueno" adventure games.

  • gho gho posted a comment on discussion General Discussion

    I tried your PUREVEX02.dxw profile, but here in Win11 I get the following error message in a pop-up dialog and the game becomes completely deaf to keyboard inputs. ERROR: failed at KLinitInput I tried hooking DirectInput and setting both keyboard and mouse shared cooperative levels. This way the error message disappeared, but the game was still deaf.

  • gho gho posted a comment on discussion General Discussion

    I'll be out of home until afternoon, but I already patched the RegQueryInfoKeyA to return a big enough size value and it works. The code is to be finished (a constant value is not good enough for all cases, I need to calculate the value) but the game now works perfectly with fake-CD and fake-Registry (so it is perfectly portable) except for the annoying problem of the locked desktop for about one minute when you select "Salir". Once fixed that problem these two games will be all right.

  • huh huh posted a comment on discussion General Discussion

    Anyway, while I try to fill the gap and fix the registry wrappers, every test costs me one minute of idle wait... I can't try it on Win11 today, but none of this helps? https://sourceforge.net/p/dxwnd/discussion/general/thread/9784e4f835/#8e9f/b060/ca76 https://sourceforge.net/p/dxwnd/discussion/general/thread/9784e4f835/#8e9f/b060/ca76/3d48

  • gho gho posted a comment on discussion General Discussion

    It seems that I really got into troubles with these two games. The problem about virtual registry is complex. From the logs, I believe that the game uses RegQueryInfoKeyA to get information about the sub-keys like the number of keys and the maximum key value length. Once assessed these values, the game loops into the registry sub-keys with RegEnumValueA using a reasonable buffer size. Instead, the implementation of my fake RegQueryInfoKeyA is not accurate and outputs wrong numbers (like 0 sub-keys...

  • gho gho modified a comment on discussion General Discussion

    In the meanwhile I moved my focus on the first episode "El Capitán Trueno en la Montaña de los Suspiros" that, as I supposed, shared with the second episodes all the troubles. I start to realize that this incredible situation is the sum of many different problems. I will try to list those that I met so far: 1) the CD installer "Instalar.exe" doesn't let you chose the target folder (at least, here on my Win11) and copies the files to C:\Program Files (x86)\Zeta Multimedia\Capitán Trueno (or "Trueno...

  • gho gho modified a comment on discussion General Discussion

    In the meanwhile I moved my focus on the first episode "El Capitán Trueno en la Montaña de los Suspiros" that, as I supposed, shared with the second episodes all the troubles. I start to realize that this incredible situation is the sum of many different problems. I will try to list those that I met so far: 1) the CD installer "Instalar.exe" doesn't let you chose the target folder (at least, here on my Win11) and copies the files to C:\Program Files (x86)\Zeta Multimedia\Capitán Trueno (or "Trueno...

  • huh huh modified a comment on discussion General Discussion

    Regarding Trueno 2, in WinXP it was in c:\Archivos de Programa\Zeta Games\Capitán Trueno 2\ but the installer couldn't create it and ended with an error. I had to create the folders manually and then the installation went fine. @crazyc probably means the file header default.gb3.

  • huh huh modified a comment on discussion General Discussion

    Regarding Trueno 2, in WinXP it was in c:\Archivos de Programa\Zeta Games\Capitán Trueno 2\ but the installer couldn't create it and ended with an error. I had to create the folders manually and then the installation went fine. @crazyc probably means the file header default.gb3.

  • huh huh posted a comment on discussion General Discussion

    Regarding Trueno 2, in WinXP it was in c:\Archivos de Programa\Zeta Games\Capitán Trueno 2\ but the installer couldn't create it and ended with an error. I had to create the folders manually and then the installation went fine.

  • gho gho posted a comment on discussion General Discussion

    In the meanwhile I moved my focus on the first episode "El Capitán Trueno en la Montaña de los Suspiros" that, as I supposed, shared with the second episodes all the troubles. I start to realize that this incredible situation is the sum of many different problems. I will try to list those that I met so far: 1) the CD installer "Instalar.exe" doesn't let you chose the target folder (at least, here on my Win11) and copies the files to C:\Program Files (x86)\Zeta Multimedia\Capitán Trueno (or "Trueno...

  • huh huh modified a comment on discussion General Discussion

    This is the same file in my archive posted above. https://sourceforge.net/p/dxwnd/discussion/general/thread/9784e4f835/#8386 Center on exit seems to help I used the approach "Do not notify on task switch" + "Hook dinput" + "Unacquire input devices on focus lost"

  • huh huh posted a comment on discussion General Discussion

    This is the same file in my archive posted above. https://sourceforge.net/p/dxwnd/discussion/general/thread/9784e4f835/#8386

  • crazyc crazyc modified a comment on discussion General Discussion

    I found the real default.gb3 in the cd image. Game starts properly with this. Annoyingly it's aggressive mouse capture tends to crash explorer. Center on exit seems to help by fooling the game into thinking the mouse is still in the window.

