Animation Apps for Apple iPhone

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Browse free open source Animation apps and projects for Apple iPhone below. Use the toggles on the left to filter open source Animation apps by OS, license, language, programming language, and project status.

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  • 1
    macSVG

    macSVG

    An open-source macOS app for designing HTML5 SVG

    macSVG is a MIT-licensed open-source macOS app for designing HTML5 SVG 1.1 (Scalable Vector Graphics) art and animation. macSVG can produce dynamic, high-quality graphics and animation for HTML5 web views that work on most major desktop and mobile platforms, including iOS, Android, macOS, Microsoft Windows and Linux. macSVG uses the standard macOS WebKit framework for interactive editing and rendering of SVG documents, in addition to several Cocoa plug-in bundles for editing SVG elements and attributes. Apple’s free Xcode system is required to build the macOS application from the source code. Most of the application source code is written in Objective-C language, but a Swift language target has been added recently for a plug-in editor bundle. To build macSVG.app, open "macSVG.xcworkspace" in Xcode, set the build target to "macSVG Debug", build and run.
    Downloads: 12 This Week
    Last Update:
    See Project
  • 2
    Flutter Spinkit

    Flutter Spinkit

    A collection of loading indicators animated with flutter

    A collection of loading indicators animated with flutter.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 3
    Hero iOS

    Hero iOS

    Elegant transition library for iOS & tvOS

    Hero is a library for building iOS view controller transitions. It provides a declarative layer on top of the UIKit’s cumbersome transition APIs—making custom transitions an easy task for developers. Hero is similar to Keynote’s Magic Move. It checks the heroID property on all source and destination views. Every matched view pair is then automatically transitioned from its old state to its new state. Hero can also construct animations for unmatched views. It is easy to define these animations via the heroModifiers property. Hero will run these animations alongside the Magic Move animations. All of these animations can be interactively controlled by user gestures. By default, Hero provides dynamic duration based on the Material Design Motion Guide. Duration is automatically determined by changes to distance and size—saving you the hassle, while providing consistent and delightful animations.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 4
    Lottie

    Lottie

    Render After Effects animations natively on Mobile, Web & React Native

    Lottie is a wonderful library for Android, iOS, Web, and Windows that works by parsing Adobe After Effects animations that have been exported as json with Bodymovin, and then rendering these natively on mobile and on the web! Now you can have beautiful animations without engineers having to recreate everything by hand. Building animations by hand is time consuming, and other animation alternatives like Gifs and Png sequences don’t offer the same flexibility and varied features that Lottie offers. With Lottie, you can achieve exquisite animations exactly how you want, with no additional engineering effort whatsoever. Take a look at the many beautiful animation possibilities available to you on http://airbnb.io/lottie/
    Downloads: 7 This Week
    Last Update:
    See Project
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  • 5
    Sica

    Sica

    Simple Interface Core Animation

    Simple Interface Core Animation. Run type-safe animation sequentially or parallelly. You can access sica property in UIView and CALayer.
    Downloads: 5 This Week
    Last Update:
    See Project
  • 6
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 33 This Week
    Last Update:
    See Project
  • 7
    Display Switcher

    Display Switcher

    Custom transition between two collection view layouts

    We designed a UI that allows users to switch between list and grid views on the fly and choose the most convenient display type. List view usually provides more details about each user or contact. Grid view allows more users or contacts to appear on the screen at the same time. We created design mockups for both list and grid views using Sketch. As soon as the mockups were ready, we used Principle to create a smooth transition between the two display types. Note that the hamburger menu changes its appearance depending on which view is activated.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 8
    Context-Menu.iOS

    Context-Menu.iOS

    You can easily add awesome animated context menu to your app

    You can easily add an awesome animated context menu to your app. You are welcome to see the sample of the project for a fully operating sample in the Example folder. To customize menu items side positions you can specify a 'menuItemsSide' property. When it is set to 'Right' the first cell will be opened from right to left and the selected cell will be closed and vice versa and when it set to 'Left' the first cell will be opened from left to right and the selected cell will be closed vice versa. Default - Right. Also, to customize menu items appearance direction you can specify the 'menuItemsAppearanceDirection' property. Default - FromTopToBottom.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 9
    Jelly

    Jelly

    Library for animated, non-interactive & interactive transitions

    Jelly is a library for animated, non-interactive & interactive view controller transitions and presentations with a focus on a simple yet flexible API. With a few lines of source code, interactive UIViewController transitions and custom resizable UIViewController presentations can be created, without the use of the cumbersome UIKit Transitioning API. Interactive transitions can be activated for the slide and the cover transitions. If the transitions are to be interactive, only an InteractionConfiguration object has to be passed to the presentation. Here 3 parameters play an important role. First, the completion threshold, determines the percentage of the animation that is automatically completed as soon as the user finishes the interaction. The second parameter is the actual type of interaction. Jelly offers the .edge and the .canvas type. In a .edge transition, the user must execute the gesture from the edge of the screen.
    Downloads: 3 This Week
    Last Update:
    See Project
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  • 10
    Lottie-Web

