Showing 43 open source projects for "vulkan"

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  • 1
    lsfg-vk

    lsfg-vk

    Lossless Scaling Frame Generation on Linux

    The lsfg-vk project is a Vulkan layer developed primarily by PancakeTAS that hooks into Vulkan-based applications to enhance rendering by generating additional frames using the Lossless Scaling frame generation algorithm originally associated with the Lossless Scaling project. Instead of relying on driver-specific or hardware-accelerated upscaling, this layer intercepts Vulkan API calls and injects frame interpolation on the fly, effectively producing smoother motion in supported games and applications by creating synthetic intermediate frames. ...
    Downloads: 105 This Week
    Last Update:
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  • 2
    SwiftShader

    SwiftShader

    SwiftShader is a high-performance CPU-based implementation

    SwiftShader is Google’s high-performance CPU-based implementation of the Vulkan 1.3 graphics API, designed to provide a hardware-independent rendering solution for 3D graphics. Unlike traditional GPU drivers, SwiftShader executes graphics commands entirely on the CPU, making it ideal for environments where dedicated graphics hardware is unavailable or unsuitable. It acts as a drop-in replacement for Vulkan drivers, allowing existing applications to run seamlessly by redirecting API calls through its software-based rendering engine. ...
    Downloads: 147 This Week
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  • 3
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 2 This Week
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  • 4

    DXVK

    Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    DXVK is a Vulkan-based translation layer for Direct3D 9 through 11, for use on Linux with Wine. Direct3D is a graphics application programming interface built for Windows and is used for rendering three-dimensional graphics in applications. It is typically useful in applications where performance is vital, such as in three-dimensional games. This project aims to provide support for Direct3D11, feature level 11_1, and Direct3D10, feature level 10_1.
    Downloads: 384 This Week
    Last Update:
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  • 5
    VK-GL-CTS

    VK-GL-CTS

    Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

    VK-GL-CTS (Vulkan and OpenGL Conformance Test Suite) is the official test suite developed by the Khronos Group to verify conformance of graphics drivers with Vulkan, OpenGL, and OpenGL ES specifications. These tests are essential for vendors seeking certification, as they rigorously check the correctness and completeness of driver implementations against standardized behavior.
    Downloads: 2 This Week
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  • 6
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
    Downloads: 0 This Week
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  • 7
    Citron Neo

    Citron Neo

    Research software designed to orchestrate virtual environments

    ...It is designed to emulate modern console behavior while integrating improvements in CPU emulation, GPU rendering, and memory management. The project incorporates optimizations such as dynamic recompilation and Vulkan-based rendering to enhance performance across supported platforms. It also includes continuous updates that improve compatibility with games and system firmware, reflecting an active development cycle. Citron aims to provide a refined user experience through UI enhancements, faster loading times, and better resource handling. It supports multiple operating systems, including desktop and mobile environments, making it accessible across different devices. ...
    Downloads: 197 This Week
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  • 8
    GZDoom

    GZDoom

    GZDoom is a feature centric port for all Doom engine games

    GZDoom is a widely used source port of the DOOM engine that enhances the original gameplay experience with modern graphics, scripting, and modding capabilities. Built on top of the earlier ZDoom project, it introduces hardware-accelerated rendering through OpenGL and Vulkan, allowing for advanced visual effects such as dynamic lighting, shaders, and high-resolution assets. The engine is highly modder-friendly, providing extensive scripting tools that enable the creation of new gameplay mechanics, total conversions, and custom user interfaces. It supports a broad range of DOOM-based games and maintains backward compatibility with many legacy mods, making it a central platform in the DOOM modding community. ...
    Downloads: 41 This Week
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  • 9
    Xenia