  • crazyc crazyc posted a comment on discussion General Discussion

    I found the real default.gb3 in the cd image. Game starts properly with this. Annoyingly it's aggressive mouse capture tends to crash explorer.

  • huh huh modified a comment on discussion General Discussion

    Happy Easter. I am attaching a savefile from the beginning of the game. There are some graphical problems with DxWnd, you can see it in the picture, it won't happen without DxWnd. Update: I take it back, it happens even without DxWnd, I just didn't notice it. Here is my registry log. Update2: OK, the Support offscreen 3D flag was causing the artifacts.

  • huh huh modified a comment on discussion General Discussion

    Happy Easter. I am attaching a savefile from the beginning of the game. There are some graphical problems with DxWnd, you can see it in the picture, it won't happen without DxWnd. Update: I take it back, it happens even without DxWnd, I just didn't notice it. Here is my registry log.

  • huh huh modified a comment on discussion General Discussion

    Happy Easter. I am attaching a savefile from the beginning of the game. There are some graphical problems with DxWnd, you can see it in the picture, it won't happen without DxWnd. Update: I take it back, it happens even without DxWnd, I just didn't notice it.

  • huh huh modified a comment on discussion General Discussion

    Happy Easter. I am attaching a savefile from the beginning of the game. There are some graphical problems with DxWnd, you can see it in the picture, it won't happen without DxWnd.

  • huh huh posted a comment on discussion General Discussion

    Happy Easter. I am attaching a savefile from the beginning of the game. There are some graphical problems with DxWnd, you can see it in the picture, it doesn't without DxWnd.

  • gho gho posted a comment on discussion General Discussion

    In the meanwhile I tried some experiment with the first episode "El Capitán Trueno en la Montaña de los Suspiros" that seems implemented with the same engine. Here, maybe because I found a way to install the game somehow, I noted a game bug that could be related with the second game as well. The game uses a registry key SAVEPATH to tell where the saved games should be placed, the default savegame being $SAVEPATH\savegame.sav, but when reading this key there is an error for insufficient buffer size...

  • huh huh modified a comment on discussion General Discussion

    Hmm here in Win7 it works. The game installs only 3 files in the folder c:\Archivos de Programa\Zeta Games\Capitán Trueno 2\ (attached). I also attach the registry entry. After selecting a new game, a very long conversational intro starts. Then the game itself follows.

  • huh huh posted a comment on discussion General Discussion

    Hmm here in Win7 it works. The game installs only 3 files in the folder c:\Archivos de Programa\Zeta Games\Capitán Trueno 2\ (attached). I also attach the registry entry. After selecting a new game, a very long conversational intro starts. Then the game itself follows.

  • BEEN_Nath_58 BEEN_Nath_58 posted a comment on discussion General Discussion

    Putting it again in case gho forgot: https://github.com/ghotik/DxWnd/issues/1

  • crazyc crazyc posted a comment on discussion General Discussion

    When I go to new game it just exits. It seems to grab the mouse so clicks are unresponsive everywhere but the computer otherwise seems to be fine. Pressing the windows key breaks it out. Debugging shows it's looking for save\default.gb3 to have ALOB at the start but it has ALAC instead.

  • gho gho posted a comment on discussion General Discussion

    What does the No ghosting flag mean, I couldn't find it in the help when I last looked. It is a very recent addition suggested by crazyc: it tells Windows not to complain if the program doesn't flushes its message queue. In practice, it does the same services as the message pump, but without the risk to lose some precious message. I whish I knew that before ...

  • gho gho posted a comment on discussion General Discussion

    BEWARE: this test could be unsafe for your computer! @crazyc : I was wondering if I could get some help about this strange case. The game is a obscure Spanish adventure that I found on MyAbandonware. I tried to follow the install instructions, but on Win11 I could not complete the install, so I organized the files and the registry entries by myself. I got a nice full RIP with fake-CD and CDA music that plays very well up to the main menu. But when I select the Hispanic equivalent for "new game" something...

  • huh huh modified a comment on discussion General Discussion

    Yes, but there are some small problems that I described. I used PowerVR-SGL-Wrapper_0.1.0-beta.zip from vogons. Update: This wrapper also has its own window mode (fullscreen=0 in ddraw.ini).

  • huh huh modified a comment on discussion General Discussion

    Yes, but there are some small problems that I described. I used PowerVR-SGL-Wrapper_0.1.0-beta.zip from vogons. Update: This wrapper also has its own window mode (fullscreen=0 in ddraw.ini).

