JOML is a high-performance, lightweight math library designed for 3D graphics applications in Java, particularly those using OpenGL, Vulkan, or LWJGL. It provides a complete suite of vector, matrix, quaternion, and geometry operations essential for real-time graphics and game development. Unlike other math libraries, JOML avoids object allocation during calculations, making it highly optimized for garbage-free performance. With precise control over mathematical operations and compatibility with low-level APIs, JOML is a go-to library for Java developers working on real-time 3D engines and simulations.
Features
- Vector and matrix math optimized for real-time 3D graphics
- No garbage generation during computation for performance
- Supports 2D, 3D, and 4D vectors and matrices
- Quaternion operations for smooth rotations and orientation
- Geometry utilities for intersection, bounding volumes, and frustums
- Compatible with OpenGL, Vulkan, and LWJGL
- Immutable and mutable versions of objects
- Double and float precision versions of operations
- Well-documented API with consistent syntax
Categories
LibrariesLicense
MIT LicenseFollow JOML
Other Useful Business Software
Train ML Models With SQL You Already Know
Build and deploy ML models using familiar SQL. Automate data prep with built-in Gemini. Query 1 TB and store 10 GB free monthly.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of JOML!