Showing 436 open source projects for "scene"

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  • 1
    Scene Framework

    Scene Framework

    Android Single Activity Framework compatible with Fragment

    Scene appears to be a ByteDance-hosted project — though at first glance its name is generic, implying it may relate to “scenes,” “rendering,” “storyboarding,” or perhaps “event handling.” Given ByteDance’s broad portfolio, Scene could be an internal or external library for structuring application “scenes” (UI, media, game, or module-level) or orchestrating workflows in a modular fashion.
    Downloads: 0 This Week
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  • 2
    three.js

    three.js

    JavaScript 3D library

    three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera. A plethora of examples can be found in the project’s website (https://threejs.org/) which use Canvas 2D, SVG and CSS3D renderers that the library also provides.
    Downloads: 55 This Week
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  • 3
    SuperSplat

    SuperSplat

    3D Gaussian Splat Editor

    SuperSplat is a free and open source tool for inspecting and editing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install.
    Downloads: 18 This Week
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  • 4
    VGGT-Ω

    VGGT-Ω

    [CVPR 2026 Oral] VGGT Omega

    ...VGGT-Omega is best suited for researchers and developers working on 3D reconstruction, visual geometry, and image-based scene understanding.
    Downloads: 9 This Week
    Last Update:
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    MESHROOM

    MESHROOM

    3D reconstruction software

    Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS).
    Downloads: 105 This Week
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  • 6
    Stash

    Stash

    An organizer for your videos, written in Go

    Stash allows you to organize and view your own collection of adult video and image files. Think of it like a private Hub site for your personal porn collection. Every video file has its own scene. Scenes can be rated and tagged with performers, tags, movies and a studio. Bookmark your favorite parts of a scene with markers. Markers can be tagged and appear in the video scrubber when viewing a scene. Images can be rated and tagged with performers, tags and a studio. Galleries are collections of images. Galleries can be automatically created from zip files and folders containing image files. ...
    Downloads: 25 This Week
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  • 7
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    ...Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, ray casting, etc.
    Downloads: 1 This Week
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  • 8
    ML Sharp

    ML Sharp

    Sharp Monocular View Synthesis in Less Than a Second

    ML Sharp is a research code release that turns a single 2D photograph into a photorealistic 3D representation that can be rendered from nearby viewpoints. Instead of requiring multi-view input, it predicts the parameters of a 3D Gaussian scene representation directly from one image using a single forward pass through a neural network. The core idea is speed: the 3D representation is produced in under a second on a standard GPU, and then the resulting scene can be rendered in real time to generate new views interactively. The representation is metric, meaning it supports camera movements with an absolute scale rather than only relative depth cues, which is useful for consistent viewpoint changes and downstream spatial tasks. ...
    Downloads: 3 This Week
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  • 9
    OGRE-Next 3D

    OGRE-Next 3D

    aka ogre v2 - scene-oriented, flexible 3D C++ engine

    ...It focuses on high-performance rendering pipelines, especially Vulkan and modern OpenGL, offering tools for photorealistic and stylized rendering. OGRE-Next is modular and flexible, providing a developer-friendly environment with scene management, lighting, shadowing, and post-processing features. With improved performance and a focus on modern graphics APIs, it's ideal for developers building next-gen 3D engines or simulations.
    Downloads: 11 This Week
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  • 10
    Cocos Engine

    Cocos Engine

    Cocos simplifies game creation and distribution with Cocos Creator

    The Cocos Engine repository powers the open-source core of Cocos Creator, a cross-platform game engine and editor designed for building 2D and 3D games for web and native targets. It aims to simplify game creation and distribution, with support for high-performance rendering, physics, scene management, asset pipelines, and more. The engine is built using a mix of C++ (for performance-critical systems) and TypeScript/JavaScript (for scripting), enabling developers to script game logic while relying on a robust, high-performance core. Because of its cross-platform nature, games built with cocos-engine (via Cocos Creator) can target mobile, desktop, and web, making it a popular choice for developers wanting flexibility and broad reach. ...
    Downloads: 34 This Week
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  • 11
    The Hypersim Dataset

