Over two-thirds of people reuse passwords across sites, resulting in an increasingly insecure e-commerce ecosystem. Learn how passwordless can not only mitigate these issues but make the authentication experience delightful. Implement Auth0 in any application in just five minutes
C# / DX9.0 Demo App/ Source Code
1/20/03
Modeling 3-dimensial functions, shapes such as spheres, cubes, and a fully animated wave-modeling simulation. Explores topics such as positioning lighting, cameras, shapes, windows interface, Font "Meshes"..
Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
This project is in the field of Computer Graphics. It provides C++ classes to compute accessibility shading on 3D objects. It uses raytracing to compute accessibility values and stores the result in 2D textures maps.
RFID and barcode label software to set your business up for success
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A collection of applets used to demonstrate physics and math principles. The applets include: a ray diagram drawing applet, a collision of disks applet, an electromagnetic field mapper and a 3d hydrogen orbital simulation.
Virtuelium is an open-source multi-spectral physically based ray-tracer developed to render the visual appearance of material and to be able to do multi-scaled simulations of light interactions.
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of Google's scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
bwfirt (Benchmark Without Fast Interactive RayTracing) is a framework for benchmarking raytracing kernels in
the context of a realistic light simulation application.
A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible raytracing core and an extensible object-oriented design.
XJRT is an open source Java renderer with a raytracing backend. The renderer currently supports CSG and a variety of shapes and model formats. Objects can be created in Java or through XML, Java is used as the shading language for the renderer.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as RayTracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn raytracing.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, raytracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
Ray-Tracing-3D-Engine
A Ray Tracer in C, based on the ray tracer by Caleb Piercy AKA gth759k (https://sourceforge.net/projects/rasterrain/)
I recoded his raytracer in C and added some basic game controlls and physics+
I'm trying to port it to OpenGL
Implementation of raytracing algorithm. Takes into account all physical properties of bodies. Includes scene definition language - a special language developed to help build complex scenes applying theoretical set operations on quadrics.
An alternative library to OpenGL for real-time rendering of three dimensional scenes and objects. Features selective raytracing and self-adjusting resolution that optimizes display either for quality or speed.
Open extensible platform for rendering. It's designed to support complex rendering algorithms based on raytracing. It will be able to perform robust and fast simulations of global illumination based on both in-house and published algorithms.
What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion RayTracing Project". I chose this name based on Hyperion, a greek God of Light