Showing 27 open source projects for "vulkan"

View related business solutions
  • Gemini 3 and 200+ AI Models on One Platform Icon
    Gemini 3 and 200+ AI Models on One Platform

    Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.

    Build, govern, and optimize agents and models with Gemini Enterprise Agent Platform.
    Start Free
  • $300 in Free Credit Towards Top Cloud Services Icon
    $300 in Free Credit Towards Top Cloud Services

    Build VMs, containers, AI, databases, storage—all in one place.

    Start your project in minutes. After credits run out, 20+ products include free monthly usage. Only pay when you're ready to scale.
    Get Started
  • 1
    waifu2x ncnn Vulkan

    waifu2x ncnn Vulkan

    waifu2x converter ncnn version, run fast GPU with vulkan

    ncnn implementation of waifu2x converter. Runs fast on Intel/AMD/Nvidia/Apple-Silicon with Vulkan API. waifu2x-ncnn-vulkan uses ncnn project as the universal neural network inference framework.
    Downloads: 33 This Week
    Last Update:
    See Project
  • 2
    glad

    glad

    Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator

    Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specifications for multiple languages.
    Downloads: 32 This Week
    Last Update:
    See Project
  • 3
    VK-GL-CTS

    VK-GL-CTS

    Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

    VK-GL-CTS (Vulkan and OpenGL Conformance Test Suite) is the official test suite developed by the Khronos Group to verify conformance of graphics drivers with Vulkan, OpenGL, and OpenGL ES specifications. These tests are essential for vendors seeking certification, as they rigorously check the correctness and completeness of driver implementations against standardized behavior.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Fully Managed MySQL, PostgreSQL, and SQL Server Icon
    Fully Managed MySQL, PostgreSQL, and SQL Server

    Automatic backups, patching, replication, and failover. Focus on your app, not your database.

    Cloud SQL handles your database ops end to end, so you can focus on your app.
    Try Free
  • 5
    JOML

    JOML

    A Java math library for OpenGL rendering calculations

    JOML is a high-performance, lightweight math library designed for 3D graphics applications in Java, particularly those using OpenGL, Vulkan, or LWJGL. It provides a complete suite of vector, matrix, quaternion, and geometry operations essential for real-time graphics and game development. Unlike other math libraries, JOML avoids object allocation during calculations, making it highly optimized for garbage-free performance. With precise control over mathematical operations and compatibility with low-level APIs, JOML is a go-to library for Java developers working on real-time 3D engines and simulations.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 6
    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    Shaderc is a collection of tools and libraries for compiling shaders—small programs that run on GPUs—into SPIR-V, the intermediate representation used by the Vulkan graphics API. It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building GLSL and HLSL shaders, making it easy to integrate into existing build systems. ...
    Downloads: 16 This Week
    Last Update:
    See Project
  • 7
    libplacebo

    libplacebo

    Official mirror of libplacebo

    libplacebo is a flexible, high-performance graphics library built on top of Vulkan, designed to provide reusable GPU-accelerated components for media applications. It originated as a core part of the rendering pipeline for the mpv media player and has since grown into a standalone library used for tone mapping, dithering, color space conversion, and more. libplacebo is ideal for developers looking to integrate sophisticated video rendering and post-processing into their own applications with full control over shaders and rendering stages.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 8
    SDL

    SDL

    Simple DirectMedia Layer

    ...The library is not a game engine itself, but rather a hardware abstraction layer that enables developers to build engines or applications on top of it with full control over performance and rendering. It supports modern graphics APIs such as OpenGL, Vulkan, Direct3D, and Metal.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 9
    Diligent Engine

    Diligent Engine

    A modern cross-platform low-level graphics library

    Diligent Engine is a modern, cross-platform, low-level graphics library and rendering framework. It abstracts platform-specific graphics APIs like Direct3D, Vulkan, and OpenGL, providing a unified interface for graphics programming. Diligent Engine is designed for high performance and flexibility, making it suitable for a wide range of applications, from games to scientific simulations.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Application Monitoring That Won't Slow Your App Down Icon
    Application Monitoring That Won't Slow Your App Down

    AppSignal's Rust-based agent is lightweight and stable. Already running in thousands of production apps.

    Full APM with errors, performance, logs, and uptime monitoring. 99.999% uptime SLA on the platform itself.
    Start Free
  • 10
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open source and development all happens on github. ...
    Downloads: 11 This Week
    Last Update:
    See Project
  • 11
    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    MNN

    MNN

    MNN is a blazing fast, lightweight deep learning framework

    ...MNN Workbench could be downloaded from MNN's homepage, which provides pretrained models, visualized training tools, and one-click deployment of models to devices. Android platform, core so size is about 400KB, OpenCL so is about 400KB, Vulkan so is about 400KB. Supports hybrid computing on multiple devices. Currently supports CPU and GPU.
    Downloads: 14 This Week
    Last Update:
    See Project
  • 13
    Khronos KTX

    Khronos KTX

    KTX (Khronos Texture) Library and Tools

    KTX-Software is a suite of tools and libraries for working with Khronos Texture (KTX) files, designed and maintained by the Khronos Group. KTX is a container format for storing textures that are optimized for GPU upload, supporting modern formats like Basis Universal and ASTC. This repository includes tools for creating, validating, inspecting, and converting KTX and KTX2 files, making it essential for developers working in 3D engines, games, and visualization tools where texture streaming...
    Downloads: 37 This Week
    Last Update:
    See Project
  • 14
    Tracy Profiler