    Lottie-Web

    Render After Effects animations natively

    Lottie-Web renders vector animations exported from Adobe After Effects as lightweight JSON, playing them in the browser via SVG or Canvas. Animations remain crisp at any resolution, load quickly compared to videos or GIFs, and can be controlled programmatically for interactivity. The runtime supports playback options like loop, autoplay, segment control, and event hooks, making it easy to sync motion with UI state. Because animations are data rather than pixels, designers and developers can collaborate: designers export with the Bodymovin plugin, and developers integrate the JSON with minimal code. The renderer handles masks, shapes, and keyframe timing to closely mirror After Effects behavior within web constraints. This approach brings high-quality motion design to product interfaces without large asset sizes or complex sprite workflows.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 11
    Shape Shifter

    Shape Shifter

    SVG icon animation tool for Android, iOS, and the web

    Shape Shifter is a web-app that simplifies the creation of icon animations for Android, iOS, and the web. This tool currently exports to standalone SVGs, SVG spritesheets, and CSS keyframe animations for the web, as well as to AnimatedVectorDrawable format for Android. I am totally open to adding support for other export formats as well, so if you have a format that you'd like to see added in the future, file a feature request! The ability to add/remove points to each path without altering their original appearance. The added points can be modified by dragging them to different positions along the path, and they can be later deleted using the keyboard as well. The ability to reverse/shift the relative positions of each path's points. While reordering points won't affect whether or not two paths are compatible, it often plays a huge role in determining the appearance of the resulting animation.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 12
    Shimmer

    Shimmer

    An easy way to add a simple, shimmering effect to any view

    Shimmer is a lightweight Objective-C library by Facebook that adds an elegant, animated shimmering effect to views—used as a subtle loading indicator, such as in the Paper app. There's also an example project. In the example, you can swipe horizontally and vertically to try various shimmering parameters, or tap to start or stop shimmering. (To build the example locally, you'll need to open FBShimmering.xcworkpace rather than the .xcodeproj.) Shimmer uses the -[CALayer mask] property to enable shimmering, similar to what's described in John Harper's 2009 WWDC talk (unfortunately no longer online). Shimmer uses CoreAnimation's timing features to smoothly transition "on-beat" when starting and stopping the shimmer.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 13
    RealityUI

    RealityUI

    A Swift Package for creating familiar UI Elements and animation

    RealityUI is a collection of user interface classes for RealityKit. The classes included in RealityUI aim to offer familiar User Interface guidelines, but in a 3D setting for Augmented and Virtual Reality through RealityKit. The User Interface controls in this repository so far are made to be familiar to what people are used to with 2D interfaces, however the plan is to expand the tools on offer to new and unique controls, which are more appropriate for an Augmented Reality and Virtual Reality context. RUISwitch is a 3D toggle switch with an on and off state. Default bounding box is 2x1x1m. RUIStepper is used to increment or decrement a value. Default bounding box is 2x1x0.25m. An interactive track to represent an interpolated value. Default bounding box is 10x1x1m including thumb. RUIButton is used to initiate a specified action. The action here will only trigger if the gesture begins on a button, and also ends on the same button.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 14

    SmartBody

    Character animation system for games and simulations.

    SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
    Downloads: 13 This Week
    Last Update:
    See Project
  • 15
    AVLoadingIndicatorView

    AVLoadingIndicatorView

    A collection of nice loading animations for Android

    AVLoadingIndicatorView is a collection of nice loading animations for Android. You can add dependencies in build.gradle. You have the option of adding the AVLoadingIndicatorView to your layout. Indicators are load from class names, proguard may change it (rename). Among the features provided and available, you can add dependencies, add xml layout, show and hide, etc. AVLoadingIndicatorView is very simple to use. You can also find iOS version of AVLoadingIndicatorView under the name "NVActivityIndicatorView". You can change all properties in Attributes inspector tab of Utilities panel. All properties are public so you can change them after initializing.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 16
    FLAnimatedImage

    FLAnimatedImage

    Performant animated GIF engine for iOS

    FLAnimatedImage is a performant animated GIF engine for iOS. Plays multiple GIFs simultaneously with a playback speed comparable to desktop browsers. Honors variable frame delays. Behaves gracefully under memory pressure. Eliminates delays or blocking during the first playback loop. Interprets the frame delays of fast GIFs the same way modern browsers do. It's a well-tested component that powers all GIFs in Flipboard. FLAnimatedImage is a well-encapsulated drop-in component. Simply replace your UIImageView instances with instances of FLAnimatedImageView to get animated GIF support. There is no central cache or state to manage. It's flexible to integrate in your custom image loading stack and backwards compatible to iOS 9. It uses ARC and the Apple frameworks QuartzCore, ImageIO, MobileCoreServices, and CoreGraphics.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 17
    IBAnimatable

    IBAnimatable

    Design and prototype customized UI, interaction, navigation, etc.