    The Hypersim Dataset

    Photorealistic Synthetic Dataset for Holistic Indoor Scene

    Hypersim is a large-scale, photorealistic synthetic dataset and tooling suite for indoor scene understanding research. It provides richly annotated renderings—RGB, depth, surface normals, instance and semantic segmentations, and material/lighting metadata—produced from high-fidelity virtual environments. The dataset spans diverse furniture layouts, room types, and camera trajectories, enabling robust training for geometry, segmentation, and SLAM-adjacent tasks.
    Downloads: 2 This Week
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  • 12
    Habitat-Sim

    Habitat-Sim

    A flexible, high-performance 3D simulator for Embodied AI research

    ...The engine is written in C++ with Python bindings and integrates physics, navigation meshes, and shortest-path planners to support tasks like point-goal navigation, rearrangement, and interactive manipulation. It ships with connectors to popular datasets and scene formats, plus tools for dataset generation and scene replay. Determinism and reproducibility are first-class goals, which is critical for benchmarking agents and comparing algorithms. Thanks to its speed and modular design, Habitat-Sim is widely used to prototype embodied agents, train at scale, and evaluate in standardized environments with consistent metrics.
    Downloads: 2 This Week
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  • 13
    Defold

    Defold

    Free game engine for development of desktop, mobile, and web games

    Defold is an open-source, cross-platform game engine originally developed for 2D games but also capable of 3D — intended to give developers a turnkey solution for building games for desktop, mobile, web, and even consoles. It ships as a full editor/IDE, combining scene editing, asset management, scripting, and build/export pipelines, so developers don’t need to assemble disparate tools themselves. Game logic is written in Lua (with optional native extensions in C/C++ when needed), and the engine uses a component-based system and a message-passing paradigm to manage object interactions — a design that promotes loosely-coupled, reactive game code rather than traditional heavy OOP. ...
    Downloads: 5 This Week
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  • 14
    VulkanSceneGraph

    VulkanSceneGraph

    Vulkan & C++17 based Scene Graph Project

    VulkanSceneGraph (VSG), is a modern, cross-platform, high-performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17 and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0. This repository contains C++ headers and source and CMake build scripts to build the libvsg library.
    Downloads: 3 This Week
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  • 15
    WorldGen

    WorldGen

    Generate Any 3D Scene in Seconds

    ...It is designed to create interactive environments suitable for games, simulations, robotics research, and virtual reality, rather than just static 3D assets. The core idea is that you describe a world in natural language and WorldGen produces a navigable 3D scene that you can freely explore in 360 degrees, with loop closure so that the space remains consistent as you move around. It supports a wide variety of scenes, including both indoor and outdoor settings, and can handle realistic as well as stylized or fantastical environments. Rendering is decoupled from generation, so you can render at arbitrary resolutions and camera trajectories in real time, which makes it easier to integrate into custom pipelines.
    Downloads: 1 This Week
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  • 16
    OpenUSD

    OpenUSD

    Universal Scene Description

    Universal Scene Description (USD) is an open source framework developed by Pixar Animation Studios for the interchange of 3D graphics data across various digital content creation tools. USD provides a rich and powerful toolset for reading, writing, editing, and rapidly previewing 3D scene data. With many of its features geared towards performance and large-scale collaboration among many artists, USD is ideal for the complexities of the modern pipeline.
    Downloads: 1 This Week
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  • 17
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    ...The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scene graph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
    Downloads: 0 This Week
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  • 18
    3D Gaussian Splatting

    3D Gaussian Splatting

    Original reference implementation of "3D Gaussian Splatting"

    ...The system represents scenes as millions of optimized 3D Gaussians rather than traditional meshes or neural fields, allowing high-quality novel view synthesis with real-time rendering performance. It includes training scripts, rendering tools, scene conversion utilities, and viewers for inspecting generated results. The project is widely used in computer graphics, spatial capture, virtual production, research, and experimental 3D reconstruction workflows. It relies on image-based reconstruction pipelines such as COLMAP to estimate camera positions before optimizing the Gaussian representation. ...
    Downloads: 7 This Week
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    See Project
  • 19
    React Three Fiber

