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C++ framework for robot kinematics, dynamics, motion planning, control
The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control. It covers spatial vector algebra, multibody systems, hardware abstraction, path planning, collisiondetection, and visualization.
FreeSOLID is a library for collisiondetection of three-dimensional objects
undergoing rigid motion and deformation. FreeSOLID is designed to be used in
interactive 3D graphics applications.
Bot simulation main purpose is to help real bot developer to test their bot behaviors thanks to an openGL simulation with collisiondetection and a scriptable behavior in LUA.
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Voxel CAD. Open source voxel editing and analyzing software. Edit and create multi-material voxel objects. Simulate the dynamics in a quantitative physics sandbox to test engineering designs or make moving creatures. www.voxcad.com for videos.
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collisiondetection.
CyberMed is a framework for the development of medical simulations based on virtual reality. It includes support to visualization, haptics, deformation, stereoscopy, collisiondetection, user assessment, texturing, tracking and collaboration.
Moved to https://github.com/rdiankov/openrave
An open-source, cross-platform, plugin-based robot planning environment for autonomous robotics. Includes services like collisiondetection, physics, (inverse) kinematics, sensors, robot controls, python bindings, and a network scripting environment.
Continuous CollisionDetection Library -- Ricochet is a continuous collisiondetection algorithm for computing time of contact (TOC) and contact points and normals that works with polygon soups.
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This project is no longer hosted on sourceforge, please go to https://github.com/jodersky/sims instead.
A library for rigid body simulation written in Scala. This project was created under the terms of a one-year project at school (Gymnase de Burier). Another program for testing and visualizing SiMS, Graphyx, is included.
The library currently consists of an implementation of collisiondetection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
vtkBioeng is a collection of C++ classes that extend the Visualization Toolkit (VTK). These classes feature collisiondetection, polydata model editing, and surface hole filling.
Yaobi is a fast collisiondetection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...).
A full 3D virtual reality simulation library, with physics, collisiondetection, platform independand rendering, etc.
Uses OpenDE and OPCODE libraries for dy
InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collisiondetection engine. It supports collision response, static friction, kinetic fric
GTS provides a set of useful functions to deal with 3D surfaces meshed with interconnected triangles including collisiondetection, multiresolution models, constrained Delaunay triangulations and robust set operations (union, intersection, differences).