    Design and prototype customized UI, interaction, navigation, transition and animation for App Store ready Apps in Interface Builder with IBAnimatable. The app was made in Interface Builder with IBAnimatable without a single line of code. Due to the size of the GIF file on Dribbble, it only demonstrates a subset of features. We can also find the full HD version on YouTube or MP4 on Github. With IBAnimatable, we can design a UI in Interface Builder like what we can do in Sketch, and prototype animations in a Swift playground like what we can do in Framer. Also, we can use the output of the design directly in the production-ready App.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    LTMorphingLabel

    LTMorphingLabel

    Animated morphing effects for UILabel written in Swift

    A morphing UILabel subclass written in Swift. The .Scale effect mimicked Apple's QuickType animation of iOS 8 of WWDC 2014. New morphing effects are available as Swift extensions. XCFramework is a new option introduced in Xcode 11. You can manually download the pre-compiled LTMorphingLabel.xcframework.zip from the Releases page. Then drag and drop it into your project. Change the class of a label from UILabel to LTMorphingLabel. Programmatically set a new String to its text property. To use interactively, call .pause() after changing .text property, and use updateProgress(progress: Float)to update the progress interactively. Even though this lib was used in a few products on App Store, it’s still an experimental project.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19
    Lottie for iOS

    Lottie for iOS

    An iOS library to natively render After Effects vector animations

    Lottie‑iOS is an open-source library by Airbnb that renders After Effects animations (in JSON or .lottie format) natively on Apple platforms, including iOS, macOS, tvOS, and visionOS. Written in Swift, it supports SwiftUI and UIKit integrations and enables fluid vector animations with minimal performance overhead.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 20
    NVActivityIndicatorView

    NVActivityIndicatorView

    A collection of awesome loading animations

    NVActivityIndicatorView is a collection of awesome loading animations. Check out LoaderUI (ready to use with Swift Package Mananger supported) for SwiftUI implementation of this. Cocoapods is a dependency manager for Swift and Objective-C Cocoa projects. To use NVActivityIndicatorView with CocoaPods, add it in your Podfile. Carthage is intended to be the simplest way to add frameworks to your Cocoa application. The Swift Package Manager is a tool for managing the distribution of Swift code.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 21
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways. You can also use the already provided ParticlesLoadingView class to create an animation. Instantiate it by code or in Storyboard and select a built-in ParticleEffect or set the scene.emitterNode to your custom SKEmitterNode object.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 22
    Pop

    Pop

    iOS and OS X animation library for physics-based interactions

    Pop is an extensible animation engine for iOS, tvOS, and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C or Swift codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper. By adding the project to your project and adding pop.embedded framework to the Embedded Binaries section on the General tab of your app's target, you can set up pop in seconds! The Pop interface is implemented as a category addition on NSObject. Any NSObject or subclass can be animated. There are four concrete animation types: spring, decay, basic and custom.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 23
    Pulsator

    Pulsator

    Pulse animation for iOS

    Pulse animation for iOS written with Swift. Pulses of Bluetooth, BLE, beacons (iBeacon), etc. Map Annotations.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 24
    Segmentio

    Segmentio

    Animated top/bottom segmented control written in Swift

    Animated top/bottom segmented control written in Swift. Segment width relies on SegmentioPosition enum. The width can be fixed according to the maximum visible items or dynamic according to segment's content size. Selection indicator can be customized by passing an instance of SegmentioIndicatorOptions. Horizontal borders can be customized by passing an instance of SegmentioHorizontalSeparatorOptions. Separators between segments can be customized by passing an instance of SegmentioVerticalSeparatorOptions.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 25
    Wave

    Wave

    Wave is a spring-based animation engine for iOS and macOS

    Wave is a spring-based animation engine for iOS, iPadOS, and macOS. It makes it easy to create fluid, interactive, and interruptible animations that feel great. Wave has no external dependencies, and can be easily dropped into existing UIKit, SwiftUI, or AppKit based projects and apps. The core feature of Wave is that all animations are re-targetable, meaning that you can change an animation’s destination value in-flight, and the animation will gracefully redirect to that new value.
    Downloads: 1 This Week
    Last Update:
    See Project
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