Yet another cursed case. Before I bump my head on some impossible mission, does anyone know anything about "The adventures of Pinocchio" from IBM, 1996? It seems to have some codec problems, all that I can get from it are gray screens. The game is in 4 CD available at Internet Archive and MyAbandonware. There is also a handy DVD version at MyAbandonware, though I suspect that this is simply a custom release created merging the content of all 4 CDs. The game is a huge FMV with multiple story chan...
Oops, my fault, I'll move out of this thread and I will create a dedicated one.
@CrazyC : Yet another cursed case. Before that I bump my head on some impossible mission, do you know anything about "The adventures of Pinocchio" DVD version from IBM, 1996? It seems to have some codec problems, all that I can get from it are gray screens.
@CrazyC : The Win16 game "The adventures of goat" (available on MyAbandonware) has some troubles about transparency. Can you help us to understand what's wrong? The discussion is here: https://sourceforge.net/p/dxwnd/discussion/general/thread/f26c0fc450/#507a The game doesn't use ddraw but only GDI functions (BITBLT, GDIBITBLT and GDISTRETCHBLT in the WineVDM log) that don't seem to support a transparent color key. I suspect that the game could use a layered window over the background window, but...
In effect, disabling the “Suppress message dialogs” flag and patiently clicking on the error dialogs I saw that the trouble begins when the game starts to throw messages like these in attach: About the other problem about the bad scaling, the game creates a main window with 640x480 size, then creates another child window inside with same size and named "WIN1611BFtoon". This inner window holds the rendered graphic and it should be scaled to the main window size setting the "win:ScaleChildWindows"...
In effect, disabling the “Suppress message dialogs” flag and patiently clicking on the error dialogs I saw that the trouble begins when the game starts to throw messages like these in attach:
@Huh @CrazyC : Thanks, the legacy mciavi32.dll fully fixes the transparency problem. I put the dll in the GOAT.EXE game folder and it works there (in effect, DxWnd runs otvdmw.exe with working directory in the game folder, so that's where CrazyC suggests). Everything seems to work but the read or play mode (see Huh's Win7goat2b.jpg or my story_stop.png screenshots here in attach) and I'd bet that's because the game can't find a movie entry in the .AVI file because of the bypassed dialog error messages....
@Huh @CrazyC : Thanks, the legacy mciavi32.dll fully fixes the transparency problem. I put the dll in the COAT.EXE game folder and it works there (in effect, DxWnd runs otvdmw.exe with working directory in the game folder, so that's where CrazyC suggests). Everything seems to work but the read or play mode (see Huh's Win7goat2b.jpg or my story_stop.png screenshots here in attach) and I'd bet that's because the game can't find a movie entry in the .AVI file because of the bypassed dialog error messages....