Showing 86 open source projects for "point"

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  • 1
    Cubiomes Viewer

    Cubiomes Viewer

    An efficient graphical Minecraft seed finder and map viewer

    ...The integrated seed finder is highly customizable, utilizing a hierarchical condition system that allows the user to look for features that are relative to one another. Conditions can be based on a variety of criteria, including structure placement, world spawn point, and requirements for the biomes of an area.
    Downloads: 105 This Week
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  • 2
    VoxelCore

    VoxelCore

    Voxel game engine in C++ with OpenGL

    ...It offers a clean foundation for learning and experimenting with voxel-based rendering and world generation. With features like chunk loading, perlin noise terrain generation, and basic lighting, the engine is a perfect starting point for developers who want to create sandbox games or explore the technical aspects of 3D voxel environments.
    Downloads: 7 This Week
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  • 3
    DevilutionX

    DevilutionX

    Diablo build for modern operating systems

    ...Alternatively you can use spawn.mpq from the shareware version, in place of DIABDAT.MPQ, to play the shareware portion of the game. We hope to provide a good starting point for mods, in addition to the full Devilution source code we also provide modding tools. If you want to help test the latest development stage of the next version (make sure to backup your files as these may contain bugs), you can fetch the test build artifact from one of the build server.
    Downloads: 7 This Week
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  • 4
    RufasSlider

    RufasSlider

    Klotsky class block slider puzzles.

    RufaSlider is a collection of 16 different block slider puzzles for kids and casual puzzlers that works on laptops and PCs running Windows, OSX or GNU/Linux. It includes a Klotski-style family, a DirtyDozen family, and a Traffic-Rush family. And now these puzzle families come with AutoSolvers to help you. The Klotski family uses rectangles of 4 sizes: 1x1, 2x2, 1x2, 2x1. The objective in each game is stated near the window top, but usually involves moving a large block to a specified...
    Downloads: 4 This Week
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  • 5
    Animation Compression Library

    Animation Compression Library

    Animation Compression Library

    ...The more memory an animation clip consumes, the slower it will be to sample it and extract a character pose at runtime. For these reasons, any game that attempts to push the boundaries of what the hardware can achieve will at some point need to implement some form of animation compression. While some degree of compression can easily be achieved with simple tricks, achieving high compression ratios, fast decompression, while simultaneously not compromising the accuracy of the resulting compressed animation requires a great deal of care. This library is 100% headers as such you just need to include them in your own project to start using it.
    Downloads: 0 This Week
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  • 6
    Vanda Engine

    Vanda Engine

    A free 3D game engine to create games and realtimes scenes for Windows

    Vanda Engine is a free and open source 3D game engine for Windows. I'm developing this game engine for years to help the students and other enthusiast learn game engine programming and develop 3D games for free. While giant companies are building game engines with huge budget and a lot of manpower, I'm developing this free 3D game engine alone with no budget. I have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: https://vanda3d.org/tutorials/ Please...
    Downloads: 15 This Week
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  • 7
    Piccolo Engine

    Piccolo Engine

    Mini game engine for games104

    ...For developers who prefer control over their tech stack and want a lean foundation to build on — be it for games, tools, or prototypes — Piccolo can be a strong starting point.
    Downloads: 0 This Week
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  • 8
    vJoy
    This project was originally designed to provide an open-source replacement for PPJoy. The product, at this point, consists of virtual joystick devices that is seen by the system as a standard joystick but its position-data is written to it by a feeder application. An existing feeder application that takes advantage of this product is SmartPropoPlus. If you are an application writer you can very easily write an application that controls a joystick (e.g. mouse-to-joystick, keyboard-to-joystick). ...
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    Downloads: 6,985 This Week
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  • 9
    Erebus

    Erebus

    Real-time RPG for PC/tablet/phone; multiple quests and random dungeons

    Erebus is a 2D real-time role-playing game, for Windows, Linux, Symbian and Android. This is under development, though already playable with three quests. Classic point-n-click style RPG, with dungeons to explore, enemies to fight, NPCs to talk to, sub-quests to complete, scenery to interact with, weapons, treasure and other items to find. Also supports Rogue-like keyboard controls. Binaries available for Windows and Android. Linux must be compiled from source. Older versions are available for Symbian. ...
    Downloads: 5 This Week
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  • 10

    Captains Game Engine

    Portable game engine with main focus on point-and-click adventures

    ...It even runs in the browser with WebGL through emscripten. It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest. Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.
    Downloads: 1 This Week
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  • 11
    Blueshift Game Engine

    Blueshift Game Engine

    Blueshift is a cross-platform 3D game engine implemented in C++

    Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.
    Downloads: 0 This Week
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  • 12
    ScummVM

