Showing 592 open source projects for "scene"

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  • 1
    Scene Framework

    Scene Framework

    Android Single Activity Framework compatible with Fragment

    Scene appears to be a ByteDance-hosted project — though at first glance its name is generic, implying it may relate to “scenes,” “rendering,” “storyboarding,” or perhaps “event handling.” Given ByteDance’s broad portfolio, Scene could be an internal or external library for structuring application “scenes” (UI, media, game, or module-level) or orchestrating workflows in a modular fashion.
    Downloads: 0 This Week
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  • 2
    three.js

    three.js

    JavaScript 3D library

    three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera. A plethora of examples can be found in the project’s website (https://threejs.org/) which use Canvas 2D, SVG and CSS3D renderers that the library also provides.
    Downloads: 71 This Week
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  • 3
    SuperSplat

    SuperSplat

    3D Gaussian Splat Editor

    SuperSplat is a free and open source tool for inspecting and editing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install.
    Downloads: 14 This Week
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  • 4
    MESHROOM

    MESHROOM

    3D reconstruction software

    Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS).
    Downloads: 116 This Week
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  • 5
    ML Sharp

    ML Sharp

    Sharp Monocular View Synthesis in Less Than a Second

    ML Sharp is a research code release that turns a single 2D photograph into a photorealistic 3D representation that can be rendered from nearby viewpoints. Instead of requiring multi-view input, it predicts the parameters of a 3D Gaussian scene representation directly from one image using a single forward pass through a neural network. The core idea is speed: the 3D representation is produced in under a second on a standard GPU, and then the resulting scene can be rendered in real time to generate new views interactively. The representation is metric, meaning it supports camera movements with an absolute scale rather than only relative depth cues, which is useful for consistent viewpoint changes and downstream spatial tasks. ...
    Downloads: 7 This Week
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  • 6
    Stash

    Stash

    An organizer for your videos, written in Go

    Stash allows you to organize and view your own collection of adult video and image files. Think of it like a private Hub site for your personal porn collection. Every video file has its own scene. Scenes can be rated and tagged with performers, tags, movies and a studio. Bookmark your favorite parts of a scene with markers. Markers can be tagged and appear in the video scrubber when viewing a scene. Images can be rated and tagged with performers, tags and a studio. Galleries are collections of images. Galleries can be automatically created from zip files and folders containing image files. ...
    Downloads: 13 This Week
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  • 7
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    ...Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, ray casting, etc.
    Downloads: 1 This Week
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  • 8
    Blender GIS

    Blender GIS

    Blender addons to make the bridge between Blender and geographic data

    ...Display dynamics web maps inside Blender 3d view, requests for OpenStreetMap data (buildings, roads, etc.), get true elevation data from the NASA SRTM mission. Manage georeferencing information of a scene, compute a terrain mesh by Delaunay triangulation, drop objects on a terrain mesh, make terrain analysis using shader nodes, set up new cameras from geotagged photos, set up a camera to render with Blender a new georeferenced raster.
    Downloads: 152 This Week
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  • 9
    BlenderMCP

    BlenderMCP

    Blender Model Context Protocol Integration

    BlenderMCP is a bridge that connects Blender, a 3D modeling and rendering software, with AI systems like Claude through the Model Context Protocol, enabling direct AI-driven interaction with 3D environments. It allows users to control Blender using natural language prompts, effectively turning AI into a co-creator for 3D modeling, scene construction, and asset manipulation. The system establishes a two-way communication channel between Blender and the AI, where commands can be sent and results retrieved in real time. It includes features for object manipulation, material editing, and scene inspection, giving the AI deep control over the modeling environment. The project also supports integration with external asset sources such as Sketchfab and Poly Haven, expanding the range of available resources. ...
    Downloads: 0 This Week
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  • 10
    Pyrite64

    Pyrite64

    N64 Game-Engine and Editor using libdragon & tiny3d

    Pyrite64 is an open-source Nintendo 64 game engine and editor built using libdragon and tiny3d, designed to help developers create homebrew N64 games with modern tooling while still targeting the original hardware. The project provides both runtime engine components and an accompanying editor environment to streamline asset management and scene construction for retro console development. It focuses on lowering the barrier to entry for N64 homebrew by wrapping low-level graphics and hardware interactions into more approachable abstractions. Because developing for the N64 typically requires deep hardware knowledge, pyrite64 aims to provide a more ergonomic workflow while still preserving performance suitable for real hardware. ...
    Downloads: 29 This Week
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  • 11
    The Hypersim Dataset

    The Hypersim Dataset

    Photorealistic Synthetic Dataset for Holistic Indoor Scene

    Hypersim is a large-scale, photorealistic synthetic dataset and tooling suite for indoor scene understanding research. It provides richly annotated renderings—RGB, depth, surface normals, instance and semantic segmentations, and material/lighting metadata—produced from high-fidelity virtual environments. The dataset spans diverse furniture layouts, room types, and camera trajectories, enabling robust training for geometry, segmentation, and SLAM-adjacent tasks.
    Downloads: 1 This Week
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  • 12
    Cocos Engine

    Cocos Engine

    Cocos simplifies game creation and distribution with Cocos Creator

    The Cocos Engine repository powers the open-source core of Cocos Creator, a cross-platform game engine and editor designed for building 2D and 3D games for web and native targets. It aims to simplify game creation and distribution, with support for high-performance rendering, physics, scene management, asset pipelines, and more. The engine is built using a mix of C++ (for performance-critical systems) and TypeScript/JavaScript (for scripting), enabling developers to script game logic while relying on a robust, high-performance core. Because of its cross-platform nature, games built with cocos-engine (via Cocos Creator) can target mobile, desktop, and web, making it a popular choice for developers wanting flexibility and broad reach. ...
    Downloads: 16 This Week
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  • 13
    OpenUSD

