Showing 78 open source projects for "scene"

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  • 1
    VGGT-Ω

    VGGT-Ω

    [CVPR 2026 Oral] VGGT Omega

    ...VGGT-Omega is best suited for researchers and developers working on 3D reconstruction, visual geometry, and image-based scene understanding.
    Downloads: 8 This Week
    Last Update:
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  • 2
    srt-whiteboard-animation

    srt-whiteboard-animation

    Make SRT into a streaming handwriting whiteboard hand-drawn animation

    srt-whiteboard-animation is an AI skill for turning SRT subtitle files into hand-drawn whiteboard videos that follow the narrative order of the captions. It parses subtitles and recommends scene divisions, typically targeting segments of about 25 to 35 seconds. Each scene is planned around one core idea before artwork and annotations are prepared. Semantic drawing order connects visual elements to specific subtitle events rather than relying only on coordinates. A streaming renderer first reveals ink strokes and then progressively adds color. ...
    Downloads: 6 This Week
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  • 3
    MESHROOM

    MESHROOM

    3D reconstruction software

    Photogrammetry is the science of making measurements from photographs. It infers the geometry of a scene from a set of unordered photographies or videos. Photography is the projection of a 3D scene onto a 2D plane, losing depth information. The goal of photogrammetry is to reverse this process. The dense modeling of the scene is the result yielded by chaining two computer vision-based pipelines, “Structure-from-Motion” (SfM) and “Multi View Stereo” (MVS).
    Downloads: 172 This Week
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  • 4
    BlenderMCP

    BlenderMCP

    Blender Model Context Protocol Integration

    BlenderMCP is a bridge that connects Blender, a 3D modeling and rendering software, with AI systems like Claude through the Model Context Protocol, enabling direct AI-driven interaction with 3D environments. It allows users to control Blender using natural language prompts, effectively turning AI into a co-creator for 3D modeling, scene construction, and asset manipulation. The system establishes a two-way communication channel between Blender and the AI, where commands can be sent and results retrieved in real time. It includes features for object manipulation, material editing, and scene inspection, giving the AI deep control over the modeling environment. The project also supports integration with external asset sources such as Sketchfab and Poly Haven, expanding the range of available resources. ...
    Downloads: 3 This Week
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  • 5
    Blender GIS

    Blender GIS

    Blender addons to make the bridge between Blender and geographic data

    ...Display dynamics web maps inside Blender 3d view, requests for OpenStreetMap data (buildings, roads, etc.), get true elevation data from the NASA SRTM mission. Manage georeferencing information of a scene, compute a terrain mesh by Delaunay triangulation, drop objects on a terrain mesh, make terrain analysis using shader nodes, set up new cameras from geotagged photos, set up a camera to render with Blender a new georeferenced raster.
    Downloads: 87 This Week
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  • 6
    ML Sharp

    ML Sharp

    Sharp Monocular View Synthesis in Less Than a Second

    ML Sharp is a research code release that turns a single 2D photograph into a photorealistic 3D representation that can be rendered from nearby viewpoints. Instead of requiring multi-view input, it predicts the parameters of a 3D Gaussian scene representation directly from one image using a single forward pass through a neural network. The core idea is speed: the 3D representation is produced in under a second on a standard GPU, and then the resulting scene can be rendered in real time to generate new views interactively. The representation is metric, meaning it supports camera movements with an absolute scale rather than only relative depth cues, which is useful for consistent viewpoint changes and downstream spatial tasks. ...
    Downloads: 0 This Week
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  • 7
    The Hypersim Dataset

    The Hypersim Dataset

    Photorealistic Synthetic Dataset for Holistic Indoor Scene

    Hypersim is a large-scale, photorealistic synthetic dataset and tooling suite for indoor scene understanding research. It provides richly annotated renderings—RGB, depth, surface normals, instance and semantic segmentations, and material/lighting metadata—produced from high-fidelity virtual environments. The dataset spans diverse furniture layouts, room types, and camera trajectories, enabling robust training for geometry, segmentation, and SLAM-adjacent tasks.
    Downloads: 1 This Week
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  • 8
    claude-real-video

    claude-real-video

    Let Claude (or any LLM) actually watch a video

    claude-real-video is a local video processing tool that prepares videos for analysis by Claude or other LLMs. It accepts public video URLs or local files and extracts the visual and audio evidence an AI model needs. Instead of sampling at a fixed interval, it detects scene changes and removes near-duplicate frames to reduce unnecessary token usage. It can transcribe audio, generate a clean output folder, and create a local viewer with the video, keyframe grid, and transcript. The tool can also be installed as a Claude Code skill so an agent can process videos more directly. It is useful for reviewing screen recordings, summarizing visual content, analyzing tutorials, and turning video into LLM-readable context.
    Downloads: 8 This Week
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  • 9
    BlenderProc