    ScummVM

    A cross-platform interpreter for many point-and-click adventure games

    ScummVM is a cross-platform interpreter for many point-and-click adventure games. This includes LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. ...
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    Downloads: 68 This Week
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  • 13
    qutoss

    qutoss

    sandbox particle simulator that obeys schrödinger's equation

    Enjoy bizarre Quantum Mechanics animations by throwing a 2D particle in arbitrary environments. There is infinite freedom in customizing the potentials: draw out absurd terrains, or opt for standard experiments such as double-slit. The project's purpose is to aid the user in building intuition for the peculiar workings of the quantum realm. As such, it aims to be user-friendly and does not require prior knowledge of QM. Currently only available for macOS and Windows users (Linux...
    Downloads: 0 This Week
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  • 14
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    ...This game was a learning experiment for me, and the math used is tested until it works for the game. After using the science math by the book, there were still flaws that could make the player get stuck under certain conditions (since floating point is not exact), and the workarounds for this are just my own ideas. Have looked at the code for other 3D games and there are mostly the same problems around collision detection and "hacks" to get it to "work".
    Downloads: 0 This Week
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  • 15

    ESO Gear Planning

    Gear planning tool for The Elder Scrolls Online

    ...BEFORE STARTING THE APPLICATION: Make sure to install the Visual C++ Redistributable Packages for Visual Studio 2013 found at https://www.microsoft.com/en-us/download/details.aspx?id=40784 Note that it is a really early stage at this point so let me know if you run into any issues. Also note that the tool will load the data for the currently supported sets from a server at the first start, thus it might take some time to process the data. Just be patient, the next start will be much faster. Make sure to allow the tool to connect to the internet as well as saving files to your hard drive (for caching the data for the sets). ...
    Downloads: 0 This Week
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  • 16
    Battlefleet

    Battlefleet

    Battlefleet - Naval warfare at the turn of the century: 1895 - 1905

    BattleFleet (BF) is the model of naval conflicts at the turn of the 20th century from the high point of view. In Battlefleet old battles can be reproduced. The game graphic is primitive - it shows the ships positions on the map. So, it is simple to learn the game. For now the game allows to reproduce ships movement. The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user.
    Downloads: 0 This Week
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  • 17
    Native3DAnimation

    Native3DAnimation

    3D render software animation

    ...Classes: CTexture It is used to load images into the engine SoftwareRender Since MDL uses the regular OpenGl functions, this file contains functions that look like openGL ones, but uses our functions to draw the animated object. mainapp It is main from where the project show actual drawing to the use CView It has the functions to calculate each point in a triangle and the coordination of the texture In addition to MDL class to load the 3D animated object and move it.
    Downloads: 0 This Week
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  • 18

    Darts Points Counter

    Counts Darts Points and shows the other player how much to beat

    Lightweight Darts-Point-System for 2 players. With "to beat" display and automatic calculation of points
    Downloads: 0 This Week
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  • 19

    Frantic

    MMOG Framework. Starting place to build a game.

    Frantic is envisioned to be a jumping off point for developers so that they can begin building the world and implementing the art, mechanics, and the things that make their game special. I will try to get in the basics all games need so that the Devs can begin changing it :D
    Downloads: 0 This Week
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  • 20
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
    Downloads: 0 This Week
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  • 21
    Maya2OSG
    Toolkit for exporting/importing Maya scenes to/from OpenSceneGraph
    Downloads: 0 This Week
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  • 22
    FlightCraft3D: The Return

    FlightCraft3D: The Return

    extreme 3D flight simulator with advanced terrain rendering

    A rough, 3D extreme flight simulator in which there's a large terrain on which one can land: as the terrain-rendering is advanced and thus terrain is large, detailed and well visible, one can do wild flights in valleys, one can experiment with landing in any casual point of a wild, colorful area including mountous, hilly and flatty areas as well. The flightmodel is primitive here, but acceptable. I will try to do a second release in which the JSBSim module will be used to provide a more realistic flight-simulation so that the wildness of a free flight and landing is more impressive. This is not a typical flight simulator, but a simulator which explicitly tries to offer a complementary experience: don't care about navigation, too realistic control and usage of the instrument-panel... but just fly a plane in a wild, open environment. ...
    Downloads: 0 This Week
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  • 23
    ToricCam

    ToricCam

    Virtual Camera representation using the Toric Space

    ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3. For researchers who want to use the library for their work, please quote the papers as follows: + Efficient Composition for Virtual Camera Control.
    Downloads: 0 This Week
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  • 24

    au3 oIrrLicht

    oIrrlicht is example of irrlicht and AutoIt with objects or DllCall

    ...While rev.1 (object version that did not have renamed func object names) is lost, rev.4 UDF (last version with objects) folow similar principes and serve as a good start point for anyone as showcase that other languages can access IrrLicht from objects. From oIrrlicht rev.5 usage and examples on exposed DllCall funcs will be updated from time to time. Note that oIrrlicht target audience isn't a new user to AutoIt. oIrrlicht doesn't have help file for AutoIt like au3irrlicht2 but instead it try to folo Irrlicht func usage and coding practice. ...
    Downloads: 0 This Week
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  • 25
    KOR

    KOR

    multi-kinect system

    ...Multiple extractors can be set in a local network. The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view. The merged skeletons are broadcasted in OSC. This project is based on Melon: https://sourceforge.net/projects/kinect-melon/ [!] > requires OpenNI & NITE 1.5
    Downloads: 0 This Week
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