    OpenUSD

    Universal Scene Description

    Universal Scene Description (USD) is an open source framework developed by Pixar Animation Studios for the interchange of 3D graphics data across various digital content creation tools. USD provides a rich and powerful toolset for reading, writing, editing, and rapidly previewing 3D scene data. With many of its features geared towards performance and large-scale collaboration among many artists, USD is ideal for the complexities of the modern pipeline.
    Downloads: 3 This Week
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  • 14
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    Defold is an open-source, cross-platform game engine originally developed for 2D games but also capable of 3D — intended to give developers a turnkey solution for building games for desktop, mobile, web, and even consoles. It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. ...
    Downloads: 8 This Week
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  • 15
    Habitat-Sim

    Habitat-Sim

    A flexible, high-performance 3D simulator for Embodied AI research

    ...The engine is written in C++ with Python bindings and integrates physics, navigation meshes, and shortest-path planners to support tasks like point-goal navigation, rearrangement, and interactive manipulation. It ships with connectors to popular datasets and scene formats, plus tools for dataset generation and scene replay. Determinism and reproducibility are first-class goals, which is critical for benchmarking agents and comparing algorithms. Thanks to its speed and modular design, Habitat-Sim is widely used to prototype embodied agents, train at scale, and evaluate in standardized environments with consistent metrics.
    Downloads: 2 This Week
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  • 16
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
    Downloads: 3 This Week
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  • 17
    MediaPipe

    MediaPipe

    Cross-platform, customizable ML solutions for live and streaming media

    MediaPipe offers open-source cross-platform, customizable ML solutions for live and streaming media. Provides segmentation masks for prominent humans in the scene. MediaPipe Face Mesh is a face geometry solution that estimates 468 3D face landmarks in real-time even on mobile devices. It employs machine learning (ML) to infer the 3D surface geometry, requiring only a single camera input without the need for a dedicated depth sensor. Utilizing lightweight model architectures together with GPU acceleration throughout the pipeline, the solution delivers real-time performance-critical for live experiences. ...
    Downloads: 65 This Week
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  • 18
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    ...It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and post-processing features. With improved performance and a focus on modern graphics APIs, it's ideal for developers building next-gen 3D engines or simulations.
    Downloads: 0 This Week
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  • 19
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    ...The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scene graph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
    Downloads: 0 This Week
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  • 20
    Newton

    Newton

    An open-source, GPU-accelerated physics simulation engine

    ...The engine extends previous simulation frameworks by introducing differentiable physics capabilities, allowing it to integrate seamlessly with machine learning models and optimization pipelines. Newton supports OpenUSD for modern 3D scene representation and interoperability, making it suitable for complex simulation ecosystems. It is developed as a Linux Foundation project with contributions from major organizations like NVIDIA, Google DeepMind, and Disney Research, highlighting its relevance in cutting-edge robotics and AI development.
    Downloads: 5 This Week
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  • 21
    Helix Toolkit

    Helix Toolkit

    Helix Toolkit is a collection of 3D components for .NET

    ...Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace). dds variety of functionalities/models on the top of internal .NET Core WPF 3D models (Media3D namespace). Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for Universal Windows App. Custom 3D Engine and Scene Graphs based on SharpDX(DirectX 11) for netstandard and .NET Core. Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for WinUI 3 (Project Reunion - experimental).
    Downloads: 1 This Week
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  • 22
    WorldGen

    WorldGen

    Generate Any 3D Scene in Seconds

    ...It is designed to create interactive environments suitable for games, simulations, robotics research, and virtual reality, rather than just static 3D assets. The core idea is that you describe a world in natural language and WorldGen produces a navigable 3D scene that you can freely explore in 360 degrees, with loop closure so that the space remains consistent as you move around. It supports a wide variety of scenes, including both indoor and outdoor settings, and can handle realistic as well as stylized or fantastical environments. Rendering is decoupled from generation, so you can render at arbitrary resolutions and camera trajectories in real time, which makes it easier to integrate into custom pipelines.
    Downloads: 0 This Week
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  • 23
    HunyuanWorld 1.0

    HunyuanWorld 1.0

    Generating Immersive, Explorable, and Interactive 3D Worlds

    ...This approach enables 360° immersive experiences, seamless mesh export for graphics pipelines, and disentangled object representations for enhanced interactivity. The architecture integrates panoramic proxy generation, semantic layering, and hierarchical 3D reconstruction to produce high-quality scene-scale 3D worlds from both text and images. HunyuanWorld-1.0 surpasses existing open-source methods in visual quality and geometric consistency, demonstrated by superior scores in BRISQUE, NIQE, Q-Align, and CLIP metrics.
    Downloads: 16 This Week
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  • 24
    DC-SDK

    DC-SDK

    DC-SDK is based on the open source project Cesium for development

    .../libs/dc-sdk/resources/, you need to copy Cesium-related static resources files: Assets, Workers, and ThirdParty to libs/dc-sdk/resources directory of the project to ensure that the 3D scene can be rendered properly. You can also use DC.baseUrl to set the static resource base related to Cesium.
    Downloads: 5 This Week
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  • 25
    BlenderProc

    BlenderProc

    Blender pipeline for photorealistic training image generation

    ...Therefore, instead of running your script with the usual python interpreter, the command line interface of BlenderProc has to be used. In general, one run of your script first loads or constructs a 3D scene, then sets some camera poses inside this scene and renders different types of images (RGB, distance, semantic segmentation, etc.) for each of those camera poses. Usually, you will run your script multiple times, each time producing a new scene and rendering e.g. 5-20 images from it. With a little more experience, it is also possible to change scenes during a single script call, read here how this is done. ...
    Downloads: 1 This Week
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