Showing 101 open source projects for "vulkan"

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  • 1
    waifu2x ncnn Vulkan

    waifu2x ncnn Vulkan

    waifu2x converter ncnn version, run fast GPU with vulkan

    ncnn implementation of waifu2x converter. Runs fast on Intel/AMD/Nvidia/Apple-Silicon with Vulkan API. waifu2x-ncnn-vulkan uses ncnn project as the universal neural network inference framework.
    Downloads: 13 This Week
    Last Update:
    See Project
  • 2
    Vulkan.jl

    Vulkan.jl

    Using Vulkan from Julia

    Vulkan.jl is a lightweight wrapper around the Vulkan graphics and compute library. It exposes abstractions over the underlying C interface, primarily geared toward developers looking for a more natural way to work with Vulkan with minimal overhead. It builds upon the core API provided by VulkanCore.jl. Because Vulkan is originally a C specification, interfacing with it requires some knowledge before correctly being used from Julia.
    Downloads: 1 This Week
    Last Update:
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  • 3
    OBS Linux Vulkan/OpenGL game capture

    OBS Linux Vulkan/OpenGL game capture

    OBS Linux Vulkan/OpenGL game capture

    obs-vkcapture is a Vulkan layer and OBS Studio plugin that enables capturing of Vulkan-rendered content in real time, solving a long-standing limitation in game recording and streaming. It works by injecting a Vulkan layer into applications, intercepting rendering calls, and redirecting frame data to OBS Studio without requiring special in-game support. This is particularly useful for modern Vulkan-based games or tools that lack native screen capture hooks. ...
    Downloads: 7 This Week
    Last Update:
    See Project
  • 4
    VulkanMod

    VulkanMod

    Vulkan renderer mod for Minecraft

    This is a fabric mod that introduces a brand new Vulkan-based voxel rendering engine to Minecraft Java in order to both replace the default OpenGL renderer and bring performance improvements.
    Downloads: 151 This Week
    Last Update:
    See Project
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  • 5
    lsfg-vk

    lsfg-vk

    Lossless Scaling Frame Generation on Linux

    The lsfg-vk project is a Vulkan layer developed primarily by PancakeTAS that hooks into Vulkan-based applications to enhance rendering by generating additional frames using the Lossless Scaling frame generation algorithm originally associated with the Lossless Scaling project. Instead of relying on driver-specific or hardware-accelerated upscaling, this layer intercepts Vulkan API calls and injects frame interpolation on the fly, effectively producing smoother motion in supported games and applications by creating synthetic intermediate frames. ...
    Downloads: 152 This Week
    Last Update:
    See Project
  • 6
    glad

    glad

    Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator

    Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specifications for multiple languages.
    Downloads: 27 This Week
    Last Update:
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  • 7
    SwiftShader

    SwiftShader

    SwiftShader is a high-performance CPU-based implementation

    SwiftShader is Google’s high-performance CPU-based implementation of the Vulkan 1.3 graphics API, designed to provide a hardware-independent rendering solution for 3D graphics. Unlike traditional GPU drivers, SwiftShader executes graphics commands entirely on the CPU, making it ideal for environments where dedicated graphics hardware is unavailable or unsuitable. It acts as a drop-in replacement for Vulkan drivers, allowing existing applications to run seamlessly by redirecting API calls through its software-based rendering engine. ...
    Downloads: 164 This Week
    Last Update:
    See Project
  • 8
    GLFW

    GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, etc.

    GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. Gives you a window and OpenGL context with just two function calls. Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions. Support for multiple windows, multiple monitors, high-DPI and gamma ramps.
    Downloads: 11 This Week
    Last Update:
    See Project
  • 9
    MangoHud

    MangoHud

    A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU

    A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. mangoplot is a plotting script that is shipped with MangoHud: on a given folder, it takes each log file, makes a 1D heatmap of its framerates, then stacks the heat maps vertically to form a 2D graph for easy visual comparison between benchmarks.
    Downloads: 33 This Week
    Last Update:
    See Project
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  • 10
    Upscayl

    Upscayl

    Free and Open Source AI Image Upscaler for Linux, MacOS and Windows

    ...The CLI tool is called real-esrgan-ncnn-vulkan and it's available on the Real-ESRGAN repository.
    Downloads: 163 This Week
    Last Update:
    See Project
  • 11

    DXVK

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    DXVK is a Vulkan-based translation layer for Direct3D 9 through 11, for use on Linux with Wine. Direct3D is a graphics application programming interface built for Windows and is used for rendering three-dimensional graphics in applications. It is typically useful in applications where performance is vital, such as in three-dimensional games. This project aims to provide support for Direct3D11, feature level 11_1, and Direct3D10, feature level 10_1.
    Downloads: 558 This Week
    Last Update:
    See Project
  • 12
    VK-GL-CTS

    VK-GL-CTS

    Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

    VK-GL-CTS (Vulkan and OpenGL Conformance Test Suite) is the official test suite developed by the Khronos Group to verify conformance of graphics drivers with Vulkan, OpenGL, and OpenGL ES specifications. These tests are essential for vendors seeking certification, as they rigorously check the correctness and completeness of driver implementations against standardized behavior.
    Downloads: 3 This Week
    Last Update:
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  • 13
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 14
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 0 This Week
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  • 15
    GZDoom

    GZDoom

    GZDoom is a feature centric port for all Doom engine games

    GZDoom is a widely used source port of the DOOM engine that enhances the original gameplay experience with modern graphics, scripting, and modding capabilities. Built on top of the earlier ZDoom project, it introduces hardware-accelerated rendering through OpenGL and Vulkan, allowing for advanced visual effects such as dynamic lighting, shaders, and high-resolution assets. The engine is highly modder-friendly, providing extensive scripting tools that enable the creation of new gameplay mechanics, total conversions, and custom user interfaces. It supports a broad range of DOOM-based games and maintains backward compatibility with many legacy mods, making it a central platform in the DOOM modding community. ...
    Downloads: 173 This Week
    Last Update:
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  • 16
    Citron Neo

