Showing 12 open source projects for "radiosity"

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  • 1
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 4 This Week
    Last Update:
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  • 2
    Rendering engine, that uses Ray-Tracing and Radiosity
    Downloads: 0 This Week
    Last Update:
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  • 3
    This is my own Global Illumination renderer. Finished: Instant Radiosity, Photon-mapping, Ambient Occlusion. TODO: Lightcuts, CUDA acceleration
    Downloads: 0 This Week
    Last Update:
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  • 4
    A OpenGL and OpenAL clone of Block-out.
    Downloads: 0 This Week
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  • 5
    RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
    Downloads: 0 This Week
    Last Update:
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  • 6
    LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
    Downloads: 0 This Week
    Last Update:
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  • 7
    CGDemo Simples code exemples of computer graphic s algorithms : RayTracing and Radiosity - C++ platform independant
    Downloads: 0 This Week
    Last Update:
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  • 8
    moEngine is a 3d game engine. Features include advanced BSP techniques and radiosity. We are looking forward to create a game that uses moEngine. Our own level editor, called moEd, is also in development.
    Downloads: 0 This Week
    Last Update:
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  • 9
    The plan is to implement XML based renderer for raytracing, radiosity and fast OpenGL, which should be used also as a plugin for web browsers.
    Downloads: 0 This Week
    Last Update:
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  • 10
    Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support Max, Maya as a plugin. It will run under both Windows and *NIX.
    Downloads: 0 This Week
    Last Update:
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  • 11
    RadGL is an OpenSource 3D-engine for Win32 platform using OpenGL API. RadGL supports static Radiosity lighting, dynamic lighting and shadows, etc. The project is still mostly under specification
    Downloads: 0 This Week
    Last Update:
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  • 12
    zRcube aims to be a powerful renderer : we plan to use both radiosity and raytracing (at the same time) algorithms to provide photorealistic pictures. It runs on clusters and uses the pov format.
    Downloads: 0 This Week
    Last Update:
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