  • huh huh modified a comment on discussion General Discussion

    Yes, but there are some small problems that I described. I used PowerVR-SGL-Wrapper_0.1.0-beta.zip from vogons.

  • huh huh posted a comment on discussion General Discussion

    Yes, but there are some small problems that I described.

  • gho gho modified a comment on discussion General Discussion

    I'm out of home now and I can't test, but did you manage to run it in windowed mode? I'm curious, I'll try it ASAP

  • gho gho posted a comment on discussion General Discussion

    I'm out of home now and I can't test, but did you manage to run it in windowed mode? I'm curious, I'll tru it ASAP

  • huh huh modified a comment on discussion General Discussion

    I tried Purevex and it works relatively well with this wrapper and DxWnd. Of course there are some problems, the splash screen is black and the Esc key doesn't work. Also the F1 keys and so on don't work. And some other elements are missing. But the game itself runs at least here in Win7. Here is my profile.

  • huh huh posted a comment on discussion General Discussion

    I tried Purevex and it works relatively well with this wrapper and DxWnd. Of course there are some problems, the splash screen is black and the Esc key doesn't work. Also the F1 keys and so on don't work. But the game itself runs at least here in Win7. Here is my profile.

  • BEEN_Nath_58 BEEN_Nath_58 posted a comment on discussion General Discussion

    here you go: https://github.com/ghotik/DxWnd/issues/1

  • huh huh posted a comment on discussion General Discussion

    Well, we could set up a separate thread here about integration with DxWnd if the author is willing to discuss it here...

  • gho gho modified a comment on discussion General Discussion

    Curiously the GitHub account of ralonsoj still exists https://github.com/ralonsoj but there is no mention of the PowerVR project. Maybe he moved it somewhere else? I will wait for news. Ah, on Vogons there's the answer: Even though I've made the code private for now, I'll keep sharing progress updates in this thread and attach the wrapper here. Anyone who wants to download it is totally free to do so. That's ok for us, the only thing that with no eye on the source code I couldn't give any advice....

  • gho gho posted a comment on discussion General Discussion

    Curiously the GitHub account of ralonsoj still exists https://github.com/ralonsoj but there is no mention of the PowerVR project. Maybe he moved it somewhere else? I will wait for news.

  • huh huh posted a comment on discussion General Discussion

    Thanks. I remember playing Unreal and Half-Life with that card. There was an opengl32.dll for PowerVR, I vaguely recall playing Hexen with it, but that was a long time ago. There was also a version of Tomb Raider for the PowerVR PCX2 on DOS, but that’s probably a different story, and I don’t think I ever played it.

  • BEEN_Nath_58 BEEN_Nath_58 modified a comment on discussion General Discussion

    Context and files - Internet bullying: https://www.vogons.org/viewtopic.php?t=110710

  • BEEN_Nath_58 BEEN_Nath_58 posted a comment on discussion General Discussion

    Context and files - Internet bullying: https://www.vogons.org/viewtopic.php?p=1414897#p1414897

  • huh huh posted a comment on discussion General Discussion

    Hmm the whole project is gone today. Could someone send me the files that were there?

  • huh huh posted a comment on discussion General Discussion

    Of course, I didn't mean in Win98, but in windowed mode (e.g. cnc-draw) on other systems. Oh and it took as long on 98 as 11 On Intel yes (I don't know the frequency off the top of my head), but on K6-2 it started in a few seconds.

  • huh huh modified a comment on discussion General Discussion

    My profile is a little different, I don't need to resize the window, try this ;-) P.S. What does the No ghosting flag mean, I couldn't find it in the help when I last looked.

  • BEEN_Nath_58 BEEN_Nath_58 posted a comment on discussion General Discussion

    It is quite impossible to lose focus on Win98 without losing the game. Oh and it took as long on 98 as 11

  • gho gho posted a comment on discussion General Discussion

    Let's see ... https://github.com/ralonsoj/PowerVR-SGL-Wrapper/issues/1#issue-4201083184

  • feuer133 feuer133 posted a comment on discussion General Discussion

    Yes i waited and nothing happened.

  • huh huh modified a comment on discussion General Discussion

    My profile is a little different, I don't need to resize the window, try this ; P.S. What does the No ghosting flag mean, I couldn't find it in the help when I last looked.

  • huh huh posted a comment on discussion General Discussion

    My profile is a little different, I don't need to resize the window, try this;

  • gho gho posted a comment on discussion General Discussion

    Very good, your profile with the hints you gave me works very well. The game is peculiar because, in general, games work in DxWnd much better when set in fullscreen mode than in windowed mode. This game is the exception, it doesn't work at all in fullscreen mode and works much better in windowed mode. The need for a "FPS > Skip" setting fortunately doesn't bring any further glitch as it happens in other games. The windowed mode starts in a very tiny window, but it can be moved and stretched at will....

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