    Citron Neo

    Research software designed to orchestrate virtual environments

    ...It is designed to emulate modern console behavior while integrating improvements in CPU emulation, GPU rendering, and memory management. The project incorporates optimizations such as dynamic recompilation and Vulkan-based rendering to enhance performance across supported platforms. It also includes continuous updates that improve compatibility with games and system firmware, reflecting an active development cycle. Citron aims to provide a refined user experience through UI enhancements, faster loading times, and better resource handling. It supports multiple operating systems, including desktop and mobile environments, making it accessible across different devices. ...
    Downloads: 151 This Week
    Last Update:
    See Project
  • 17
    UZDoom

    UZDoom

    UZDoom is a feature centric port for all Doom engine games

    ...It is designed to run a wide range of DOOM-engine games while significantly improving visual fidelity through high-resolution graphics, dynamic lighting, and advanced rendering pipelines. The engine incorporates modern technologies such as OpenGL and Vulkan to provide better performance and graphical flexibility compared to older ports. UZDoom also emphasizes modding, offering powerful scripting systems that allow developers to create complex gameplay modifications, new mechanics, and custom content. Its architecture is community-driven, evolving through contributions from developers and modders who expand its capabilities over time. ...
    Downloads: 50 This Week
    Last Update:
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  • 18
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    ...Although not all titles are supported and some still suffer graphical or audio issues, the emulator continues to evolve with community contributions and experimental support for Vulkan and Direct3D.
    Downloads: 46 This Week
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  • 19
    Command & Conquer Generals: Zero Hour

    Command & Conquer Generals: Zero Hour

    Zero Hour running natively on macOS, iPhone & iPad

    ...The project builds on EA’s GPL v3 source release and several community porting efforts, then adds iOS and iPadOS support, engine fixes, packaging, and touch controls. Rendering moves from DirectX 8 through DXVK and Vulkan, then through MoltenVK into Apple’s Metal stack. The port supports campaign, skirmish, and Generals Challenge modes, but it does not include or distribute the original game assets. It is both a playable classic RTS port and a detailed engineering reference for bringing old Windows games to modern Apple devices.
    Downloads: 21 This Week
    Last Update:
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  • 20
    Taichi

    Taichi

    Productive, portable, and performant GPU programming in Python

    ...It uses JIT compilation (via LLVM and its runtime TiRT) to offload compute-heavy code to CPUs, GPUs, mobile devices, and embedded systems. With built-in support for sparse data structures (SNode), automatic differentiation, AOT deployment, and compatibility with CUDA, Vulkan, Metal, and OpenGL ES, it empowers disciplines like simulation, graphics, AI, and robotics
    Downloads: 3 This Week
    Last Update:
    See Project
  • 21
    Diligent Engine

    Diligent Engine

    A modern cross-platform low-level graphics library

    Diligent Engine is a modern, cross-platform, low-level graphics library and rendering framework. It abstracts platform-specific graphics APIs like Direct3D, Vulkan, and OpenGL, providing a unified interface for graphics programming. Diligent Engine is designed for high performance and flexibility, making it suitable for a wide range of applications, from games to scientific simulations.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 22
    stable-diffusion.cpp

    stable-diffusion.cpp

    Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference

    ...It enables text-to-image and image-to-image generation, supports a growing set of models like SD1.x, SD2.x, SDXL, SD-Turbo, Qwen Image, and more, and is continually updated with support for cutting-edge model variants including video and image editing models. The project is built on the ggml backend, which allows efficient execution on CPUs and GPUs via backends like CUDA, Vulkan, Metal, OpenCL, and SYCL, making it suitable for everything from desktops to mobile devices. It includes options for ControlNet, LoRA models, upscaling via ESRGAN, and advanced sampling techniques, giving developers and users a rich toolkit for creative workflows.
    Downloads: 40 This Week
    Last Update:
    See Project
  • 23
    libplacebo

    libplacebo

    Official mirror of libplacebo

    libplacebo is a flexible, high-performance graphics library built on top of Vulkan, designed to provide reusable GPU-accelerated components for media applications. It originated as a core part of the rendering pipeline for the mpv media player and has since grown into a standalone library used for tone mapping, dithering, color space conversion, and more. libplacebo is ideal for developers looking to integrate sophisticated video rendering and post-processing into their own applications with full control over shaders and rendering stages.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 24
    SDL

    SDL

    Simple DirectMedia Layer

    ...The library is not a game engine itself, but rather a hardware abstraction layer that enables developers to build engines or applications on top of it with full control over performance and rendering. It supports modern graphics APIs such as OpenGL, Vulkan, Direct3D, and Metal.
    Downloads: 10 This Week
    Last Update:
    See Project
  • 25
    Boxedwine

    Boxedwine

    Emulator that can run 32-bit Windows programs/games

    ...The project is written primarily in C++ and leverages SDL for graphics and input handling, providing a flexible runtime capable of supporting a wide range of applications. It supports both 16-bit and 32-bit Windows programs, along with graphics APIs such as OpenGL, Direct3D, and Vulkan for rendering. One of its key innovations is portability, as it can run in environments that traditionally cannot support Wine, including browser-based deployments. While performance and compatibility vary depending on the application, it continues to evolve with improvements in memory usage and execution speed.
    Downloads: 15 This Week
    Last Update:
    See Project
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