Ce programme est un pathfinder mettant en scène un robot démineur dont le comportement est simulé. Ici le programme extrait les données d'un terrain à partir d'une heightmap. Puis le robot simulé trace son chemin de bombe en bombe sur le terrain. Tout ceci vu par l'utilisateur via un affichage 3D. L'algorithme utilisé pour le pathfinding est l'algorithme A* (A STAR)

Features

  • Ouvre n'importe quelle image BMP et la convertit en Heightmap
  • Permet de placer des points à relier sur le terrain affiché en 3D
  • Calcule et affiche le chemin le plus rapide passant par tous les points en prenant compte du relief

Project Samples

Project Activity

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License

BSD License

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Additional Project Details

Languages

French

User Interface

Other toolkit

Programming Language

C++

Registered

2013-01-21