    Xenia

    Xbox 360 Emulator Research Project

    ...Although not all titles are supported and some still suffer graphical or audio issues, the emulator continues to evolve with community contributions and experimental support for Vulkan and Direct3D.
    Downloads: 37 This Week
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  • 10
    stable-diffusion.cpp

    stable-diffusion.cpp

    Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference

    ...It enables text-to-image and image-to-image generation, supports a growing set of models like SD1.x, SD2.x, SDXL, SD-Turbo, Qwen Image, and more, and is continually updated with support for cutting-edge model variants including video and image editing models. The project is built on the ggml backend, which allows efficient execution on CPUs and GPUs via backends like CUDA, Vulkan, Metal, OpenCL, and SYCL, making it suitable for everything from desktops to mobile devices. It includes options for ControlNet, LoRA models, upscaling via ESRGAN, and advanced sampling techniques, giving developers and users a rich toolkit for creative workflows.
    Downloads: 38 This Week
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  • 11
    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    Shaderc is a collection of tools and libraries for compiling shaders—small programs that run on GPUs—into SPIR-V, the intermediate representation used by the Vulkan graphics API. It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building GLSL and HLSL shaders, making it easy to integrate into existing build systems. ...
    Downloads: 16 This Week
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  • 12
    UZDoom

    UZDoom

    UZDoom is a feature centric port for all Doom engine games

    ...It is designed to run a wide range of DOOM-engine games while significantly improving visual fidelity through high-resolution graphics, dynamic lighting, and advanced rendering pipelines. The engine incorporates modern technologies such as OpenGL and Vulkan to provide better performance and graphical flexibility compared to older ports. UZDoom also emphasizes modding, offering powerful scripting systems that allow developers to create complex gameplay modifications, new mechanics, and custom content. Its architecture is community-driven, evolving through contributions from developers and modders who expand its capabilities over time. ...
    Downloads: 6 This Week
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  • 13
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    OGRE-Next is the next-generation iteration of the OGRE (Object-Oriented Graphics Rendering Engine), a powerful open-source 3D rendering engine designed for real-time applications, games, simulations, and visualizations. It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and post-processing features. With improved performance and a focus on modern graphics APIs, it's ideal for developers building next-gen 3D engines or simulations.
    Downloads: 4 This Week
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  • 14
    Taichi

    Taichi

    Productive, portable, and performant GPU programming in Python

    ...It uses JIT compilation (via LLVM and its runtime TiRT) to offload compute-heavy code to CPUs, GPUs, mobile devices, and embedded systems. With built-in support for sparse data structures (SNode), automatic differentiation, AOT deployment, and compatibility with CUDA, Vulkan, Metal, and OpenGL ES, it empowers disciplines like simulation, graphics, AI, and robotics
    Downloads: 0 This Week
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  • 15
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open source and development all happens on github. ...
    Downloads: 11 This Week
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  • 16
    qvac-fabric-llm.cpp

    qvac-fabric-llm.cpp

    QVAC Fabric: cross-platform LLM inference and fine-tuning

    qvac-fabric-llm.cpp is a cross-platform large language model inference and fine-tuning engine built as an advanced fork of llama.cpp, designed to run efficiently across desktops, mobile devices, and heterogeneous GPU environments. The project focuses on removing hardware limitations traditionally associated with LLM deployment by enabling support for a wide range of backends, including Vulkan, Metal, CUDA, and CPU, making it accessible on devices ranging from smartphones to enterprise servers. It introduces native LoRA fine-tuning capabilities that can be executed directly on consumer hardware, allowing developers to train and adapt models locally without relying on cloud infrastructure. A key innovation is its support for BitNet ternary quantized models, enabling highly efficient inference and training even on resource-constrained systems.
    Downloads: 6 This Week
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  • 17
    Boxedwine

    Boxedwine

    Emulator that can run 32-bit Windows programs/games

    ...The project is written primarily in C++ and leverages SDL for graphics and input handling, providing a flexible runtime capable of supporting a wide range of applications. It supports both 16-bit and 32-bit Windows programs, along with graphics APIs such as OpenGL, Direct3D, and Vulkan for rendering. One of its key innovations is portability, as it can run in environments that traditionally cannot support Wine, including browser-based deployments. While performance and compatibility vary depending on the application, it continues to evolve with improvements in memory usage and execution speed.
    Downloads: 3 This Week
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    See Project
  • 18
    XenosRecomp

    XenosRecomp

    A tool for converting Xbox 360 shaders to HLSL

    ...It works alongside CPU recompilation tools by translating GPU-specific instructions and behaviors into equivalents that can be executed on modern graphics APIs such as DirectX or Vulkan. This allows recompiled games to maintain visual fidelity while benefiting from modern hardware acceleration. The project addresses one of the most complex aspects of console reverse engineering, which is accurately reproducing proprietary GPU behavior in a portable and efficient way. By reconstructing the graphics pipeline, XenosRecomp enables developers to render scenes correctly without relying on emulation layers that can introduce performance overhead or inaccuracies.
    Downloads: 1 This Week
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  • 19
    Diligent Core