    BlenderProc

    Blender pipeline for photorealistic training image generation

    ...Therefore, instead of running your script with the usual python interpreter, the command line interface of BlenderProc has to be used. In general, one run of your script first loads or constructs a 3D scene, then sets some camera poses inside this scene and renders different types of images (RGB, distance, semantic segmentation, etc.) for each of those camera poses. Usually, you will run your script multiple times, each time producing a new scene and rendering e.g. 5-20 images from it. With a little more experience, it is also possible to change scenes during a single script call, read here how this is done. ...
    Downloads: 2 This Week
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  • 10
    Newton

    Newton

    An open-source, GPU-accelerated physics simulation engine

    ...The engine extends previous simulation frameworks by introducing differentiable physics capabilities, allowing it to integrate seamlessly with machine learning models and optimization pipelines. Newton supports OpenUSD for modern 3D scene representation and interoperability, making it suitable for complex simulation ecosystems. It is developed as a Linux Foundation project with contributions from major organizations like NVIDIA, Google DeepMind, and Disney Research, highlighting its relevance in cutting-edge robotics and AI development.
    Downloads: 4 This Week
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  • 11
    WorldGen

    WorldGen

    Generate Any 3D Scene in Seconds

    ...It is designed to create interactive environments suitable for games, simulations, robotics research, and virtual reality, rather than just static 3D assets. The core idea is that you describe a world in natural language and WorldGen produces a navigable 3D scene that you can freely explore in 360 degrees, with loop closure so that the space remains consistent as you move around. It supports a wide variety of scenes, including both indoor and outdoor settings, and can handle realistic as well as stylized or fantastical environments. Rendering is decoupled from generation, so you can render at arbitrary resolutions and camera trajectories in real time, which makes it easier to integrate into custom pipelines.
    Downloads: 0 This Week
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  • 12
    3D Gaussian Splatting

    3D Gaussian Splatting

    Original reference implementation of "3D Gaussian Splatting"

    ...The system represents scenes as millions of optimized 3D Gaussians rather than traditional meshes or neural fields, allowing high-quality novel view synthesis with real-time rendering performance. It includes training scripts, rendering tools, scene conversion utilities, and viewers for inspecting generated results. The project is widely used in computer graphics, spatial capture, virtual production, research, and experimental 3D reconstruction workflows. It relies on image-based reconstruction pipelines such as COLMAP to estimate camera positions before optimizing the Gaussian representation. ...
    Downloads: 5 This Week
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  • 13
    Lyra 2

    Lyra 2

    Project Lyra: Open Generative 3D World Models

    ...It combines elements of computer vision, generative modeling, and spatial intelligence to produce dynamic and navigable virtual worlds. The architecture is designed to handle both 3D and 4D scene generation, making it suitable for applications such as simulation, gaming, and virtual environments. By emphasizing open implementations, the project provides researchers and developers with access to cutting-edge generative modeling techniques.
    Downloads: 2 This Week
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  • 14
    Ren'Py

    Ren'Py

    The Ren'Py Visual Novel Engine

    ...Its scripting language is designed to be readable and intuitive, allowing writers and creators to define scenes, dialogues, branching choices, character expressions, and events without deep programming knowledge, while still offering the ability to embed Python for advanced control and custom gameplay features. The engine handles essential visual novel conventions like save and load systems, rollback to previous text, scene transitions, and UI menus, so creators can focus on the story and player experience. Because it’s built on Python and widely supported across platforms, Ren’Py games can run on Windows, macOS, Linux, mobile devices, and even in browsers with HTML5 builds, helping developers reach a broad audience.
    Downloads: 78 This Week
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  • 15
    Qwen-Image-Layered

    Qwen-Image-Layered

    Qwen-Image-Layered: Layered Decomposition for Inherent Editablity

    Qwen-Image-Layered is an extension of the Qwen series of multimodal models that introduces layered image understanding, enabling the model to reason about hierarchical visual structures — such as separating foreground, background, objects, and contextual layers within an image. This architecture allows richer semantic interpretation, enabling use cases such as scene decomposition, object-level editing, layered captioning, and more fine-grained multimodal reasoning than with flat image encodings alone. By combining text and structured image representations, it aims to facilitate tasks where both descriptive and structural understanding are important, such as detailed image QA, interactive image editing via prompt layers, and image-conditioned generation with structural control. ...
    Downloads: 2 This Week
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  • 16
    HunyuanWorld 1.0

    HunyuanWorld 1.0

    Generating Immersive, Explorable, and Interactive 3D Worlds

    ...This approach enables 360° immersive experiences, seamless mesh export for graphics pipelines, and disentangled object representations for enhanced interactivity. The architecture integrates panoramic proxy generation, semantic layering, and hierarchical 3D reconstruction to produce high-quality scene-scale 3D worlds from both text and images. HunyuanWorld-1.0 surpasses existing open-source methods in visual quality and geometric consistency, demonstrated by superior scores in BRISQUE, NIQE, Q-Align, and CLIP metrics.
    Downloads: 2 This Week
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  • 17
    Manim Python

