Showing 450 open source projects for "scene"

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  • 1
    Scene Framework

    Scene Framework

    Android Single Activity Framework compatible with Fragment

    Scene appears to be a ByteDance-hosted project — though at first glance its name is generic, implying it may relate to “scenes,” “rendering,” “storyboarding,” or perhaps “event handling.” Given ByteDance’s broad portfolio, Scene could be an internal or external library for structuring application “scenes” (UI, media, game, or module-level) or orchestrating workflows in a modular fashion.
    Downloads: 0 This Week
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  • 2
    three.js

    three.js

    JavaScript 3D library

    three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera. A plethora of examples can be found in the project’s website (https://threejs.org/) which use Canvas 2D, SVG and CSS3D renderers that the library also provides.
    Downloads: 103 This Week
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  • 3
    SuperSplat

    SuperSplat

    3D Gaussian Splat Editor

    SuperSplat is a free and open source tool for inspecting and editing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install.
    Downloads: 14 This Week
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  • 4
    VGGT-Ω

    VGGT-Ω

    [CVPR 2026 Oral] VGGT Omega

    ...VGGT-Omega is best suited for researchers and developers working on 3D reconstruction, visual geometry, and image-based scene understanding.
    Downloads: 8 This Week
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  • 5
    srt-whiteboard-animation

    srt-whiteboard-animation

    Make SRT into a streaming handwriting whiteboard hand-drawn animation

    srt-whiteboard-animation is an AI skill for turning SRT subtitle files into hand-drawn whiteboard videos that follow the narrative order of the captions. It parses subtitles and recommends scene divisions, typically targeting segments of about 25 to 35 seconds. Each scene is planned around one core idea before artwork and annotations are prepared. Semantic drawing order connects visual elements to specific subtitle events rather than relying only on coordinates. A streaming renderer first reveals ink strokes and then progressively adds color. ...
    Downloads: 6 This Week
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  • 6
    MESHROOM

    MESHROOM

    3D reconstruction software

    Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS).
    Downloads: 172 This Week
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  • 7
    Stash

    Stash

    An organizer for your videos, written in Go

    Stash allows you to organize and view your own collection of adult video and image files. Think of it like a private Hub site for your personal porn collection. Every video file has its own scene. Scenes can be rated and tagged with performers, tags, movies and a studio. Bookmark your favorite parts of a scene with markers. Markers can be tagged and appear in the video scrubber when viewing a scene. Images can be rated and tagged with performers, tags and a studio. Galleries are collections of images. Galleries can be automatically created from zip files and folders containing image files. ...
    Downloads: 14 This Week
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  • 8
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    ...Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, ray casting, etc.
    Downloads: 0 This Week
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  • 9
    OpenUSD

    OpenUSD

    Universal Scene Description

    Universal Scene Description (USD) is an open source framework developed by Pixar Animation Studios for the interchange of 3D graphics data across various digital content creation tools. USD provides a rich and powerful toolset for reading, writing, editing, and rapidly previewing 3D scene data. With many of its features geared towards performance and large-scale collaboration among many artists, USD is ideal for the complexities of the modern pipeline.
    Downloads: 7 This Week
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  • 10
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    Defold is an open-source, cross-platform game engine originally developed for 2D games but also capable of 3D — intended to give developers a turnkey solution for building games for desktop, mobile, web, and even consoles. It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. ...
    Downloads: 16 This Week
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  • 11
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
    Downloads: 11 This Week
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  • 12
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    ...It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and post-processing features. With improved performance and a focus on modern graphics APIs, it's ideal for developers building next-gen 3D engines or simulations.
    Downloads: 4 This Week
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  • 13
    ML Sharp

    ML Sharp

    Sharp Monocular View Synthesis in Less Than a Second

    ML Sharp is a research code release that turns a single 2D photograph into a photorealistic 3D representation that can be rendered from nearby viewpoints. Instead of requiring multi-view input, it predicts the parameters of a 3D Gaussian scene representation directly from one image using a single forward pass through a neural network. The core idea is speed: the 3D representation is produced in under a second on a standard GPU, and then the resulting scene can be rendered in real time to generate new views interactively. The representation is metric, meaning it supports camera movements with an absolute scale rather than only relative depth cues, which is useful for consistent viewpoint changes and downstream spatial tasks. ...
    Downloads: 0 This Week
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  • 14
    The Hypersim Dataset

    The Hypersim Dataset

    Photorealistic Synthetic Dataset for Holistic Indoor Scene

    Hypersim is a large-scale, photorealistic synthetic dataset and tooling suite for indoor scene understanding research. It provides richly annotated renderings—RGB, depth, surface normals, instance and semantic segmentations, and material/lighting metadata—produced from high-fidelity virtual environments. The dataset spans diverse furniture layouts, room types, and camera trajectories, enabling robust training for geometry, segmentation, and SLAM-adjacent tasks.
    Downloads: 1 This Week
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  • 15
    Habitat-Sim

    Habitat-Sim

    A flexible, high-performance 3D simulator for Embodied AI research

    ...The engine is written in C++ with Python bindings and integrates physics, navigation meshes, and shortest-path planners to support tasks like point-goal navigation, rearrangement, and interactive manipulation. It ships with connectors to popular datasets and scene formats, plus tools for dataset generation and scene replay. Determinism and reproducibility are first-class goals, which is critical for benchmarking agents and comparing algorithms. Thanks to its speed and modular design, Habitat-Sim is widely used to prototype embodied agents, train at scale, and evaluate in standardized environments with consistent metrics.
    Downloads: 4 This Week
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  • 16
    LightCraft

