Showing 189 open source projects for "sprites"

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  • 1

    SpritePackerPlus

    Spritesheets creation software. Scripting for atlas exports.

    Easy-to-use software for creation spritesheets of sprites set. For dense stacking uses several methods of maxrects sorting. Publish scripts to support multiple formats. You can write you own srpitesheet file format support.
    Downloads: 0 This Week
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  • 2
    OneOver

    OneOver

    One Shooter, Overblown, An Asteroids-esque game that never ends.

    ... 31, 2017) - Sprites and objects removed for letters (obj_eab, obj_eas, ...) - 4 font styles to choose from (backspace in-game or selectable via Settings) v1.4.1.1 (Released Aug 26, 2017) - If mouse support enabled, Player 1 can brake via the right mouse button - Useless code removed from obj_deadplayer & obj_deadplayer2 (Step Event) Thanks to the following (YT Tutorials, GM Community Forums): HeartBeast, RealTutsGML, Shaun Spalding, SlasherXGAMES, VTR Studios, gnysek, BlueScript GDT
    Downloads: 1 This Week
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  • 3

    Sprites for Processing

    Library to create and manage sprites

    A sprite is a 2D image created from a bitmap file and the S4P library supports creating, moving, resizing and rotating sprites. In addition S4P supports sprite image animation and pixel level transparency (see the ghost example). A sprite's movement can be defined in terms of speed, acceleration and direction leaving S4P to take care of the movement for you. Once moving then sprites can collide - S4P has 4 collision detection modes of varying speed and accuracy. S4P considers all sprites...
    Downloads: 4 This Week
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  • 4
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    Cocos2D-ObjC is a framework for building 2D games, demos, and other graphical/interactive applications for iOS, Mac and tvOS. It is based on the Cocos2D design, but instead of using Python it uses Swift and / or Objective-C. Integrated with Chipmunk physics engine (Served as an extension). Tile Map support. Orthogonal, Isometric and Hexagonal. Parallax scrolling (Served as an extension). Motion Streak (Served as an extension). Render To Texture (Served as an extension). Touch/Accelerometer...
    Downloads: 0 This Week
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  • 5

    Spacepod

    Space Game (Protoype)(Dormant) Created by Aldous Ayala

    Game prototype based on space combat. 3 enemy types so far. Only 1 level, with no menu screen, only gameplay. Scrapped until I can remake sprites or recover resource files somehow.
    Downloads: 0 This Week
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  • 6
    jQuery Knob

    jQuery Knob

    Nice, downward compatible, touchable, jQuery dial

    Tested on Chrome, Safari, Firefox, IE>=8.0 (IE8.0 with excanvas). jQuery Knob is canvas based, with no png or jpg sprites. Touch, mouse and mousewheel, keyboard events implemented. It is downward compatible, and overloads an input element. Display mode "cursor", cursor size could be changed passing a numeric value to the option, default width is used when passing boolean value "true" | default=gauge. The scope of each hook function is the current Knob instance (refer to the demo code).
    Downloads: 0 This Week
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  • 7

    Imperial Struggles

    Imperial Struggles is modification over Imperial Rivalries

    Imperial Struggles is grand strategy game and modification over Imperial Rivalries (by Vitosha Pictures Studio). The mod is created by Jukov. Just install it in any place in your computer and run it. You can run other version of this modification from eu3.exe and from the drop menu chooce More Sprites.
    Downloads: 0 This Week
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  • 8

    GameApi

    Gaming library

    A C++ gaming library based on opengl,sdl,freetype which supports bitmaps, sprites, animations, text/fonts, 3d objects/polygons, points/vectors in 2d and 3d.
    Downloads: 0 This Week
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  • 9

    Intellivision Nightstalker

    Authentic recreation of the 1982 Steve Montero Intellivision Classic

    Nightstalker - Authentic recreation of the 1982 Steve Montero Intellivision Classic, written in DarkBasic with classic sounds, sprites and gameplay.
    Downloads: 0 This Week
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  • 10
    Powermanga

    Powermanga

    Shoot 'em up with spaceship power-ups and lots of other surprises.

    Powermanga Linux is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites : 60 different enemies, 40 meteors, numerous weapons, many end of level baddies, spaceship power-ups and lots of other surprises. It runs in 320x200, 640x400, 960x600 or 1280x800 pixels, with Window or full screenmode and support for 8, 15, 16, 24, and 32 bpp. As you go through the levels, you will destroy enemy spaceships and bosses, collect gems to power up your ship and get special powers...
    Downloads: 3 This Week
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  • 11
    Symmetric Sprite Editor

    Symmetric Sprite Editor

    Create symmetric sprites: browse, save to PC, or store online

    This was a multi-user sprite creation tool.
    Downloads: 4 This Week
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  • 12
    PedrosoGameWork

