Pathfinder MineSweeper Icon

Pathfinder MineSweeper

Une implémentation de l'algo A*

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Ce programme est un pathfinder mettant en scène un robot démineur dont le comportement est simulé. Ici le programme extrait les données d'un terrain à partir d'une heightmap. Puis le robot simulé trace son chemin de bombe en bombe sur le terrain. Tout ceci vu par l'utilisateur via un affichage 3D. L'algorithme utilisé pour le pathfinding est l'algorithme A* (A STAR)

Pathfinder MineSweeper Web Site


  • Ouvre n'importe quelle image BMP et la convertit en Heightmap
  • Permet de placer des points à relier sur le terrain affiché en 3D
  • Calcule et affiche le chemin le plus rapide passant par tous les points en prenant compte du relief


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