Showing 83 open source projects for "physics animation"

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  • 1
    Morphicons

    Morphicons

    Universal morphing for stroke-based icons

    Morphicons is a lightweight animation library for smoothly transforming one stroke-based icon into another. It mathematically aligns icon geometry so rotations and shape transitions can emerge automatically without hand-authored animation pairs. The library supports popular icon sources such as Lucide, Tabler, Heroicons, Iconoir, and custom SVG paths. Spring physics provide natural motion, while controlled progress can be used for gestures, scrolling, or other interactive animations. ...
    Downloads: 10 This Week
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  • 2
    MuJoCo

    MuJoCo

    Multi-Joint dynamics with Contact. A general purpose physics simulator

    MuJoCo, developed and maintained by Google DeepMind, is a high-performance physics engine designed for simulating complex, articulated systems that interact through contact. It is widely used in research fields such as robotics, biomechanics, computer graphics, animation, and machine learning, where fast and accurate physics simulations are essential. The engine provides a robust C API optimized for real-time computation, making it suitable for scientific research and advanced simulation environments. ...
    Downloads: 16 This Week
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  • 3
    Thunder Engine

    Thunder Engine

    Cross-platform 2D and 3D game engine with modular architecture

    ...It emphasizes a clean, component-based architecture and is designed for flexibility, performance, and scalability. Thunder includes built-in support for scripting, resource management, physics, animation, and rendering, with tools that facilitate efficient game development and deployment. Its cross-platform nature and minimal dependencies make it suitable for indie developers and small teams looking to build polished games with modern features.
    Downloads: 0 This Week
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  • 4
    Cocos Engine

    Cocos Engine

    Cocos simplifies game creation and distribution with Cocos Creator

    ...The engine includes extensive tooling and example/demo projects to demonstrate 2D and 3D physics, animation, UI and rendering capabilities.
    Downloads: 5 This Week
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  • 5
    ROC Engine

    ROC Engine

    Simple and light-weight 3D game engine

    ROC Engine is a simple and lightweight 3D game engine. Keyframed skeletal animation with hardware skinning. Audio playback with spatialization (Ogg, WAV, FLAC). TrueType font rendering with Unicode characters support. All information about modeling and scripting is available at wiki. Check demo scene resources out for an example of engine usage.
    Downloads: 0 This Week
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  • 6
    Torque2D

    Torque2D

    A completely free, open-source, 2D game engine

    ...It delivers a flexible and high-performance C++ framework that supports cross-platform development for Windows, macOS, Linux, iOS, Android, and the web from a single codebase, allowing developers to target a broad range of devices with minimal changes. The engine includes essential components such as a batched OpenGL renderer, Box2D physics integration, OpenAL audio support, automated asset management, and sprite and skeletal animation systems that simplify bringing characters and environments to life. With a modular project structure and support for object persistence using TAML, developers can build complex games with reusable systems and clear project organization. ...
    Downloads: 0 This Week
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  • 7
    Three.js Object Sculptor

    Three.js Object Sculptor

    Codex plugin that turns attached object images into code-only

    ...Codex then follows staged passes from blockout and structural work through surface detail, interaction design, and optimization. Generated models include meaningful sockets and anchors for animation, transformation, physics, and destruction. Reference and rendered screenshots can be combined for AI vision review and scored self-correction. The workflow targets browser-friendly props and stylized reconstructions rather than photogrammetry or exact mesh extraction.
    Downloads: 0 This Week
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  • 8
    Trial

    Trial

    A modular Common Lisp game engine

    Trial is a real-time, 3D game engine written in Common Lisp, offering a modern and modular approach to game development using the expressive power of Lisp. Built on top of the cepl graphics framework, Trial combines live-coding capabilities with powerful abstractions for building simulations, scenes, and interactive applications. It emphasizes flexibility, clarity, and developer control, making it an appealing choice for experimental games, visualizations, and research projects that benefit...
    Downloads: 6 This Week
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  • 9
    Starling Framework

    Starling Framework

    2D GPU-accelerated framework for ActionScript developers

    Starling is an open-source 2D framework for ActionScript developers that leverages GPU acceleration via Adobe's Stage3D API to create smooth, high-performance games and applications across desktop and mobile platforms. It mimics the traditional Flash display list while dramatically improving performance, making it a popular choice for Flash developers transitioning into more efficient, hardware-accelerated environments.
    Downloads: 0 This Week
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  • 10
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT,...
    Downloads: 0 This Week
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  • 11
    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    Easier team collaboration, artist workflows & multiplayer setup, increased terrain performance, new rendering features. Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific...
    Downloads: 2 This Week
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  • 12
    OpenUSD

    OpenUSD

    Universal Scene Description

    Universal Scene Description (USD) is an open source framework developed by Pixar Animation Studios for the interchange of 3D graphics data across various digital content creation tools. USD provides a rich and powerful toolset for reading, writing, editing, and rapidly previewing 3D scene data. With many of its features geared towards performance and large-scale collaboration among many artists, USD is ideal for the complexities of the modern pipeline. One such feature is Hydra, a...
    Downloads: 1 This Week
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  • 13
    ProtoMotions

