Lossless Scaling Frame Generation on Linux
SwiftShader is a high-performance CPU-based implementation
Cross-Platform C++ 2D/3D game engine
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
Vulkan & C++17 based Scene Graph Project
Research software designed to orchestrate virtual environments
GZDoom is a feature centric port for all Doom engine games
Xbox 360 Emulator Research Project
Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference
A collection of tools, libraries, and tests for Vulkan shader
UZDoom is a feature centric port for all Doom engine games
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Productive, portable, and performant GPU programming in Python
RenderDoc is a stand-alone graphics debugging tool
QVAC Fabric: cross-platform LLM inference and fine-tuning
Emulator that can run 32-bit Windows programs/games
A tool for converting Xbox 360 shaders to HLSL
A modern cross-platform low-level graphics API
MNN is a blazing fast, lightweight deep learning framework
Android GPU Inspector
A game engine with an emphasis on real-time cutting-edge solutions
KTX (Khronos Texture) Library and Tools
Cemu is a Wii U emulator
Frame profiler