Showing 53 open source projects for "linux camera"

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  • 1
    Trial

    Trial

    A modular Common Lisp game engine

    Trial is a real-time, 3D game engine written in Common Lisp, offering a modern and modular approach to game development using the expressive power of Lisp. Built on top of the cepl graphics framework, Trial combines live-coding capabilities with powerful abstractions for building simulations, scenes, and interactive applications. It emphasizes flexibility, clarity, and developer control, making it an appealing choice for experimental games, visualizations, and research projects that benefit...
    Downloads: 14 This Week
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  • 2
    VoxelCore

    VoxelCore

    Voxel game engine in C++ with OpenGL

    VoxelEngine-Cpp is a minimal voxel engine written in modern C++ using OpenGL, GLFW, and GLM, inspired by Minecraft-style block worlds. It offers a clean foundation for learning and experimenting with voxel-based rendering and world generation. With features like chunk loading, perlin noise terrain generation, and basic lighting, the engine is a perfect starting point for developers who want to create sandbox games or explore the technical aspects of 3D voxel environments.
    Downloads: 4 This Week
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  • 3
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    ...The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state of the engine in one call. Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. ...
    Downloads: 0 This Week
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  • 4
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    SpartanEngine is a C++ game engine focused on cutting-edge real-time rendering and simulation, developed primarily as a long-running personal research project and now grown into a community-driven platform. It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances. The engine implements a wide range of advanced graphics features, such as atmospheric...
    Downloads: 4 This Week
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  • 5

    BZFlag Map Editor

    Edit BZFlag world maps with 3D preview

    Edit BZFlag world maps with 3D preview Currently limited to basic objects; may support meshes later. Reads and parses a bzw file, displays it with 3D camera, highlights selected object, shows object definition, edits the object, creates new objects, and saves to a bzw file. Built with raylib, the Lua binding for raylib, and Fennel.
    Downloads: 0 This Week
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  • 6
    Cardlens

    Cardlens

    Scan, identify and collect your Pokémon TCG cards.

    Point your camera and CardLens recognizes the card instantly. Recognition runs 100% on your device: no cloud, no accounts, and your photos never leave your phone. 100% on your device Recognition runs with pretrained models bundled in the app: it detects and crops the card, computes a visual embedding (MobileCLIP), reads the name with OCR and searches by similarity over a catalog of ~36,000 cards. No servers, and your photos never leave the device. Why this way We wanted something...
    Downloads: 1 This Week
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  • 7
    PyCAPGE

    PyCAPGE

    PyCAPGE - Python Classic Adventure Point and Click Game Engine

    PyCAPGE (Python Classic Adventure Point and Click Game Engine) is a versatile, open-source framework designed for creating retro-style 2D graphic adventures using Python and Pygame. Inspired by the golden age of SCUMM games, it features a customizable 9-verb interface and robust inventory management. Key features include a Scene Manager supporting parallax scrolling, walk-behind masks, and depth-based character scaling. It implements intelligent Pathfinding to navigate complex...
    Downloads: 2 This Week
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  • 8
    AdaGate

    AdaGate

    3D OpenGL dungeon game using Ada: a tribute to Narbacular Drop

    AdaGate is a 3D OpenGL strategy game with escape rooms in a Stargate fantasy setting. It is an elaborate example of modern OpenGL programming using the Ada language; and a tribute to Narbacular Drop, and Amelia Earhart. Each room has a barrier that must be circumvented using portals. The barriers include water with piranha, molten magma, and walls. Runs on Windows, OSX, and GNU/Linux. The linux binary now runs on many linux distros! Includes all source code, build scripts & resources.
    Downloads: 0 This Week
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  • 9
    Path-Creator

    Path-Creator

    Path creation asset for Unity game development

    Path Creator is a Unity tool that allows developers to design and manipulate smooth paths using Bezier curves for use in games and simulations. It provides an intuitive editor interface where users can create paths visually and adjust control points to shape curves precisely. The tool is widely used for tasks such as character movement, camera paths, and object animation along predefined routes. It supports features like automatic path smoothing, looped paths, and adjustable resolution for...
    Downloads: 0 This Week
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  • 10
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 9 This Week
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  • 11
    Spring RTS Engine

    Spring RTS Engine

    Spring is a free RTS engine developed for Windows, Linux and Mac OS X.