    ProtoMotions

    ProtoMotions is a GPU-accelerated simulation and learning framework

    ProtoMotions 3 is a GPU-accelerated framework for training physically simulated digital humans and humanoid robots. It provides modular environments and learning components for animation, robotics, and reinforcement learning research. Large motion datasets such as AMASS and BONES can be divided across multiple GPUs for scalable policy training. A built-in PyRoki workflow retargets human motion data to different robot bodies with a single command. Policies can be tested across Isaac Gym,...
    Downloads: 0 This Week
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  • 14
    react-rewards

    react-rewards

    A package containing a few micro-interactions you can use

    ...Firing confetti all over the page may seem like a questionable idea, but keep in mind that rewarding users for their actions is not. If a huge cloud of smiling emoji doesn't fit your application well, try changing the physics config to make it more subtle. In order to use the rewards, you'll need to provide an element that will become the origin of the animation. This element needs to have an ID that matches the one used inside the hook - it can be anywhere in the DOM as long as the IDs match. You can place the element inside a button, center it and shoot up from the button. ...
    Downloads: 0 This Week
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  • 15
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 9 This Week
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  • 16
    Hypackel Engine

    Hypackel Engine

    JavaScript-based game engine designed to empower developers

    ...It focuses on accessibility by offering a lightweight and easy-to-integrate script that developers can import directly into web-based projects. The engine includes built-in systems for handling physics, collisions, rendering, and animation, allowing developers to focus more on gameplay logic rather than low-level implementation details. Its architecture is structured around modular systems like sprites, particles, and audio, which can be controlled through simple function calls and arrays. The project emphasizes simplicity and rapid prototyping, making it suitable for educational purposes or small-scale game development. ...
    Downloads: 0 This Week
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  • 17
    Jahshaka

    Jahshaka

    Cross platform Virtual Reality authoring and playback

    Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
    Downloads: 14 This Week
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  • 18

    Candy to the Rescue IV

    Help Candy & Noopy to rescue their friends trapped into cages.

    Recently, the new project Candy to the Rescue IV: The Scepter of Thunders was born. In this game, Candy and Noopy must find pendora boxes in order to remove the new dangers appeared in the game. Animals got trapped into cage, you must find the key to freed them. New trees, new challenges. Recently, in the Candy World, thunderstorms was happening. It's the v67.47 of this game! Friendly, Xylvan, Xilvan Design Made from 2011-2026.
    Downloads: 0 This Week
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  • 19

    Candy's Space Mysteries II

    With the helpfull nef, you have to rescue earthlike planets!

    During their recent spacetrip, Candy & Noopy get trapped into a giant wormhole! They made a long light trip and found a passage who leads to the Milky Way. They was searching for a place to land, they have found the Earth. Knowing that great cataclysms are menacing their homeplanet, Candy & Noopy said together: - "We must save the Earth!". Since some times, the star masses, combined with the magnetic-fields of this planet gave special powers to the spaceship: The one of...
    Downloads: 0 This Week
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  • 20

    Candy's Space Adventures

    In this quest, you will have to explore galaxies with various nefs..

    Hi everyone, In the year 2014-2026, I was working on: Candy's Space Adventures: The Messages from the Lillians. In this quest, it will be possible to travel from different solar system to another, from a galaxy to another. The goal will be to save all living planet, and maybe repairing planets like venus or mars. We are now at v88.07! Friendly, Xylvan, Xilvan Design.
    Downloads: 0 This Week
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  • 21
    water_hammer_simulation

    water_hammer_simulation

    A Qt application for water hammer simulation.

    With differents numerical methods this application simulate the water hammer phenomenon.
    Downloads: 3 This Week
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  • 22
    AI for Games

    AI for Games

    Game framework with AI

    Provides a framework / game engine for building 2D games and includes sophisticated AI routines to manage state-driven entities and autonomous agents. Although this library makes several very powerful AI techniques available and take care of all the calculations needed to update and render the game entities.
    Downloads: 0 This Week
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  • 23
    Torque3D

    Torque3D

    MIT Licensed Open Source version of Torque3D from GarageGames

    ...As a mature and full-featured engine, Torque3D provides developers with a comprehensive editor suite that supports terrain sculpting, environment creation, and complex scene design, alongside powerful tools for materials, particle effects, and visual scripting. It has robust support for physics, animation, lighting, shaders, and networking, making it suitable for a wide range of 3D applications from driving simulators to multiplayer games and interactive experiences. Using modern shader pipelines, support for COLLADA and other model formats, and advanced rendering techniques such as deferred lighting and volumetric effects, Torque3D allows creators to build visually rich worlds that can be deployed on Windows, macOS, Linux, and even the web.
    Downloads: 2 This Week
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  • 24
    Harmonica

    Harmonica

    A simple, physics-based animation library

    Harmonica is a Go animation library based on simple physics simulation. It provides tools for creating smooth, natural motion in 2D and 3D applications. The project includes spring animation behavior that can make interface movement feel more organic than fixed linear transitions. It also includes projectile-style simulation that is useful for particles, motion effects, and game-like interactions.
    Downloads: 0 This Week
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  • 25
    Lumix Engine

    Lumix Engine

    3D C++ Game Engine - yet another open source game engine

    ...It features a modern, component-based design (entity-component-system) and offers a full editor — enabling developers to build games in a WYSIWYG style similar to engines like Unity, while staying in a lightweight, open environment. The engine supports advanced rendering (with PBR, HDR, deferred rendering), physics, audio, animation, scripting (via Lua or even JavaScript via plugin), and more, giving it a robust feature set for realistic 3D games or simulations. Users appreciate that much of the engine — rendering, assets, scripting, editor — can be hot-reloaded, which greatly speeds up iteration. It runs on Windows and Linux, is MIT-licensed, and is backed by a community that provides documentation, demos, and examples (such as a demo platformer).
    Downloads: 4 This Week
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