JOML is a high-performance, lightweight math library designed for 3D graphics applications in Java, particularly those using OpenGL, Vulkan, or LWJGL. It provides a complete suite of vector, matrix, quaternion, and geometry operations essential for real-time graphics and game development. Unlike other math libraries, JOML avoids object allocation during calculations, making it highly optimized for garbage-free performance. With precise control over mathematical operations and compatibility with low-level APIs, JOML is a go-to library for Java developers working on real-time 3D engines and simulations.
Features
- Vector and matrix math optimized for real-time 3D graphics
- No garbage generation during computation for performance
- Supports 2D, 3D, and 4D vectors and matrices
- Quaternion operations for smooth rotations and orientation
- Geometry utilities for intersection, bounding volumes, and frustums
- Compatible with OpenGL, Vulkan, and LWJGL
- Immutable and mutable versions of objects
- Double and float precision versions of operations
- Well-documented API with consistent syntax
Categories
LibrariesLicense
MIT LicenseFollow JOML
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