    Tracy Profiler

    Frame profiler

    ...At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 15
    Odin

    Odin

    Odin Programming Language

    ...We go into programming because we love to solve problems. Why shouldn't our tools bring us joy whilst doing it? Enjoy programming again, with Odin! Odin provides official libraries for all major graphics APIs: OpenGL, Vulkan, Direct3D11, Direct3D12, Metal, and WebGL 1 & 2. Odin comes with high quality packages out of the box in its core library.
    Downloads: 16 This Week
    Last Update:
    See Project
  • 16
    LWJGL

    LWJGL

    Java library that enables cross-platform access to popular native APIs

    LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem. LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. ...
    Downloads: 15 This Week
    Last Update:
    See Project
  • 17
    wgpu

    wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API

    wgpu is a safe and portable graphics library for Rust based on the WebGPU API. It is suitable for general purpose graphics and compute on the GPU. Applications using wgpu run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2. Angle is a translation layer from GLES to other backends, developed by Google. We support running our GLES3 backend over it in order to reach platforms with GLES2 or DX11 support, which aren't accessible otherwise. In order to run with Angle, "angle" feature has to be enabled, and Angle libraries placed in a location visible to the application. ...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 18
    GLFW

    GLFW

    A multi-platform library for OpenGL, OpenGL ES, Vulkan, etc.

    GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. Gives you a window and OpenGL context with just two function calls. Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions. Support for multiple windows, multiple monitors, high-DPI and gamma ramps.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 19
    Neko Void

    Neko Void

    an unofficial respin of Void Linux with a complete out-of-the-box xp

    ...distribution=nekovoid <3 Donate: https://linktr.ee/javiercplusx Core System - Void Linux base (rolling release) - MATE Desktop fully configured and optimized - tinyfetch minimalist system information tool - UEFI and Legacy BIOS support Gaming & Multimedia - Steam preinstalled and ready-to-use - Intel & AMD GPU drivers with full Vulkan support
    Leader badge
    Downloads: 977 This Week
    Last Update:
    See Project
  • 20
    FurMark

    FurMark

    GPU stress test OpenGL and Vulkan graphics benchmark Windows/Linux

    FurMark is an intensive benchmarking tool designed to evaluate the performance of graphics cards using fur rendering algorithms. This tool is particularly effective in generating high workloads that can significantly increase the temperature of the GPU, making it a useful utility for testing the stability and stress tolerance of graphics cards. By simulating demanding rendering tasks, FurMark serves as a comprehensive test for assessing the robustness and thermal performance of GPUs under...
    Downloads: 305 This Week
    Last Update:
    See Project
  • 21
    Vivid3DIDE

    Vivid3DIDE

    Vivid3D is a C++ IDE/3D engine, with python scripting.

    Vivid3D is a C++ IDE/3D engine, with python scripting. - It uses DX12 or Vulkan, and will support RTX features. It features gameplay facilitated by Python.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    [OFFICIAL] tinyfiledialogs C C++ v3.21.3

    inputbox password WIN OSX GTK QT Console VCPKG C# Lua R Fortran Pascal

    one C/C++ file & header ==> 8 functions: - beep - tray notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CeGui MathGL GLM CPW GLOW Open3D ImGui MyGui GLT NGL STB Nuklear Fenster MicroUi & head-less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE win (XP to 11) ASCII MBCS UTF-8 UTF-16 (wchar_t) - native dialogs osx/unix ASCII UTF-8 - applescript kdialog zenity shanty … ° SSH console / X forwarding / waypipe Wayland ° the dialogs can be forced into console mode ° curses dialogs via Dialog.exe/Dialog (disabled by default) C89/C23 & C++98/C++23 compliant VisualStudio MinGW GCC Clang TinyCC IntelCC OWCC BCC SunCC on Windows Mac Linux Bsd Solaris Minix Raspbian Flatpak Haiku bindings: VCPKG C# R Lua Rust Haskell Java AllegroBasic Fortran Pascal D JavaScript Kotlin click tab 'Files' for prototypes
    Leader badge
    Downloads: 94 This Week
    Last Update:
    See Project
  • 23
    GLFW

    GLFW

    A project that has moved to GitHub

    GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.
    Leader badge
    Downloads: 121 This Week
    Last Update:
    See Project
  • 24
    armorpaint

    armorpaint

    3D PBR Texture Painting Software

    ...Up to 16K texture painting is seamless using a high-end graphics card. Ray-traced baking, painting effects and viewport rendering feature running on Direct3D12 and Vulkan are in progress. ArmorPaint is powered by an in-house 3D rendering engine to achieve the best painting experience.
    Downloads: 39 This Week
    Last Update:
    See Project
  • 25
    Veldrid

    Veldrid

    A low-level, portable graphics library for .NET

    Veldrid is a low-level, portable graphics library for .NET, providing a unified API over multiple graphics backends such as Direct3D, Vulkan, OpenGL, and Metal. It enables developers to write high-performance, cross-platform graphics applications without being tied to a specific graphics API. Veldrid is suitable for game development, simulations, and other applications requiring advanced graphics capabilities.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • Next
MongoDB Logo MongoDB