Claude of Duty is a browser-based first-person shooter built with Three.js and WebGL2 by an orchestrated fleet of AI coding agents. The project contains roughly 55,000 lines divided across 11 coordinated gameplay and rendering subsystems. It uses no conventional art or audio assets because textures, meshes, animations, weapons, effects, environments, and sounds are generated procedurally from code at runtime. Its systems cover advanced rendering, custom physics, movement, ballistics, enemy AI, spatial audio, and a full combat HUD. The playable market environment includes enterable interiors, instanced props, atmospheric effects, intense combat feedback, and modern shooter controls. The repository also includes deterministic screenshot testing, image-difference checks, profiling, scripted playtests, and an architecture contract used to coordinate the agents.
Features
- Browser-based Three.js first-person shooter
- Fully procedural graphics and sound generation
- Advanced HDR rendering and atmospheric effects
- Custom physics, movement, and ballistics systems
- Enemy AI, spatial audio, and combat interface
- Deterministic visual testing and performance profiling