Showing 23 open source projects for "heightmap"

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  • 1
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
    Downloads: 0 This Week
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  • 2
    Fractal Zoomer

    Fractal Zoomer

    A Fractal Zoomer with various functions.

    An application that lets you render some of the most known fractal functions, like the Mandelbrot set and many more! It comes with alot of options to further enhance your fractal experience! Its easy to use and does not require installation. A java version higher than 1.8 is required to be installed.
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    Downloads: 31 This Week
    Last Update:
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  • 3

    Pathfinder MineSweeper

    Une implémentation de l'algo A*

    Ce programme est un pathfinder mettant en scène un robot démineur dont le comportement est simulé. Ici le programme extrait les données d'un terrain à partir d'une heightmap. Puis le robot simulé trace son chemin de bombe en bombe sur le terrain. Tout ceci vu par l'utilisateur via un affichage 3D. L'algorithme utilisé pour le pathfinding est l'algorithme A* (A STAR)
    Downloads: 0 This Week
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  • 4
    DelphiDoom Voxel Editor

    DelphiDoom Voxel Editor

    A tool for creating voxels for the DelphiDoom Engine

    This program is a simple voxel editor. It can generate voxel images. Output voxels can be used either with DelphiDoom, either with any application that supports the slab6 vox format. Source code repository: https://github.com/jval1972/DD_VOXEL
    Downloads: 5 This Week
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  • 5
    flightcombat_chung
    Flightcombat chung is a 3D openGL space / air / sea / ground flight / car simulator written in compiled freebasic with combat against ships DCA and massive air /air /space dogfight.Give orders to your wingmens ,declare war or attack other planes,or fly in formation , refuel at airports or space stations and explore vastes satellite heightmap countries or planets by plane, spacecraft, foot or car. Can run on a small netbook with windows 7. Zipped and unzip with 7zip. (22/09/2015) added flightcombat_chung_web / web2 versions with direct httpget google static maps satellite worldwide realtime ground / roads images and openstreetmap osm buildings / airports / bridges realtime datas . try flightcombat_chung_web2 for accurate osm buildings datas and car simulation with scenary save / load .
    Downloads: 0 This Week
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  • 6

    SFML Voxel Raycaster

    Simple voxel raycasting engine in SFML with multithreading support

    Voxel raycasting engine written in C++ drawed by SFML, curently in alpha preview state. Currently rays are computed by CPU and performance is low and far away from realtime.
    Downloads: 0 This Week
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  • 7
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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  • 8

    EU4 TileMaker

    Random New World tile generator for Europa Universalis 4 1.14+

    Generates world tiles for Random New World in Europa Universalis 4 (heightmap and provinces). After generation, the user can make his/her own edits in a regular image editing program if desired.
    Downloads: 0 This Week
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  • 9
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    ...So far done: Post processing and misc rendering Vertex extraction from FBX Automatic bounding box construction Vizualization and debugging: Developer console and lines illustrating vectors and boxes FPS control scheme Rudimentary terrain collision Terrain from heightmap generation Shaders: Post process Terrain blend-mapping with depth fog and directional light Water and reflection shaders And still, much to do.
    Downloads: 0 This Week
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  • 10
    Novam

    Novam

    Novam is a new streamlined tool for heightmap/image to .stl conversion

    Novam is latin for "New dimension" and is a tool that can produce renders and .stl files for 3d printers.
    Downloads: 0 This Week
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  • 11
    XCTruck3D _Truck

    XCTruck3D _Truck

    realistic truck simulator with 3D graphics done from zero

    A truck/car simulator,with realistic physics and oldstyle graphics: it displays pixels through the SDL graphics routines, or the X11 if using that version (has some issues:so use the SDL ver).While the 3D graphics is done by the program itself without external libraries.The environment is a hilly terrain:total freedom to drive around.A remake of the classic "Terep 2". Written in the C programming language: although the code is 30 pages long, it's simple. Trailer can be detouched pressming...
    Downloads: 1 This Week
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  • 12
    CTruck3D _Open

    CTruck3D _Open

    realistic truck & car simulator, with OpenGL graphics

    update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable...
    Downloads: 3 This Week
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  • 13
    CSTUNTS

    CSTUNTS

    remake of the classic STUNTS game, but more realistic; more like GTA 3

    ...It has all the features that CTruck3D has but it is much like GTA 3 ... can get on-off the vehicle, and one can climb on stunt-structures, and there are buildings on which one can jump. As soon as possible I wish to put more structures, and do better climb-on simulation. Of course heightmap is editable, a 300x300 one, and also the color map is editable so one can draw nice roads... also the position of stunt-structures in easily editable. Have lots of fun! Soon more cars and better textured terrain should be available... maybe also in-game terrain editing possiblity. Comments or suggestions are appreciated. ...
    Downloads: 0 This Week
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  • 14

    Heightmap terrain editor

    Easy Terrain editing and Heightmap creation

    This tool is taken out of the toolset of LumenLiquid to provide special support for this project. Because I've not found any useful Heightmap editor with multitexturing and the whole bunch, I've decided to create one myself.
    Downloads: 1 This Week
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  • 15

    Heightmap2STL

    Convert heightmaps to stl

    Small tool to convert Heightmap images (grayscale) to stl models. Usage: java -jar heightmap2stl.jar 'path to imagefile' 'height of model' 'height of base' http://www.thingiverse.com/thing:15276
    Downloads: 10 This Week
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  • 16
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
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  • 17
    TexGen
    TexGen is an automated heightmap texture generator written in Java. Terrain texturing is often done procedurally within modern game engines and 3D applications. However, any user looking for an altenative, need look no further than TexGen.
    Downloads: 0 This Week
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  • 18
    Zhovort is a networked leet-oriented first person shooter. The player drives an hovercraft on a heightmap-based terrain and must hunt and destroy the others players.
    Downloads: 0 This Week
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  • 19
    mesh2hmap is a simple command line tool for converting 3D meshes to raster heightmaps. This tool allows you to create terrains in your favourite 3D modeller and then easily convert to a heightmap image.
    Downloads: 1 This Week
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  • 20
    an educating tool generating heightmaps (heightmap terrains) with various algorithms, teaching how they work and how to use them, and letting you very easily try your own ideas
    Downloads: 0 This Week
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  • 21

    RayCaster

    Ray casting functionality using ray coherence written in c++.

    Ray casting functionality using ray coherence written in c++. First step is a software implementation of a heightmap renderer. Next step will be an extension to render voxelmaps. After that i think about developing an opencl implementation.
    Downloads: 0 This Week
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  • 22
    This demo will contain a bloom/glow shader, a perlin fire generator, motion blur shader, isosurfaces, heightmap terrain rendered with quadtree, reflection shader, doom3 model loader.
    Downloads: 0 This Week
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  • 23
    A planet-wide terrain generator, using simulated tectonic movements rather than fractals. Intended to produce richer information than just a heightmap - geology layers, climate, biomes, and resources.
    Downloads: 0 This Week
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