    Manim Python

    Animation engine for explanatory math videos

    Manim is a Python library and animation engine designed for creating precise, programmatic mathematical visuals—famously used by 3Blue1Brown. It enables developers and educators to script animations using code and produce high-quality explanatory math videos.
    Downloads: 3 This Week
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  • 18
    NeuMan

    NeuMan

    Neural Human Radiance Field from a Single Video (ECCV 2022)

    NeuMan is a reference implementation that reconstructs both an animatable human and its background scene from a single monocular video using neural radiance fields. It supports novel view and novel pose synthesis, enabling compositional results like transferring reconstructed humans into new scenes. The pipeline separates human/body and environment, learning consistent geometry and appearance to support animation. Demos showcase sequences such as dance and handshake, and the code provides guidance for running evaluations and rendering. ...
    Downloads: 0 This Week
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  • 19
    Stable Virtual Camera

    Stable Virtual Camera

    Stable Virtual Camera: Generative View Synthesis with Diffusion Models

    Stable Virtual Camera is a multi-view diffusion model developed by Stability AI that transforms 2D images into immersive 3D videos with realistic depth and perspective. Unlike traditional methods that require complex reconstruction or scene-specific optimization, this model allows users to generate novel views from any number of input images and define custom camera trajectories, enabling dynamic exploration of scenes. It supports various aspect ratios and can produce 3D-consistent videos up to 1,000 frames, making it a versatile tool for creators seeking to enhance visual storytelling. ​
    Downloads: 0 This Week
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  • 20
    Fast3R

    Fast3R

    Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass

    ...Built on PyTorch Lightning and extending concepts from DUSt3R and Spann3r, Fast3R unifies multi-view geometry, depth estimation, and camera registration within a single transformer-based architecture. It outputs high-quality 3D scene representations from unordered or sequential views, scaling to large datasets and varied camera intrinsics. The repository includes pretrained models, Gradio-based demos, and modular APIs for direct integration into research or production workflows.
    Downloads: 0 This Week
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  • 21
    ursina

    ursina

    A game engine powered by python and panda3d

    ...It lets you create both 2D and 3D games, applications, and visualizations by writing concise Python scripts instead of dealing with a lot of low-level boilerplate. The engine is centered around an Entity-based architecture, where everything in the scene is an object you can easily configure and manipulate from code. Ursina focuses heavily on iteration speed, offering in-game reloading of code, textures, and models so you can tweak and test changes quickly. It includes many batteries-included features such as a mesh API for procedural geometry, built-in animation and tweening, pre-made controllers like FirstPersonController and EditorCamera, and a library of shaders and 3D primitives.
    Downloads: 36 This Week
    Last Update:
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  • 22
    claude-video

    claude-video

    Give Claude the ability to watch any video

    Claude Video is an agent skill that gives Claude and compatible coding assistants the ability to analyze video content. It accepts public video URLs or local video files, then extracts the information needed to answer user questions about what happened on screen and in the audio. The workflow checks captions first, downloads only what is necessary, extracts timestamped frames, and produces a transcript through native captions or Whisper fallback. It supports different detail levels so users...
    Downloads: 11 This Week
    Last Update:
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  • 23
    HunyuanWorld-Voyager

    HunyuanWorld-Voyager

    RGBD video generation model conditioned on camera input

    HunyuanWorld-Voyager is a next-generation video diffusion framework developed by Tencent-Hunyuan for generating world-consistent 3D scene videos from a single input image. By leveraging user-defined camera paths, it enables immersive scene exploration and supports controllable video synthesis with high realism. The system jointly produces aligned RGB and depth video sequences, making it directly applicable to 3D reconstruction tasks. At its core, Voyager integrates a world-consistent video diffusion model with an efficient long-range world exploration engine powered by auto-regressive inference. ...
    Downloads: 1 This Week
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  • 24
    LingBot-World 2.0

    LingBot-World 2.0

    Infinite Worlds with Versatile Interactions

    ...It extends the original LingBot-World with a causal pretraining approach for maintaining quality over ongoing interaction. The project supports richer interactive elements such as attacks, archery, spell-casting, shooting, and text-driven scene events. A distilled real-time variant is designed for rapid response and 720p, 60 FPS interactive streams. It also introduces an agentic harness where a pilot agent plans character behavior and a director agent creates evolving environmental elements. The repository provides inference code and released 14B causal-fast model access for research and non-commercial use.
    Downloads: 7 This Week
    Last Update:
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  • 25
    MCP for Unity

    MCP for Unity

    AI bridge enabling assistants to control and automate Unity Editor

    Unity MCP is an open source integration that connects AI assistants with the Unity Editor through the Model Context Protocol (MCP). It acts as a bridge that allows language models and AI coding tools to interact directly with a Unity development environment using structured commands and tools. By linking an AI assistant to a running Unity project, the system enables automated operations such as managing project assets, modifying scenes, editing scripts, and performing other development tasks...
    Downloads: 12 This Week
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