3D playground built on three.js and cannon.js. Simple web-based game engine built on three.js and cannon.js focused on third-person character controls and related gameplay mechanics. Mostly a playground for exploring how conventional third-person gameplay mechanics found in modern games work and recreating them in a general way. Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook needs to run on a local server such as HTTP-server or webpack-dev-server to be able to load external assets.
Features
- Three.js scene
- Cannon.js physics
- Variable timescale
- Frame skipping
- FXAA anti-aliasing
- Third-person camera
- Character AI
Categories
Game EnginesLicense
MIT LicenseFollow Sketchbook
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