VoxelEngine-Cpp is a minimal voxel engine written in modern C++ using OpenGL, GLFW, and GLM, inspired by Minecraft-style block worlds. It offers a clean foundation for learning and experimenting with voxel-based rendering and world generation. With features like chunk loading, perlin noise terrain generation, and basic lighting, the engine is a perfect starting point for developers who want to create sandbox games or explore the technical aspects of 3D voxel environments.
Features
- Chunk-based world system for efficient voxel rendering
- Terrain generation using Perlin noise
- Real-time block placement and destruction
- Basic lighting system with face culling
- Cross-platform OpenGL rendering with GLFW
- Fly-style camera controls for navigation
- Uses GLM for 3D math operations
- Keyboard and mouse input support
- Compact and beginner-friendly codebase
Categories
Game EnginesFollow VoxelCore
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