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Full-stack observability with actually useful AI | Grafana Cloud
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
zRcube aims to be a powerful renderer : we plan to use both radiosity and raytracing (at the same time) algorithms to provide photorealistic pictures. It runs on clusters and uses the pov format.