    React Three Fiber

    A React renderer for Three.js

    Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive, and can tap into React's ecosystem. There is no hard dependency on a particular three.js version, it does not wrap or duplicate a single three.js class. It merely expresses three.js in JSX, <mesh /> becomes new THREE.Mesh(), and that happens dynamically.
    Downloads: 6 This Week
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  • 20
    Beehave

    Beehave

    Behavior tree AI for Godot Engine

    Beehave is a powerful AI behavior tree framework designed as an addon for the Godot game engine, enabling developers to create sophisticated and dynamic non-player character behaviors in games. It uses a node-based system that integrates directly into the Godot scene tree, allowing developers to visually design and organize complex AI logic in a structured and intuitive way. Behavior trees provide a modular approach to decision-making, making it easier to manage large and adaptive AI systems that respond to changing game conditions. Beehave includes built-in debugging tools that allow developers to inspect and analyze AI behavior in real time, which is crucial for refining gameplay mechanics and ensuring reliability. ...
    Downloads: 3 This Week
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  • 21
    claude-real-video

    claude-real-video

    Let Claude (or any LLM) actually watch a video

    claude-real-video is a local video processing tool that prepares videos for analysis by Claude or other LLMs. It accepts public video URLs or local files and extracts the visual and audio evidence an AI model needs. Instead of sampling at a fixed interval, it detects scene changes and removes near-duplicate frames to reduce unnecessary token usage. It can transcribe audio, generate a clean output folder, and create a local viewer with the video, keyframe grid, and transcript. The tool can also be installed as a Claude Code skill so an agent can process videos more directly. It is useful for reviewing screen recordings, summarizing visual content, analyzing tutorials, and turning video into LLM-readable context.
    Downloads: 2 This Week
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  • 22
    Av1an

    Av1an

    Cross-platform command-line AV1 / VP9 / HEVC / H264 encoding framework

    ...It acts as an orchestrator that splits video files into chunks, processes them in parallel using encoders like SVT-AV1, AOM, or rav1e, and then merges the results into a final output. The tool is optimized for high-quality encoding while reducing total processing time through multi-core and multi-machine support. It includes scene detection and chunking strategies to improve compression efficiency and visual consistency across segments. Av1an also supports advanced encoding options, allowing users to fine-tune bitrate, quality, and performance settings. It integrates with VapourSynth for preprocessing and filtering, enabling more control over input video quality. ...
    Downloads: 7 This Week
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  • 23
    Panda3DS

    Panda3DS

    HLE 3DS emulator

    ...It allows fans of the console to enjoy their favorite games with various enhancements and unique features on all their devices, be it a laptop, a desktop, or on the go with a Steam Deck (and phone someday). Welcome to the home site for Panda3DS, a new emulator hoping to bring all sorts of unique features to the 3DS emulation scene, such as support for scripting, various enhancements, support for all sorts of platforms, development tools, and more.
    Downloads: 49 This Week
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  • 24
    Pumkin's Avatar Tools

    Pumkin's Avatar Tools

    A toolbox for easily setting up VRChat avatars in Unity

    An editor script that adds tools to help you setup avatars faster and easier. It includes a component copier that makes it a lot easier to reimport your avatars, and tools to make your thumbnails nicer. To install these tools grab the .unitypackage from releases then simply import it into your unity project. Make sure to delete any older versions of Pumkin Tools from your project before importing. Also make sure that you are using the correct version of Unity and the latest version of VRChat...
    Downloads: 6 This Week
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  • 25
    DC-SDK

    DC-SDK

    DC-SDK is based on the open source project Cesium for development

    .../libs/dc-sdk/resources/, you need to copy Cesium-related static resources files: Assets, Workers, and ThirdParty to libs/dc-sdk/resources directory of the project to ensure that the 3D scene can be rendered properly. You can also use DC.baseUrl to set the static resource base related to Cesium.
    Downloads: 3 This Week
    Last Update:
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