User Activity

  • Posted a comment on discussion General Discussion on DxWnd

    @crazyc : I'm trying to make the full change, but in the last addendum of 2 lines, assuming that these should be added inside extwaveOutOpen the variable ret is undefined. Instead, if they were to be added inside waveout_thread, the variable threadid would be undefined. The patch seems not compilable. Can you fix this?

  • Posted a comment on discussion General Discussion on DxWnd

    Excellent, the patch worked allowing WSC2005 to run perfectly and also with no CD mounted. Things were a little more complicated when trying to run the game in window using DxWnd: the IAT is obfuscated, so I had to set "Mixed mode" hook, but then the game seems to refuse to stretch to the window size (see screenshot). This can be a no-problem since you can select a game resolution in a variety of sizes, so picking a higher resolution would allow a bigger window, but in any case this is a problem...

  • Modified a comment on discussion General Discussion on DxWnd

    @crazyc : It is an interesting idea. If I understood it correctly, my solution just processes the WM_OPEN message in a separate thread, while yours instead processes all WM_ events in the separate thread. I'm going to test this solution with both "Princess Maker 3" and "Candyland Adventures" to see if it can be a valid generic replacement. I am a little worried of the GetMessage(&msg, NULL, 0, 0) because I fear it could steal messages from the main thread. Maybe a GetMessage(&msg, NULL, MM_WOM_OPEN,MM_WOM_DONE)...

  • Posted a comment on discussion General Discussion on DxWnd

    It is an interesting idea. If I understood it correctly, my solution just processes the WM_OPEN message in a separate thread, while yours instead processes all WM_ events in the separate thread. I'm going to test this solution with both "Princess Maker 3" and "Candyland Adventures" to see if it can be a valid generic replacement. I am a little worried of the GetMessage(&msg, NULL, 0, 0) because I fear it could steal messages from the main thread. Maybe a GetMessage(&msg, NULL, MM_WOM_OPEN,MM_WOM_DONE)...

  • Posted a comment on discussion General Discussion on DxWnd

    I'm going to try this ...

  • Modified a comment on discussion General Discussion on DxWnd

    ??? =8(

  • Posted a comment on discussion General Discussion on DxWnd

    ??? 8(

  • Posted a comment on discussion General Discussion on DxWnd

    @Danni : grab the DxWnd update that fixes the game in window mode here: https://sourceforge.net/p/dxwnd/discussion/general/thread/61ec392aae/?page=1#2173 In attach my exported profile for the game.

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Personal Data

Username:
ghotik
Joined:
2007-12-14 08:17:06
Location:
Italy / CEST
Gender:
Male

Projects

This is a list of open source software projects that gho is associated with:

  • Project Logo CDAudio proxy   Last Updated:
  • Project Logo DxWnd Window hooker to run fullscreen programs in window and much more... Last Updated:

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