    Diligent Core

    A modern cross-platform low-level graphics API

    DiligentCore is a low-level, cross-platform rendering library designed to provide a modern graphics abstraction layer over Direct3D11, Direct3D12, OpenGL, Vulkan, and Metal. It’s aimed at developers building high-performance rendering engines and scientific visualization tools. DiligentCore gives precise control over GPU resources and rendering pipelines, while also abstracting away platform-specific boilerplate. The library is modular, extensible, and well-suited for projects that require direct access to modern graphics APIs while maintaining portability and scalability.
    Downloads: 0 This Week
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  • 20
    MNN

    MNN

    MNN is a blazing fast, lightweight deep learning framework

    ...MNN Workbench could be downloaded from MNN's homepage, which provides pretrained models, visualized training tools, and one-click deployment of models to devices. Android platform, core so size is about 400KB, OpenCL so is about 400KB, Vulkan so is about 400KB. Supports hybrid computing on multiple devices. Currently supports CPU and GPU.
    Downloads: 14 This Week
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  • 21
    AGI (Android GPU Inspector)

    AGI (Android GPU Inspector)

    Android GPU Inspector

    Android GPU Inspector (AGI) is a desktop tool for profiling, tracing, and debugging graphics workloads running on Android devices. It helps developers analyze Vulkan and OpenGL ES applications at the system, frame, and draw-call levels to uncover GPU and CPU bottlenecks. AGI captures detailed performance counters, timelines, and pipeline state to reveal stalls, overdraw, shader hotspots, and inefficient resource usage. Its frame debugger lets you step through commands, inspect render targets and textures, review shaders, and experiment with pipeline changes to validate optimizations. ...
    Downloads: 0 This Week
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  • 22
    Spartan Engine

    Spartan Engine

    A game engine with an emphasis on real-time cutting-edge solutions

    SpartanEngine is a C++ game engine focused on cutting-edge real-time rendering and simulation, developed primarily as a long-running personal research project and now grown into a community-driven platform. It centers around a modern Vulkan renderer (with an in-progress DirectX 12 backend) and a fully bindless, unified deferred rendering pipeline designed to handle hundreds of millions of instances. The engine implements a wide range of advanced graphics features, such as atmospheric scattering, physically based shading, screen-space shadows and ambient occlusion, screen-space reflections, sophisticated shadow mapping, volumetric fog, and HDR output. ...
    Downloads: 3 This Week
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  • 23
    Khronos KTX

    Khronos KTX

    KTX (Khronos Texture) Library and Tools

    KTX-Software is a suite of tools and libraries for working with Khronos Texture (KTX) files, designed and maintained by the Khronos Group. KTX is a container format for storing textures that are optimized for GPU upload, supporting modern formats like Basis Universal and ASTC. This repository includes tools for creating, validating, inspecting, and converting KTX and KTX2 files, making it essential for developers working in 3D engines, games, and visualization tools where texture streaming...
    Downloads: 37 This Week
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  • 24
    Cemu Wii U emulator

    Cemu Wii U emulator

    Cemu is a Wii U emulator

    Software to emulate Wii U games and applications on PC. Currently, the DRC (GamePad), Pro Controller, and Classic Controller is emulated. Wiimotes are emulated as well (including native support). Keyboard input + USB controllers as input devices are supported. GamePad touch input can be controlled via a left mouse click. Gyro functionality is emulated with limitations and can be controlled via the right mouse button. Cemu is currently only available for 64-bit Windows and Linux devices. The...
    Downloads: 53 This Week
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  • 25
    Tracy Profiler

    Tracy Profiler

    Frame profiler

    ...At the same time, third-party bindings to many other languages exist on the internet, such as Rust, Zig, C#, OCaml, Odin, etc.), GPU (All major graphic APIs: OpenGL, Vulkan, Direct3D 11/12, OpenCL.), memory allocations, locks, context switches, automatically attribute screenshots to captured frames, and much more.
    Downloads: 4 This Week
    Last Update:
    See Project
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