Showing 5 open source projects for "vulkan"

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    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming.
    Downloads: 0 This Week
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  • 2
    wgpu

    wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API

    wgpu is a safe and portable graphics library for Rust based on the WebGPU API. It is suitable for general purpose graphics and compute on the GPU. Applications using wgpu run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2. Angle is a translation layer from GLES to other backends, developed by Google. We support running our GLES3 backend over it in order to reach platforms with GLES2 or DX11 support, which aren't accessible otherwise. In order to run with Angle, "angle" feature has to be enabled, and Angle libraries placed in a location visible to the application. ...
    Downloads: 2 This Week
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  • 3
    Real-ESRGAN Video Enhance

    Real-ESRGAN Video Enhance

    Real-ESRGAN video upscaler with resumability

    REVE (Real-ESRGAN Video Enhance) is a small, fast application written in Rust that is used for upscaling animated video content. It utilizes Real-ESRGAN-can-Vulkan, FFmpeg and MediaInfo under the hood. REVE employs a segment-based approach to video upscaling, allowing it to simultaneously upscale and encode videos. This results in a notable enhancement in performance and enables the feature of reusability. You can download Windows executable file for Intel/AMD/Nvidia GPU. This executable file is portable and includes all the binaries and models required. ...
    Downloads: 15 This Week
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  • 4
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    ...The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games. It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders. Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential. ...
    Downloads: 0 This Week
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  • 5
    Coffee

    Coffee

    An opinionated 2D game engine for Rust

    ...Declarative, type-safe loading screens with progress tracking. Built-in debug view with performance metrics. Explicit, easy-to-use, hardware-accelerated 2D graphics API. Multiplatform support leveraging OpenGL, Vulkan, Metal, D3D11, and D3D12. To get started, implement the Game trait. Then, call Game::run with some WindowSettings to run your game. Draw your game with an explicit 2D graphics API. Load your game assets with type-safety and build loading screens with consistent progress tracking. Build a responsive graphical user interface for your game. ...
    Downloads: 1 This Week
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