3D playground built on three.js and cannon.js. Simple web-based game engine built on three.js and cannon.js focused on third-person character controls and related gameplay mechanics. Mostly a playground for exploring how conventional third-person gameplay mechanics found in modern games work and recreating them in a general way. Raycast character controller with capsule collisions. General state system. You can define your own scenes in Blender, and then read them with Sketchbook. Sketchbook needs to run on a local server such as HTTP-server or webpack-dev-server to be able to load external assets.

Features

  • Three.js scene
  • Cannon.js physics
  • Variable timescale
  • Frame skipping
  • FXAA anti-aliasing
  • Third-person camera
  • Character AI

Project Samples

Project Activity

See All Activity >

Categories

Game Engines

License

MIT License

Follow Sketchbook

Sketchbook Web Site

Other Useful Business Software
Go From AI Idea to AI App Fast Icon
Go From AI Idea to AI App Fast

One platform to build, fine-tune, and deploy ML models. No MLOps team required.

Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
Try Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of Sketchbook!

Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

TypeScript

Related Categories

TypeScript Game Engines

Registered

2022-12-13