    LightCraft

    Reimplementation of Adobe Lightroom in pure Rust

    ...It combines image organization with nondestructive photo editing in one native application. Adjustments include exposure, contrast, highlights, shadows, whites, blacks, and local tone processing. Rendering uses a scene-referred, wide-gamut, 32-bit floating-point pipeline designed to preserve color and highlight detail. Original files remain untouched while edits are applied as reversible development settings. The application runs natively on macOS, Windows, and Linux and can also operate in the browser through WebAssembly. Its engine is designed so AI agents can drive workflows end to end through MCP.
    Downloads: 1,590 This Week
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  • 17
    Scenery Zine

    Scenery Zine

    Turn ordinary images into pages worth staying on

    Gathered Scenes Zine is a collection of Codex image-generation skills that turns ordinary photographs into tactile editorial artworks. It offers two complementary paths: one preserves the source photo as a visual anchor, while the other distills the scene into an original illustration. Each workflow first studies subjects, spacing, color, motion, negative space, and emotional tension. It then reduces the scene to its most important relationships instead of applying a fixed filter. The visual language favors paper texture, restrained typography, structural color, abstraction, and clear composition. ...
    Downloads: 0 This Week
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  • 18
    ThreeJS Globe Visualization

    ThreeJS Globe Visualization

    WebGL Globe Data Visualization as a ThreeJS reusable 3D object

    Three Globe is a Three.js class for creating geographic data visualizations on interactive 3D globes. It is intended for developers who want globe visualization functionality directly inside an existing Three.js scene. Geographic information can be rendered through independent layers for points, arcs, polygons, paths, heatmaps, hexagons, tiles, particles, and other objects. The spherical projection makes it suitable for global spatial and network datasets. Developers retain access to the surrounding Three.js scene, camera, lighting, and rendering system. ...
    Downloads: 12 This Week
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  • 19
    Cocos Engine

    Cocos Engine

    Cocos simplifies game creation and distribution with Cocos Creator

    The Cocos Engine repository powers the open-source core of Cocos Creator, a cross-platform game engine and editor designed for building 2D and 3D games for web and native targets. It aims to simplify game creation and distribution, with support for high-performance rendering, physics, scene management, asset pipelines, and more. The engine is built using a mix of C++ (for performance-critical systems) and TypeScript/JavaScript (for scripting), enabling developers to script game logic while relying on a robust, high-performance core. Because of its cross-platform nature, games built with cocos-engine (via Cocos Creator) can target mobile, desktop, and web, making it a popular choice for developers wanting flexibility and broad reach. ...
    Downloads: 8 This Week
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  • 20
    claude-real-video

    claude-real-video

    Let Claude (or any LLM) actually watch a video

    claude-real-video is a local video processing tool that prepares videos for analysis by Claude or other LLMs. It accepts public video URLs or local files and extracts the visual and audio evidence an AI model needs. Instead of sampling at a fixed interval, it detects scene changes and removes near-duplicate frames to reduce unnecessary token usage. It can transcribe audio, generate a clean output folder, and create a local viewer with the video, keyframe grid, and transcript. The tool can also be installed as a Claude Code skill so an agent can process videos more directly. It is useful for reviewing screen recordings, summarizing visual content, analyzing tutorials, and turning video into LLM-readable context.
    Downloads: 8 This Week
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  • 21
    React Three Fiber

    React Three Fiber

    A React renderer for Three.js

    Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive, and can tap into React's ecosystem. There is no hard dependency on a particular three.js version, it does not wrap or duplicate a single three.js class. It merely expresses three.js in JSX, <mesh /> becomes new THREE.Mesh(), and that happens dynamically.
    Downloads: 13 This Week
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  • 22
    Av1an

    Av1an

    Cross-platform command-line AV1 / VP9 / HEVC / H264 encoding framework

    ...It acts as an orchestrator that splits video files into chunks, processes them in parallel using encoders like SVT-AV1, AOM, or rav1e, and then merges the results into a final output. The tool is optimized for high-quality encoding while reducing total processing time through multi-core and multi-machine support. It includes scene detection and chunking strategies to improve compression efficiency and visual consistency across segments. Av1an also supports advanced encoding options, allowing users to fine-tune bitrate, quality, and performance settings. It integrates with VapourSynth for preprocessing and filtering, enabling more control over input video quality. ...
    Downloads: 19 This Week
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  • 23
    Beehave

    Beehave

    Behavior tree AI for Godot Engine

    Beehave is a powerful AI behavior tree framework designed as an addon for the Godot game engine, enabling developers to create sophisticated and dynamic non-player character behaviors in games. It uses a node-based system that integrates directly into the Godot scene tree, allowing developers to visually design and organize complex AI logic in a structured and intuitive way. Behavior trees provide a modular approach to decision-making, making it easier to manage large and adaptive AI systems that respond to changing game conditions. Beehave includes built-in debugging tools that allow developers to inspect and analyze AI behavior in real time, which is crucial for refining gameplay mechanics and ensuring reliability. ...
    Downloads: 6 This Week
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  • 24
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    ...The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scene graph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
    Downloads: 0 This Week
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  • 25
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    ...Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8), FOV slider & vignette disabler (RE2, RE3, RE8).
    Downloads: 473 This Week
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