    PedrosoGameWork

    Um pequeno framework didático de games em Java

    Com finalidades didáticas, a ideia de criar um pequeno framework em Java, que resolva os problemas básicos de mecânicas e ferramentas para games, nasceu pelo fato do Java não ter suporte nativo a games (tipo um XNA/MonoGame da vida) e esse fato é tão realista que Java não oferece suporte nativo a leitura de um joystick/gamepad. Sendo assim, esse framework não tem a pretensão de competir com qualquer outro que já exista em Java, mas sim ser um guia de referência bem documentada de como...
    Downloads: 2 This Week
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  • 13
    adsidera

    adsidera

    Python space game

    ### ATTENTION! For the newest version please visit my github account! https://github.com/sireliah/adsidera Travel from Earth to distant stars. Simple space game created on Python 2.7 using Pygame module. The project is Open Source software. Feel free to view or edit the source code (under the GPLv3 license). Current version: 0.4 - new menu - constant rocket propulsion - sprites - landing vehicle 0.3 - simple main menu - planetary systems are created using randomizer...
    Downloads: 0 This Week
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  • 14
    A tower defense game under sdl with tons of configuration files. Sprites are made with a little vecor language allowing to rotate and enlarge ennemys. Almost all can be parameterized.
    Downloads: 0 This Week
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  • 15
    Wacky Wheels Remake [DEAD]

    Wacky Wheels Remake [DEAD]

    Wacky Wheels Remake

    Project is dead. I'm trying to remake Wacky Wheels in Java using LWJGL. I'm not planning any 3D objects (except walls and static map objects), all entities are sprites with original textures + some modified or added. Expected features for v0.5: - Race single maps and campaigns like in original game - Play deathmatch maps - Split screen for all maps - AI opponennts for all maps - No network multiplayer - Maybe sounds - Possibility to write mods Expected features for v1.0...
    Downloads: 0 This Week
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  • 16

    LAZYSHELL

    Super Mario RPG Editor that can edit nearly everything in the game

    Lazy Shell is a third party .NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file. It provies an interface that can edit allies, battle animations, attacks, spells, sound effects, music, battlefields, dialogues, fonts, effects, events, formations, items, shops, level/location maps, the main title, menus, the mine-cart maps, monsters, sprites, world maps, and more.
    Downloads: 7 This Week
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  • 17

    rpgboss

    Built to be ease of use, with no programming knowledge, Multi-platform

    A 2d rpg game engine created to be ease of use. Built in Scala and libgdx. Also our community forums http://rpgboss.forumatic.com
    Downloads: 4 This Week
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  • 18
    BPT2

    BPT2

    A set of library for C++ and a programming language

    This project is a library based around a script programming language. This programming language allow high level manipulation of graphics (bitmap, sprites, sprite theatre, scrolling, API), sound (effects, music and sample) and of I/O (file, pipe, network)
    Downloads: 0 This Week
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  • 19
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 0 This Week
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  • 20

    NongraphicalRTS

    An experimental strategy game made out of basic UI elements

    I originally made this just to practice UI building but I think eventually it will become a full-featured game. My vision is to create a strategy game entirely independent of sprites, backgrounds or any other graphics. To do this, I will represent units and buildings as symbols in a grid. The rest of the interface will consist of tabs, menus, text boxes, buttons, -typical UI elements.
    Downloads: 0 This Week
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  • 21
    A platform independent 2d game programming framework for c/c++ programmers with least possible dependencies for easy porting and with focus on easy api calls and the requirement of commercial programmers
    Downloads: 0 This Week
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  • 22
    AMGLib PLUS

    AMGLib PLUS

    A 3D Graphics Engine for PSPSDK

    An advanced 3D Graphics Engine for PSPSDK coders, users and developers. It provides, in an easy way, to create 3D meshes, such as loading 3D models, lighting, textures, cel-shading, a physics engine, 2D sprites and text fonts, and much more... It's a remake of an older library (AMGLib), but while recompiling and fixing its bugs, it happened that the syntax has changed a lot. The language has been changed to C++, to give better compatability and performance. What are you waiting...
    Downloads: 0 This Week
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  • 23

    Jukov Unit Sprites

    Unit Sprites created on the base of vanila EU3 sprites

    I worked a bit over new unit sprites for EU3. As we all know EU3 sprites format is "locked" so unless you own software for 10 000 $ you can't deeply edit it. What can we do however is changing picture format of sprites. Paradox Studio claims they allow modification as long as they don't give needed files, so that players "skip" buy Eu3. So I edited the original sprites, making new ones, but not letting players use those sprites to play game without owning the game (or having much better piracy...
    Downloads: 0 This Week
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  • 24
    Scrawl.js

    Scrawl.js

    For the handling and manipulation of the HTML5 <canvas> element

    ... and position, and render them onto the canvas element. Creation, positioning and styling can all be handled by a single call to the factory function. Sprites include: basic rectangles (Block), advanced rectangles capable of displaying images and sprite animations (Picture), circles (Wheel), single-line text (Phrase), and complex designs composed of lines, arcs and curves (Shape). ...
    Downloads: 0 This Week
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  • 25
    The aim is to recreate the sprites from doom as 3d models trying to keep a faithful look as possible for use with the doom games using new doom based game engines NOTE* DON'T use the big GREEN download button
    Downloads: 1 This Week
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