    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
    Downloads: 11 This Week
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  • 12
    Sketchbook

    Sketchbook

    3D playground built on three.js and cannon.js

    3D playground built on three.js and cannon.js. Simple web-based game engine built on three.js and cannon.js focused on third-person character controls and related gameplay mechanics. Mostly a playground for exploring how conventional third-person gameplay mechanics found in modern games work and recreating them in a general way. Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook...
    Downloads: 8 This Week
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  • 13
    JavaForce

    JavaForce

    Java Development Framework

    JavaForce (JF) is a Java library extending the capabilities of Java. It includes a VoIP stack and native bindings for FFMPEG, OpenGL, and Camera (Windows, Linux and Mac). Includes many apps such as jfPhone, jfPBX, jfPaint, jfVideo Creator, etc. JF is the core of the Java/Linux Operating System : jfLinux.sf.net JF is also used to create another Minecraft clone : jfcraft.sf.net Moved to github.com/pquiring/javaforce
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    Downloads: 10 This Week
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  • 14
    lwjglbook

    lwjglbook

    Source code of the chapters of the book 3D Game Development with LWJGL

    lwjglbook-leg is the companion code repository for the “3D Game Development with LWJGL 3” book, offering a practical learning path for building a 3D game engine in Java using the Lightweight Java Game Library (LWJGL). It covers the implementation of a modern OpenGL-based engine from scratch, guiding readers through key concepts such as rendering, lighting, animation, input handling, and scene management. This project serves as an excellent educational resource for Java developers interested...
    Downloads: 0 This Week
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  • 15
    cantorbl

    cantorbl

    beamshot octave scripts and bike light driver

    Light intensity distribution (LID) of a lamp can be measured by taking wall/ceiling beamshots with a digital camera. The scripts process jpgs images (that have to be processed from raw data) and visualize the LID nicely. Driver: Linear, using AMC7135 and Atmel AVR ATtiny45, Li-Ion battery powered. The firmware provides convenient control - bikelight-specific. Below are firmware features
    Downloads: 0 This Week
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  • 16
    X Speed Race

    X Speed Race

    Drive the super fast cars and become the best driver out there.

    Drive the super fast cars to see if you can beat the other ones and become the best driver out there. Arrow keys to drive Space - handbrake V - camera view B - back camera R - reset car O - Options Menu M - Car Select Menu
    Downloads: 8 This Week
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  • 17

    SFML Voxel Raycaster

    Simple voxel raycasting engine in SFML with multithreading support

    Voxel raycasting engine written in C++ drawed by SFML, curently in alpha preview state. Currently rays are computed by CPU and performance is low and far away from realtime.
    Downloads: 0 This Week
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  • 18
    Maya2OSG
    Toolkit for exporting/importing Maya scenes to/from OpenSceneGraph
    Downloads: 0 This Week
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  • 19
    engine (No Name Yet)

    engine (No Name Yet)

    2d/3d Game Engine

    A 2d and 3d game engine written in C++ with support for Lua.
    Downloads: 0 This Week
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  • 20
    ToricCam

    ToricCam

    Virtual Camera representation using the Toric Space

    ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3. For researchers who want to use the library for their work, please quote the papers as follows: + Efficient Composition for Virtual Camera Control. C. Lino, M. Christie. In ACM...
    Downloads: 0 This Week
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  • 21

    mahasona

    Mahasona engine is an open source game engine.

    Mahasona Engine is a Game engine written on top of OpenGL renderer. Currently no official release but svn repository version. Includes an example application. Find the wiki page for howto's Ubuntu Video http://www.youtube.com/watch?v=y5OSCTb_aNA Windows Video http://www.youtube.com/watch?v=dS_YwzyCjn4 Projects using Mahasona Engine- 1. Snap-n-fold: origami pattern generation based real-life object structure http://dl.acm.org/citation.cfm?id=2223800
    Downloads: 0 This Week
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  • 22

    Quadcontrol

    Quadcopter Remote Control by RaspberryPi

    An application to control remotely a Quadcopter throught a Raspberry Pi. The goal is to be able to command and view what is in front of the quadcopter with a camera. This is allready working using a python Webserver and streaming video from Raspberry Camera. You can play also without camera support from command line with remote access.
    Downloads: 0 This Week
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  • 23
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
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  • 24
    Downloads: 1 This Week
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  • 25
    Summoning Wars is an action roleplaying game for singleplayer or up to 8 players in multiplayer.
    Downloads: 2 This Week
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