Showing 11 open source projects for "hrtf"

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  • 1
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    ... of the engine in one call. Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, ray casting, etc.
    Downloads: 6 This Week
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  • 2
    Downloads: 0 This Week
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  • 3

    Mesh2HRTF-tools

    Individual SOFA HRTF related code, tutorials and helpful files.

    See **Code** and **Wiki**! for example: "Everyday use of SOFA HRTF" explains how to make use of HRTFs for all audio content on a Windows PC - music listening, surround sound from video, immersive content production, gaming, virtual surround game sound.
    Downloads: 0 This Week
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  • 4
    slab3d

    slab3d

    slab3d is a real-time virtual acoustic environment.

    slab3d is a real-time virtual acoustic environment rendering system. It includes two rendering applications, libraries for spatial auditory display and audio signal processing development, and a set of tools for HRTF analysis and visualization.
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    Downloads: 8 This Week
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  • 5
    ExpSuite
    ExpSuite is a software framework for applications to perform psychoacoustical experiments. ExpSuite allows acoustic and electric stimulation for normal hearing and cochlear implant listeners, respectively.
    Downloads: 3 This Week
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  • 6
    OMPrisma

    OMPrisma

    OMPrisma is a library for spatial sound synthesis in OpenMusic

    OMPrisma is a library for spatial sound synthesis, embedded in the computer-aided composition environment OpenMusic. As a superset of sound synthesis classes in OMChroma it constitutes a framework to combine sound synthesizers with spatialization engines in an arbitrary fashion, considering spatial attributes at the synthesis level. OMPrisma provides high-level control structures to perform spatial sound synthesis processes at arbitrary scales and complexities. The control of spatial...
    Downloads: 0 This Week
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  • 7

    Subband HRTF

    Libraries for subband approximation of HRTFs

    Head-related transfer functions (HRTFs) are used for binaural synthesis of virtual sound sources presented via headphones. This code here allows to represent HRTFs in subband allowing efficient processing of many sources in real time.
    Downloads: 0 This Week
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  • 8
    The CLUNK C++ library provides support for real-time 3D(binaural) sound generation. It puts virtually no limitations on the developer; people who have experienced working with other solutions (such as SDL_Mixer or Creative OpenAL) will respect this advan
    Downloads: 8 This Week
    Last Update:
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  • 9
    A library making access to the MIT Kemar HRTF set easy, through the use of two functions. UPDATE: Greetings, I have recently started to move over to GitHub and have therefore cloned the project over there. This project will stay open but there won't be any more updates happening here. Any updates (doubt it) will happen over at the new hosting. Thanks!
    Downloads: 0 This Week
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  • 10
    Implement a HRTF for binaural spatialization of mono sound sources with respect to head movements and provide a GUI for dynamic drag and drop of sound sources in 2D. Additionally, integrate with a magnetometer to accept real time head position.
    Downloads: 0 This Week
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  • 11
    this projects aims at providing a standard HRTF (Head Related Transfer Functions) fileformat specification and the tools to make be able to read and write such files. The main objective is an IFF inspired binary file, but XML equivalent will be possible
    Downloads: 0 This Week
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